Rare Card List
| Name | Class | Rarity | Type | ||||
|---|---|---|---|---|---|---|---|
|
Pressure Points Deal 3 damage to a minion. Reduce the Cost of Combo cards in your hand by (1) |
Rogue | Rare | Spell | 3 | |||
|
Pride Seeker Battlecry: Your next Choose One card costs (2) less. |
Druid | Rare | Minion | 3 | 2 | 4 | |
|
Priestess of Fury At the end of your turn, deal 6 damage randomly split among all enemies. |
Demon Hunter | Rare | Minion | 7 | 6 | 7 | |
|
Primal Dungeoneer Battlecry: Draw a spell. If it's Nature spell, also draw an Elemental. |
Shaman | Rare | Minion | 3 | 2 | 3 | |
|
Primal Talismans Give your minions "Deathrattle: Summon a random basic Totem." |
Shaman | Rare | Spell | 3 | |||
|
Primalfin Challenger Battlecry: Your next Kindred effect triggers twice. |
Neutral | Rare | Minion | 3 | 3 | 2 | |
|
Primalfin Totem At the end of your turn, summon a 1/1 Murloc. |
Shaman | Rare | Minion | 2 | 0 | 3 | |
|
Prismatic Jewel Kit After a friendly minion loses Divine Shield, give minions in your hand +1/+1. Lose 1 Durability. |
Paladin | Rare | Weapon | 1 | 0 | 3 | |
|
Prison Breaker Battlecry: If you've cast 5 or more spells this game, deal 2 damage to all enemies. |
Neutral | Rare | Minion | 4 | 4 | 4 | |
|
Prize Plunderer Combo: Deal 1 damage to a minion for each other card you've played this turn. |
Rogue | Rare | Minion | 1 | 2 | 1 | |
|
Prospector's Caravan At the start of your turn, give all minions in your hand +1/+1. |
Hunter | Rare | Minion | 2 | 1 | 3 | |
|
Prosthetic Hand Magnetic, Reborn Can Magnetize into Mechs or Undead. |
Death Knight, Paladin | Rare | Minion | 3 | 3 | 1 | |
|
Protect the Innocent Summon a 5/5 Defender with Taunt. If your hero was healed this turn, summon another. |
Paladin | Rare | Spell | 5 | |||
|
Protect the King! For each enemy minion, summon a 1/1 Pawn with Taunt. |
Warrior | Rare | Spell | 3 | |||
|
Proving Grounds Summon two minions from your deck. They fight! |
Demon Hunter | Rare | Spell | 6 | |||
|
Psyche Split Give a minion +1/+2. Summon a copy of it. |
Priest | Rare | Spell | 5 | |||
|
Psyfiend After you cast a Shadow spell, deal 2 damage to each Hero. |
Priest | Rare | Minion | 3 | 3 | 4 | |
|
Pterrorwing Ravager Rush Kindred: Costs (2) less. |
Hunter | Rare | Minion | 6 | 7 | 5 | |
|
Punch Card Give your hero +3 Attack and "Also damages adjacent minions" this turn. |
Hunter, Warrior | Rare | Spell | 3 | |||
|
Pyromaniac Whenever your Hero Power kills a minion, draw a card. |
Mage | Rare | Minion | 3 | 3 | 4 | |
|
Queen of Pain Lifesteal |
Warlock | Rare | Minion | 2 | 1 | 4 | |
|
Quel'dorei Fletcher Your Hero Power costs (0) while your hand has 3 or less cards. |
Hunter | Rare | Minion | 1 | 1 | 3 | |
|
Questing Adventurer Whenever you play a card, gain +1/+1. |
Neutral | Rare | Minion | 3 | 2 | 2 | |
|
Questing Explorer Battlecry: If you control a Quest, draw a card. |
Neutral | Rare | Minion | 2 | 2 | 3 | |
|
Quicksand Elemental Battlecry: Give all enemy minions -2 Attack this turn. |
Neutral | Rare | Minion | 2 | 3 | 2 | |
|
RAFAAM LADDER!! Draw 3 cards of different Costs. |
Warlock | Rare | Spell | 4 | |||
|
Rafaam's Last Stand Deal 2 damage to two random enemy minions. (Upgrades each turn!) |
Warlock | Rare | Spell | 3 | |||
|
Raging Felscreamer Battlecry: The next Demon you play costs (2) less. |
Demon Hunter | Rare | Minion | 4 | 4 | 4 | |
|
Raid Negotiator Battlecry: Discover a Choose One card. It has both effects combined. |
Druid | Rare | Minion | 4 | 3 | 4 | |
|
Raiding Party Draw 2 Pirates from your deck. Combo: And a weapon. |
Rogue | Rare | Spell | 3 | |||
|
Raincaller The first time you deal damage with a spell each turn, gain +2 Attack. |
Mage | Rare | Minion | 2 | 1 | 4 | |
|
Rake Give your hero +2 Attack this turn. Deal damage equal to your hero's Attack to a minion. |
Druid | Rare | Spell | 2 | |||
|
Rally! Resurrect a friendly 1-Cost, 2-Cost, and 3-Cost minion. |
Paladin, Priest | Rare | Spell | 4 | |||
|
Rallying Blade Battlecry: Give +1/+1 to your minions with Divine Shield. |
Paladin | Rare | Weapon | 3 | 3 | 2 | |
|
Ram Wrangler Battlecry: If you have a Beast, summon a random Beast. |
Hunter | Rare | Minion | 5 | 3 | 3 | |
|
Ramkahen Wildtamer Battlecry: Copy a random Beast in your hand. |
Hunter | Rare | Minion | 3 | 4 | 3 | |
|
Ramming Mount Give a minion +2/+2 and Immune while attacking. When it dies, summon a Ram. |
Hunter | Rare | Spell | 3 | |||
|
Raptor Hatchling Deathrattle: Shuffle a 4/5 Raptor into your deck. |
Hunter | Rare | Minion | 1 | 2 | 1 | |
|
Ravenholdt Assassin Stealth |
Neutral | Rare | Minion | 7 | 7 | 5 | |
|
Ravenous Felfisher Costs (1) less for each Fel spell you've cast this game. |
Demon Hunter | Rare | Minion | 6 | 5 | 5 | |
|
Ravenous Felhunter Deathrattle: Resurrect a friendly Deathrattle minion that costs (4) or less. Summon a copy of it. |
Demon Hunter | Rare | Minion | 5 | 5 | 3 | |
|
Ravenous Flock At the start of your next turn, summon three 2/1 Hatchlings. |
Druid | Rare | Spell | 2 | |||
|
Razorfen Beastmaster Deathrattle: Summon a Deathrattle minion that costs (4) or less from your hand. |
Demon Hunter | Rare | Minion | 3 | 3 | 3 | |
|
Razormane Battleguard The first Taunt minion you play each turn costs (2) less. |
Druid | Rare | Minion | 2 | 2 | 3 | |
|
Reaper's Scythe Spellburst: Also damaged adjacent minions this turn. |
Warrior | Rare | Weapon | 4 | 4 | 2 | |
|
Reckless Apprentice Battlecry: Fire your Hero Power at all enemies. |
Mage | Rare | Minion | 4 | 3 | 5 | |
|
Recurring Villain Deathrattle: If this minion has 4 or more Attack, resummon it. |
Neutral | Rare | Minion | 5 | 3 | 6 | |
|
Recycle Shuffle an enemy minion into your opponent's deck. |
Druid | Rare | Spell | 6 |