Do you really need to win if the opponent can’t? This deck beats all archetypes save for top-end heavy midrange decks that continiously pressure with large minions.
Aggo? Try clearing the board with Defile, Hellfire and Dread Infernal while putting 7/7 taunts in the way. Then heal back up with the ton of lifegain in the deck.
Midrange? Strong single-target removal and buff minions of your own. Card advantage overwhelms them eventually since you can tap almost every turn.
Control? Rin beats pretty much all control decks by herself.
Combo? Well I’m so glad you asked. Double Project and double Gnomeferatu can disrupt pretty much any minion based combo when time correctly.
On top of all that, you have the ability to pressure with Giant on turn 3 and a huge Drake on 4, which is a very strong proactive game plan and was the reason to play Even Warlock even before Boomsday. Unfortunately, this deck can’t play E.M.C. Operative, but plays double Spellbreaker to compensate. Don’t let people have fun by stacking robots on top of other robots, activating silly deathrattles or getting value out of their buff cards.
Enjoy playing some of the most anti-fun cards in the game in a shell that provides the best card draw imaginable with strong proactive plays.