Mulligans
there is an inconsistency in the heart of mech paladin and that is being a handbuff deck and at the same time a midrange deck which means you throw cards alot early game and usually end up empty handed mid to late game and your Glowstone Technician becomes useless.
as a handbuff deck you must always have a big hand size so i thought bigger Mechs is the right approach to a Handbuff mech Paladin.
always mulligan for Galvanizer or Call to Adventure to pull you out Galvanizer.
i think this approach is more consistent with your Kangor's Endless Army‘S res pool and in general a more consistent mech Paladin.
Good Luck




















