Mulligans
Hold the
beginning of the game, using cures and removals, your game starts from
turn 5 onwards, using last-breath minions aimed at healing to keep you
alive and press your opponent, after you play them resurrect them using
eternal servitude and lesser diamond spellstone, in
addition to the priest’s legendary spell, which allows to hold the
enemy’s field with the statues, and with lesser provocateurs, besides
pulling them out of the hand with the coffin crasher, this combined with
the presence of large, allows you to press the opponent and win the game.
































