Let’s attack aggressively.
Using Druid’s ramp/combo game plan to enable a strong control/midrange plan. Use your early turns to ramp into your big game and eventually control the board with Malurion’s hero power to give +3 attack and Gonk to out attrition your opponent. Savagery and Savage Striker act as pseudo-Shield Slam effects–enabling more tempo swings and the ability to control the board. Twig and Gonk allow for some big mana turns since you are able to pop your Twig quickly with Gonk and attacking minions. Pounce is an early game removal spell that feels like a Backstab effect. Of course, card draw with big spells and Arcane Tyrant add huge swings in your favor. Stampeding Kodo seems like a total all start with the stealth Spirits probably being a factor Day 1.
Some combos that can help:
-Gonk+Bio Project+Twig
-Scavenger+Plague
-Nourish/UI+Arcane Tyrant

















