Search

Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Circle of Healing
Restore 4 Health to ALL minions.
Priest Common Spell 0
City Tax
Tradeable Lifesteal. Deal 1 damage to all enemy minions.
Paladin Common Spell 2
Clash of the Colossals
Add a random Colossal minion to both players' hands. Yours costs (2) less.
Warrior Rare Spell 3
Claw
Give your hero +2 Attack this turn and 2 Armor.
Druid Free Spell 1
Clean the Scene
Destroy all minions with 3 or less Attack. Infuse (3): 6 or less.
Priest Rare Spell 5
Clear Conscience
Give a friendly minion +2/+3 and "Only you can target this with spells and Hero Powers."
Priest Common Spell 3
Clear the Way
Sidequest: Summon 3 Rush minions. Reward: Summon a 4/4 Gryphon with Rush.
Hunter Rare Spell 1
Cleave
Deal 2 damage to two random enemy minions.
Warrior Free Spell 2
Clever Disguise
Add 2 random spells from another class to your hand.
Rogue Common Spell 2
Climactic Necrotic Explosion
Lifesteal. Deal 6 damage. Summon 3 2/2 Souls. (Randomly improved by Corpses you've spent)
Death Knight Legendary Spell 10
Cloak of Shadows
Give your hero Stealth for 1 turn.
Rogue Epic Spell 4
Cloning Device
Discover a copy of a minion in your opponent's deck.
Priest Common Spell 1
Cobra Shot
Deal 3 damage to a minion and the enemy hero.
Hunter Common Spell 4
Coerce
Destroy a damaged minion. Combo: Destroy any minion.
Rogue, Warrior Rare Spell 3
Cold Blood
Give a minion +2 Attack. Combo: +4 Attack instead.
Rogue Common Spell 1
Cold Case
Summon two 2/2 Volatile Skeletons. Gain 4 Armor.
Mage Common Spell 4
Cold Feet
Enemy minions cost (5) more next turn.
Death Knight, Paladin Rare Spell 2
Cold Storage
Freeze a minion. Add a copy of it to your hand.
Shaman Rare Spell 1
Collateral Damage
Deal 6 damage to three random enemy minions. Excess damage hits the enemy hero.
Hunter Rare Spell 8
Combustion
Deal 4 damage to a minion. Any excess damages both neighbors.
Mage Epic Spell 3
Command of Neptulon
Summon two 5/4 Elementals with Rush. Overload: (1)
Shaman Rare Spell 5
Command the Elements
Questline: Play 3 cards with Overload. Reward: Unlock your Overloaded Mana Crystals.
Shaman Legendary Spell 1
Command the Illidari
Summon six 1/1 Illidari with Rush.
Demon Hunter Common Spell 5
Commanding Shout
Your minions can't be reduced below 1 Health this turn. Draw a card.
Warrior Rare Spell 2
Commencement
Summon a minion from your deck. Give it Taunt and Divine Shield.
Paladin, Warrior Rare Spell 7
Competitive Spirit
Secret: When your turn starts, give your minions +1/+1.
Paladin Rare Spell 1
Composting
Give your minions "Deathrattle: Draw a card."
Druid Epic Spell 2
Conceal
Give your minions Stealth until your next turn.
Rogue Common Spell 1
Conch's Call
Draw a Naga and a spell.
Hunter Common Spell 3
Condemn (Rank 1)
Deal 1 damage to all enemy minions. (Upgrades when you have 5 mana.)
Priest Epic Spell 2
Conditioning (Rank 1)
Give all minions in your hand +1/+1. (Upgrades at 5 mana.)
Warrior Rare Spell 2
Conductivity
The next spell you cast this turn also targets adjacent minions.
Shaman Rare Spell 2
Cone of Cold
Freeze a minion and the minions next to it, and deal 1 damage to them.
Mage Common Spell 3
Confuse
Swap the Attack and health of all minions.
Priest Epic Spell 2
Conjure Mana Biscuit
Add a Biscuit to your hand that refreshes 2 Mana Crystals.
Mage Common Spell 2
Conjured Arrow
Deal 2 damage to a minion. Manathirst (6): Draw that many cards.
Hunter Rare Spell 2
Conjurer's Calling
Twinspell. Destroy a minion. Summon 2 minions of the same Cost to replace it.
Mage Rare Spell 3
Conqueror's Banner
Reveal a card from each player's deck three times. Draw any of yours that cost more.
Warrior Rare Spell 2
Consecration
Deal 2 damage to all enemies.
Paladin Common Spell 3
Consume Magic
Silence an enemy minion. Outcast: Draw a card.
Demon Hunter Common Spell 1
Contraband Stash
Replay 5 cards from other classes you've played this game.
Rogue Rare Spell 5
Convert
Put a copy of an enemy minion into your hand. It costs (1).
Priest Rare Spell 3
Conviction (Rank 1)
Give a random friendly minion +3 Attack. (Upgrades when you have 5 Mana.)
Paladin Epic Spell 1
Convincing Disguise
Transform a friendly minion into one that costs (2) more. Infuse (4): Transform all friendly minions instead.
Shaman Rare Spell 1
Convoke the Spirits
Cast 8 random Druid spells (targets chosen randomly).
Druid Epic Spell 10
Coordinated Strike
Summon three 1/1 Illidari with Rush.
Demon Hunter Common Spell 3
Corpse Explosion
Detonate a Corpse to deal 1 damage to all minions. If any are still alive, repeat this.
Death Knight Rare Spell 5
Corpse Farm
Spend up to 8 Corpses to summon a random minion of that Cost.
Death Knight Epic Spell 3