Boomsday Wild Discolock (September, 2018)

Class: Warlock - Format: wild - Season: season-54

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Deck Import

Extremely fast aggro with ability to win by turn 5. The deck takes advantage of overstatted, cheap discard synergy minions. 

General Strategy: Off-meta pick that nobody will correctly mulligan for because everyone expects Renolock. I have been winning games on turn 5/6 regularly vs control and combo decks. Mulligan for your 1 drops Flame ImpKobold LibrarianMalchezaar's ImpVoidwalker. It’s essential to have a 1-drop on the play. Malchezaar’s Imp is an amazing card if it sticks on turn 1 – the card draw it provides is nuts. You will often be able to follow it on turn 2 with a Soulfire , Darkshire Librarian , or Succubus which usually puts you WAY ahead on board. 

You can keep a discard synergy card like Clutchmother ZavasSilverware GolemFist of Jaraxxus, probably in that order. Keep only one though. You don’t want to draw your activators. 

Don’t be greedy! Play Clutchmother if you can get it up to 6/6 or even 4/4. Play Tiny Knight on turn 2 even if you don’t have a discard activator. Play Silverware Golem from hand as a 3/3. Also, i don’t think you can afford to play around AOE. If you give them time by slow-playing, you lose. Just dump your hand out there and try to win fast.

Don’t sweat the discards! There is nothing you can’t do without! It’s okay to discard your Doomguard on turn 2. 

Sometimes you have to gamble! The only way to win with this deck is to win fast. If you have a choice to trade your Flame Imp into a Totem Golem on turn 2 or play Succubus with Fist of Jaraxxus in hand, i think it is correct to play Succubus and hope that the Fist hits the Golem. If it hits, you’re WAY ahead. If it misses then bad luck, you probably would have lost anyway. 

Hit them in the face! Don’t trade, let your opponent make the trades. This deck always plays the beatdown role. Even when facing other aggro decks I think this deck takes the role of beatdown. You will run out of gas and cards if you try to trade. Soulfire goes to face to close out games. Don’t keep in mulligan.

Matchups: In Wild Mode, matchup strategy is very important. I feel like deck selection to counter the meta is more impact than being super-skilled with a certain deck. The most popular decks on ladder right now are Combo Druid, Even Shaman, Odd Rogue, Renolock. We can beat all those decks as long as they aren’t expecting us to be aggro. 

Combo Druid: Spreading Plague comes down, you probably lost. Just build and buff your board. Playing Kobold Librarian turn 1 can mask your deck. 

Renolock: This one is quite hard due to hellfire and defile. If it goes to turn 9 or 10 you lost.

Even Shaman: You can out aggro them and force them to do the trading. Thing from Below is the card that beats you.

Odd Rogue: This one is tough because dagger can clear your 2-health minions.

Card Subs:

We don’t play Lakkari Sacrifice because we want to win before it would be activated. I think quest works better in a more midrange or control shell with cards like: Howlfiend , Cataclysm , Deathwing , and maybe more demon synergy. 

We don’t play tech cards like Mossy Horror or Spellbreaker because we want to win before this becomes an issue. Might make sense to trade a Bloodfury Potion for a silence effect though. Bloodfury Potion is the last card I added. 

Took out Blood Queen Lanathel because i only got to play her in about 10% of games.  Theoretically, she can allow you to get back in the game, but I figured if you’re going to win with this deck, then you’re going to win by snowballing into a big board. Not by recovering health and taking a game deep.

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