Spell Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Circle of Healing Restore 4 Health to ALL minions. |
Priest | Common | Spell | 0 | |||
City Tax Tradeable Lifesteal. Deal 1 damage to all enemy minions. |
Paladin | Common | Spell | 2 | |||
Clash of the Colossals Add a random Colossal minion to both players' hands. Yours costs (2) less. |
Warrior | Rare | Spell | 3 | |||
Claw Give your hero +2 Attack this turn and 2 Armor. |
Druid | Free | Spell | 1 | |||
Clean the Scene Destroy all minions with 3 or less Attack. Infuse (3): 6 or less. |
Priest | Rare | Spell | 5 | |||
Clear Conscience Give a friendly minion +2/+3 and "Only you can target this with spells and Hero Powers." |
Priest | Common | Spell | 3 | |||
Clear the Way Sidequest: Summon 3 Rush minions. Reward: Summon a 4/4 Gryphon with Rush. |
Hunter | Rare | Spell | 1 | |||
Cleave Deal 2 damage to two random enemy minions. |
Warrior | Free | Spell | 2 | |||
Clever Disguise Add 2 random spells from another class to your hand. |
Rogue | Common | Spell | 2 | |||
Climactic Necrotic Explosion Lifesteal. Deal 6 damage. Summon 3 2/2 Souls. (Randomly improved by Corpses you've spent) |
Death Knight | Legendary | Spell | 10 | |||
Cloak of Shadows Give your hero Stealth for 1 turn. |
Rogue | Epic | Spell | 4 | |||
Cloning Device Discover a copy of a minion in your opponent's deck. |
Priest | Common | Spell | 1 | |||
Cobra Shot Deal 3 damage to a minion and the enemy hero. |
Hunter | Common | Spell | 4 | |||
Coerce Destroy a damaged minion. Combo: Destroy any minion. |
Rogue, Warrior | Rare | Spell | 3 | |||
Cold Blood Give a minion +2 Attack. Combo: +4 Attack instead. |
Rogue | Common | Spell | 1 | |||
Cold Case Summon two 2/2 Volatile Skeletons. Gain 4 Armor. |
Mage | Common | Spell | 4 | |||
Cold Feet Enemy minions cost (5) more next turn. |
Death Knight, Paladin | Rare | Spell | 2 | |||
Cold Storage Freeze a minion. Add a copy of it to your hand. |
Shaman | Rare | Spell | 1 | |||
Collateral Damage Deal 6 damage to three random enemy minions. Excess damage hits the enemy hero. |
Hunter | Rare | Spell | 8 | |||
Combustion Deal 4 damage to a minion. Any excess damages both neighbors. |
Mage | Epic | Spell | 3 | |||
Command of Neptulon Summon two 5/4 Elementals with Rush. Overload: (1) |
Shaman | Rare | Spell | 5 | |||
Command the Elements Questline: Play 3 cards with Overload. Reward: Unlock your Overloaded Mana Crystals. |
Shaman | Legendary | Spell | 1 | |||
Command the Illidari Summon six 1/1 Illidari with Rush. |
Demon Hunter | Common | Spell | 5 | |||
Commanding Shout Your minions can't be reduced below 1 Health this turn. Draw a card. |
Warrior | Rare | Spell | 2 | |||
Commencement Summon a minion from your deck. Give it Taunt and Divine Shield. |
Paladin, Warrior | Rare | Spell | 7 | |||
Competitive Spirit Secret: When your turn starts, give your minions +1/+1. |
Paladin | Rare | Spell | 1 | |||
Composting Give your minions "Deathrattle: Draw a card." |
Druid | Epic | Spell | 2 | |||
Conceal Give your minions Stealth until your next turn. |
Rogue | Common | Spell | 1 | |||
Conch's Call Draw a Naga and a spell. |
Hunter | Common | Spell | 3 | |||
Condemn (Rank 1) Deal 1 damage to all enemy minions. (Upgrades when you have 5 mana.) |
Priest | Epic | Spell | 2 | |||
Conditioning (Rank 1) Give all minions in your hand +1/+1. (Upgrades at 5 mana.) |
Warrior | Rare | Spell | 2 | |||
Conductivity The next spell you cast this turn also targets adjacent minions. |
Shaman | Rare | Spell | 2 | |||
Cone of Cold Freeze a minion and the minions next to it, and deal 1 damage to them. |
Mage | Common | Spell | 3 | |||
Confuse Swap the Attack and health of all minions. |
Priest | Epic | Spell | 2 | |||
Conjure Mana Biscuit Add a Biscuit to your hand that refreshes 2 Mana Crystals. |
Mage | Common | Spell | 2 | |||
Conjured Arrow Deal 2 damage to a minion. Manathirst (6): Draw that many cards. |
Hunter | Rare | Spell | 2 | |||
Conjurer's Calling Twinspell. Destroy a minion. Summon 2 minions of the same Cost to replace it. |
Mage | Rare | Spell | 3 | |||
Conqueror's Banner Reveal a card from each player's deck three times. Draw any of yours that cost more. |
Warrior | Rare | Spell | 2 | |||
Consecration Deal 2 damage to all enemies. |
Paladin | Common | Spell | 3 | |||
Consume Magic Silence an enemy minion. Outcast: Draw a card. |
Demon Hunter | Common | Spell | 1 | |||
Contraband Stash Replay 5 cards from other classes you've played this game. |
Rogue | Rare | Spell | 5 | |||
Convert Put a copy of an enemy minion into your hand. It costs (1). |
Priest | Rare | Spell | 3 | |||
Conviction (Rank 1) Give a random friendly minion +3 Attack. (Upgrades when you have 5 Mana.) |
Paladin | Epic | Spell | 1 | |||
Convincing Disguise Transform a friendly minion into one that costs (2) more. Infuse (4): Transform all friendly minions instead. |
Shaman | Rare | Spell | 1 | |||
Convoke the Spirits Cast 8 random Druid spells (targets chosen randomly). |
Druid | Epic | Spell | 10 | |||
Coordinated Strike Summon three 1/1 Illidari with Rush. |
Demon Hunter | Common | Spell | 3 | |||
Corpse Explosion Detonate a Corpse to deal 1 damage to all minions. If any are still alive, repeat this. |
Death Knight | Rare | Spell | 5 | |||
Corpse Farm Spend up to 8 Corpses to summon a random minion of that Cost. |
Death Knight | Epic | Spell | 3 |