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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Argent Squire
Divine Shield
Neutral Common Minion 1 1 1
Argent Watchman
Can't attack. Inspire: Can attack as normal this turn.
Neutral Rare Minion 2 2 4
Argunite Golem
Has +1 Attack for each card you've drawn this turn.
Demon Hunter Common Minion 3 1 5
Argus, the Emerald Star
Titan Minions to the left of this have Rush, and ones to the right have Lifesteal.
Demon Hunter Legendary Minion 7 5 9
Arid Stormer
Battlecry: If you played an Elemental last turn, gain Rush and Windfury.
Shaman Common Minion 3 2 5
Armagedillo
Taunt At the end of your turn, give all Taunt minions in your hand +2/+2.
Warrior Legendary Minion 6 4 8
Armor Vendor
Battlecry: Give 4 Armor to each hero.
Neutral Rare Minion 1 1 3
Armored Goon
Whenever your hero attacks, gain 5 Armor.
Warrior Common Minion 6 6 7
Armored Warhorse
Battlecry: Reveal a minion in each deck. If yours costs more, gain Charge.
Neutral Rare Minion 4 5 3
Armorsmith
Whenever a friendly minion takes damage, gain 1 Armor.
Warrior Rare Minion 2 1 4
Arms Dealer
After you summon an Undead, give it +1 Attack.
Neutral Common Minion 1 1 2
Arrogant Crusader
Deathrattle: If it's your opponent's turn, summon a 2/2 Ghoul.
Paladin Rare Minion 4 5 2
Arrow Smith
After you cast a spell, deal 1 damage to the lowest Health enemy.
Hunter Common Minion 2 2 3
Artificer Xy'mox
Battlecry: Discover and cast a Relic. Infuse (5): Cast all three instead.
Demon Hunter Legendary Minion 8 8 8
Ashen Elemental
Battlecry: Whenever your opponent draws a card next turn, they take 2 damage.
Neutral Epic Minion 3 2 4
Ashtongue Battlelord
Taunt Lifesteal
Demon Hunter Common Minion 4 3 5
Ashtongue Slayer
Battlecry: Give a Stealthed minion +3 Attack and Immune this turn.
Rogue Rare Minion 2 3 2
Astalor Bloodsworn
Battlecry: Add Astalor, the Protector to your hand. Manathirst (5): Deal 2 damage.
Neutral Legendary Minion 2 2 2
Astral Automaton
Has +1/+1 for each other Astral Automaton you've summoned this game.
Priest Rare Minion 1 1 2
Astral Serpent
At the end of your turn, if this didn't Attack, draw 2 cards.
Paladin Common Minion 4 3 3
Astral Tiger
Deathrattle: Shuffle a copy of this minion into your deck.
Druid Epic Minion 4 3 5
Astromancer
Battlecry: Summon a random minion with a Cost equal to the number of cards in your hand.
Mage Epic Minion 7 5 5
Astromancer Solarian
Spell Damage +1 Deathrattle: Shuffle 'Solarian Prime' into your deck.
Mage Legendary Minion 2 3 2
Asvedon, the Grandshield
Taunt Battlecry: Cast a copy of the last spell your opponent played.
Warrior Legendary Minion 3 3 4
Attorney-at-Maw
Choose One Silence a minion; or Give a minion Immune this turn.
Druid Common Minion 2 1 3
Auchenai Phantasm
Battlecry: This turn, your healing effects deal damage instead.
Priest Epic Minion 2 3 2
Auchenai Soulpriest
Your cards and powers that restore Health now deal damage instead.
Priest Rare Minion 4 3 5
Auctioneer Jaxon
Whenever you Trade, Discover a card from your deck to draw instead.
Neutral Legendary Minion 2 2 3
Auctionmaster Beardo
After you cast a spell, refresh your Hero Power.
Neutral Legendary Minion 3 3 4
Audio Amplifier
Battlecry: Set your maximum Mana and hand size to 11.
Neutral Epic Minion 2 2 3
Audio Medic
Rush Finale: Gain Lifesteal.
Neutral Common Minion 2 2 3
Audio Splitter
Deathrattle: Copy the highest Cost spell in your hand.
Mage Common Minion 2 3 2
Augmented Elekk
Whenever you shuffle a card into a deck, shuffle in an extra copy.
Neutral Epic Minion 3 3 4
Augmented Porcupine
Deathrattle: Deal this minion's Attack damage randomly split among all enemies.
Hunter Epic Minion 3 2 4
Avian Watcher
Battlecry: If you control a Secret, gain +1/+1 and Taunt.
Neutral Rare Minion 5 3 6
Aviana
Your minions cost (1).
Druid Legendary Minion 9 5 5
Axe Berserker
Rush. Honorable Kill: Draw a weapon.
Warrior Common Minion 4 3 5
Axe Flinger
Whenever this minion takes damage, deal 2 damage to the enemy hero.
Warrior Common Minion 4 2 6
Aya Blackpaw
Battlecry and Deathrattle: Summon a Jade Golem.
Druid, Rogue, Shaman Legendary Minion 6 6 3
Azalina Soulthief
Battlecry: Replace your hand with a copy of your opponent's.
Neutral Legendary Minion 7 3 3
Azerite Chain Gang
Taunt Battlecry and Quickdraw: Summon a copy of this.
Neutral Rare Minion 4 2 3
Azerite Elemental
At the start of your turn, gain Spell Damage +2.
Neutral Epic Minion 5 2 7
Azerite Giant
Costs (1) less for each turn in a row you've played an Elemental.
Neutral Epic Minion 8 8 8
Azsharan Defector
Rush. Deathrattle: Put a 'Sunken Defector' on the bottom of your deck.
Demon Hunter Rare Minion 4 5 3
Azsharan Mooncatcher
Divine Shield. Battlecry: Put a 'Sunken Mooncatcher' on the bottom of your deck.
Paladin Rare Minion 3 4 2
Azsharan Saber
Rush. Deathrattle: Put a 'Sunken Saber' on the bottom of your deck.
Hunter Common Minion 4 4 3
Azsharan Scavenger
Battlecry: Put a 'Sunken Scavenger' on the bottom of your deck.
Warlock Common Minion 2 2 3
Azsharan Sentinel
Taunt. Deathrattle: Put a 'Sunken Sentinel' on the bottom of your deck.
Neutral Common Minion 5 5 6