Search

Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Spirit of the Lynx
Stealth for 1 turn. Whenever you summon a Beast, give it +1/+1.
Hunter Rare Minion 3 0 3
Spirit of the Raptor
Stealth for 1 turn. After your hero attacks and kills a minion, draw a card.
Druid Rare Minion 1 0 3
Spirit of the Rhino
Stelath for 1 turn. Your Rush minions are Immune the turn they're summoned.
Warrior Rare Minion 1 0 3
Spirit of the Shark
Stealth for 1 turn. Your minions' Battlecries and Combos trigger twice.
Rogue Rare Minion 4 0 3
Spirit of the Team
Stealth for 1 turn. Your hero has +2 Attack on your turn.
Demon Hunter Rare Minion 2 0 3
Spirit of the Tides
If you have any unspent Mana at the end of your turn, gain +1/+2.
Druid Rare Minion 2 2 2
Spirit of the Tiger
Stealth for 1 turn. After you cast a spell, summon a Tiger with stats equal to its Cost.
Paladin Rare Minion 4 0 3
Spirit Poacher
Battlecry: Summon a random Dormant Wildseed.
Hunter Rare Minion 2 2 2
Splish-Splash Whelp
Battlecry: If you're holding a Dragon, gain an empty Mana Crystal.
Druid Rare Minion 2 2 1
Splitting Spacerock
Deathrattle: Summon two 4/4 Splitting Boulders.
Neutral Rare Minion 8 8 8
Sporegnasher
Poisonous Deathrattle: Deal 1 damage to a random enemy minion.
Neutral Rare Minion 5 1 5
Spreading Madness
Deal 13 damage randomly split among ALL characters.
Warlock Rare Spell 3
Spreading Plague
Summon a 1/5 Scarab with Taunt. If your opponent has more minions, cast this again.
Druid Rare Spell 6
Sprint
Draw 4 cards.
Rogue Rare Spell 5
Stadium Announcer
Rewind Battlecry: Both players equip a random weapon. Give yours +1/+1.
Warrior Rare Minion 4 3 3
Stage Dive
Draw a Rush minion. Corrupt: Give it +2/+1.
Warrior Rare Spell 1
Stampeding Kodo
Battlecry: Destroy a random enemy minion with 2 or less Attack.
Neutral Rare Minion 5 3 5
Standardized Pack
Add 5 random Taunt minions to your hand. At the end of your turn, discard them.
Warrior Rare Spell 1
Star Grazer
Elusive, Taunt Spellburst: Give your hero +8 Attack this turn and gain 8 Armor.
Druid Rare Minion 8 8 8
Star Power
Deal 5 damage to a random enemy minion. Repeat this with 1 less damage.
Hunter, Mage Rare Spell 5
Starfall
Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions.
Druid Rare Spell 5
Stargazing
Draw a different Arcane spell. If you play it this turn, it casts twice.
Mage Rare Spell 2
Starlight Reactor
After you cast an Arcane spell, recast it (targets chosen randomly). Starship Piece
Druid Rare Minion 3 3 3
Starlight Whelp
Battlecry: Get a random card from your starting hand.
Neutral Rare Minion 3 4 3
Starship Schematic
Discover Starship Piece from another class. It costs (1) less.
Rogue Rare Spell 1
Static Waveform
At the start of EACH turn, lose 1 Attack or Health (chosen randomly).
Neutral Rare Minion 3 5 6
Stealer of Souls
After you draw a card, change its Cost to Health instead of Mana.
Warlock Rare Minion 4 2 6
Steam Surger
Battlecry: If you played an Elemental last turn, add a 'Flame Geyeser' to your hand.
Mage Rare Minion 4 5 4
Steamcleaner
Battlecry: Destroy ALL cards in both players' decks that didn't start there.
Neutral Rare Minion 5 5 5
Steel Beetle
Battlecry: If you're holding a spell that costs (5) or more, gain 5 Armor.
Druid Rare Minion 2 2 3
Steward of Darkshire
Whenever you summon a 1-Health minion, give it Divine Shield.
Paladin Rare Minion 3 4 3
Stitched Creation
Combo: Gain +2/+2. Infuse (2): Gain +3/+3. Manathirst (8): Gain +4/+4.
Rogue Rare Minion 3 1 1
Stolen Goods
Draw a Taunt minion. Give it +2/+2.
Warrior Rare Spell 2
Stoneheart King
Deathrattle: Summon a 2/2 Earthen that gains +2/+2 for each other Earthen you've summoned this game.
Paladin Rare Minion 4 3 2
Stonehill Defender
Taunt Battlecry: Discover a Taunt minion.
Neutral Rare Minion 3 1 5
Stoneskin Armorer
Battlecry: If your Armor changed this turn, draw 2 cards.
Warrior Rare Minion 2 2 2
Storage Scuffle
Deal 3 damage to a minion. Costs (0) if you've Discovered this turn.
Mage Rare Spell 3
Storm Chaser
Battlecry: Draw a spell from your deck that costs (5) or more.
Shaman Rare Minion 4 3 4
Stormcoil Mothership
Rush Deathrattle: Summon two random Mechs that cost (3) or less.
Neutral Rare Minion 6 5 4
Stormpike Aid Station
At the end of your turn, give your minions +2 Health. Lasts 3 turns.
Priest Rare Spell 3
Stormpike Battle Ram
Rush Deathrattle: Your next Beasts costs (2) less.
Hunter Rare Minion 4 4 3
Stormpike Marshal
Taunt If you took 5 or more damage on your opponent's turn, this costs (1).
Neutral Rare Minion 4 2 6
Storm's Wrath
Give your minions +1/+1. Overload: (1)
Shaman Rare Spell 1
Story of Carnassa
Shuffle ten 1-Cost 3/2 Raptors into your deck with "Battlecry: Draw a card."
Hunter Rare Spell 2
Story of Galvadon
Give a minion three random Bonus Effects.
Paladin Rare Spell 2
Story of Lakkari
At the end of your turn, discard a card and fill your board with 3/2 Imps. Lasts 3 turns.
Warlock Rare Spell 7
Story of Sulfuras
Swap your Hero Power to "Deal 8 damage to a random enemy." After 2 uses, swap back.
Warrior Rare Spell 5
Story of the Waygate
Reduce the Cost of cards in your hand that didn't start in your deck by (1).
Mage Rare Spell 2