Rare Card List
| Name | Class | Rarity | Type | ||||
|---|---|---|---|---|---|---|---|
|
Into the Fray Give all Taunt minions in your hand +2/+2. |
Warrior | Rare | Spell | 1 | |||
|
Invasive Shadeleaf Deal 10 damage to an enemy minion. Save any excess in a 1-Cost Bottle. |
Priest | Rare | Spell | 4 | |||
|
Invigorate Choose One - Gain an empty Mana Crystal; or Draw a card. |
Druid | Rare | Spell | 2 | |||
|
Invitation Courier After a card is added to your hand from another class, copy it. |
Neutral | Rare | Minion | 3 | 3 | 4 | |
|
Iron Sensei At the end of your turn, give another friendly Mech +2/+2. |
Rogue | Rare | Minion | 3 | 2 | 2 | |
|
Ironbark Give a minion +1/+3 and Taunt. Costs (0) if you have at least 7 Mana Crystals. |
Druid | Rare | Spell | 2 | |||
|
Irondeep Trogg After your opponent casts a spell, summon another Irondeep Trogg. |
Neutral | Rare | Minion | 1 | 1 | 2 | |
|
Ivory Knight Battlecry: Discover a spell. Restore Health to your hero equal to its Cost. |
Paladin | Rare | Minion | 4 | 4 | 4 | |
|
Ivory Rook Battlecry: Discover a Taunt minion. Gain Armor equal to its Cost. |
Warrior | Rare | Minion | 4 | 4 | 3 | |
|
Jade Claws Battlecry: Summon a Jade Golem. Overload: (1) |
Shaman | Rare | Weapon | 2 | 2 | 2 | |
|
Jade Idol Choose One - Summon a Jade Golem; or Shuffle 3 copies of this card into your deck. |
Druid | Rare | Spell | 1 | |||
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Jade Telegram Look at 3 cards in your opponent's hand and shuffle one of them into their deck. Summon a Jade Golem. |
Rogue | Rare | Spell | 4 | |||
|
Jaina's Gift Discover a temporary Frostbolt, Arcane Intellect, or Fireball. |
Mage | Rare | Spell | 1 | |||
|
Jazz Bass Deathrattle: Your next spell costs (1) less. (Overload while equipped to improve!) |
Shaman | Rare | Weapon | 3 | 3 | 2 | |
|
Jeeves At the end of each player's turn, that player draws until they have 3 cards. |
Neutral | Rare | Minion | 4 | 1 | 4 | |
|
Jerry Rig Carpenter Battlecry: Draw a Choose One spell and split it. |
Druid | Rare | Minion | 2 | 2 | 1 | |
|
Jettison Discover a spell. Spend 2 Armor to Discover another. |
Warrior | Rare | Spell | 2 | |||
|
Jinyu Waterspeaker Battlecry: Restore 6 health. Overload: (1) |
Shaman | Rare | Minion | 4 | 4 | 6 | |
|
Jitterbug Divine Shield After a friendly character loses Divine Shield, draw a card. |
Paladin | Rare | Minion | 4 | 4 | 3 | |
|
Journey Below Discover a Deathrattle card. |
Rogue | Rare | Spell | 1 | |||
|
Jumpscare! Discover a Demon that costs (5) or more with a Dark Gift. Shuffle the other two into your deck. |
Demon Hunter | Rare | Spell | 2 | |||
|
Jungle Gym Deal 1 damage to a random enemy. Repeat for each friendly Beast. |
Hunter | Rare | Location | 2 | |||
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Jungle Moonkin Both players have Spell Damage +2. |
Druid | Rare | Minion | 4 | 4 | 4 | |
|
Kabal Courier Battlecry: Discover a Mage, Priest, or Warlock card. |
Mage, Priest, Warlock | Rare | Minion | 2 | 2 | 2 | |
|
Kabal Crystal Runner Costs (2) less for each Secret you've played this game. |
Mage | Rare | Minion | 6 | 6 | 5 | |
|
Kaja'mite Creation Battlecry: Discover a spell from another class that costs (3) or less. |
Rogue | Rare | Minion | 2 | 3 | 2 | |
|
Kaldorei Cultivator Battlecry: Discover 2 Beasts. Put them on the bottom of your deck with +5/+5. |
Druid | Rare | Minion | 3 | 3 | 4 | |
|
Kaldorei Priestess Battlecry: Give all enemy minions -2 Attack until your next turn. Imbue your Hero Power. |
Priest | Rare | Minion | 3 | 3 | 3 | |
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Keening Banshee Whenever you play a card, remove the top 3 cards of your deck. |
Neutral | Rare | Minion | 4 | 5 | 5 | |
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Keeper of Flame Battlecry: Give all minions in your hand +3/+3. They are discarded in 3 turns. |
Warrior | Rare | Minion | 5 | 5 | 5 | |
|
Keeper of the Grove Choose One - Deal 2 damage; or Silence a minion. |
Druid | Rare | Minion | 4 | 2 | 4 | |
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Keeper's Strength Give a friendly minion +2/+2. Deal its Attack damage to all other minions. |
Paladin | Rare | Spell | 4 | |||
|
Kezan Mystic Battlecry: Take control of a random enemy Secret. |
Neutral | Rare | Minion | 4 | 4 | 3 | |
|
Khartut Defender Taunt, Reborn Deathrattle: Restore 3 Health to your hero. |
Neutral | Rare | Minion | 6 | 3 | 4 | |
|
King of Beasts Taunt Has +1 Attack for each other Beast you control. |
Hunter | Rare | Minion | 3 | 1 | 5 | |
|
King's Defender Battlecry: If you have a minion with Taunt, gain +1 durability. |
Warrior | Rare | Weapon | 3 | 3 | 2 | |
|
Kirin Tor Mage Battlecry: The next Secret you play this turn costs (0). |
Mage | Rare | Minion | 3 | 4 | 3 | |
|
Kirin Tor Tricaster Spell Damage +3 Your spells cost (1) more. |
Mage | Rare | Minion | 4 | 3 | 3 | |
|
Klaxxi Amber-Weaver Taunt Battlecry: If your C'Thun has at least 10 Attack, gain +5 Health. |
Druid | Rare | Minion | 4 | 4 | 5 | |
|
Knickknack Shack Draw a card. If you play it this turn, reopen this. |
Mage, Paladin, Rogue | Rare | Location | 3 | |||
|
Knife Juggler After you summon a minion, deal 1 damage to a random enemy. |
Neutral | Rare | Minion | 2 | 3 | 2 | |
|
Knight of the Wild Costs (1) less for each Beast you've summoned this game. |
Druid | Rare | Minion | 7 | 6 | 6 | |
|
Kobold Barbarian At the start of your turn, attack a random enemy. |
Warrior | Rare | Minion | 3 | 4 | 4 | |
|
Kobold Illusionist Deathrattle: Summon a 1/1 copy of a minion from your hand. |
Rogue | Rare | Minion | 5 | 3 | 3 | |
|
Kobold Monk Your hero can't be targeted by spells or Hero Powers. |
Neutral | Rare | Minion | 4 | 3 | 6 | |
|
Kobold Taskmaster Battlecry: Add 2 Armor Scraps to your hand that give +2 Health to a minion. |
Neutral | Rare | Minion | 3 | 2 | 4 | |
|
Kodo Mount Give a minion +4/+2 and Rush. When it dies, summon a Kodo. |
Druid | Rare | Spell | 4 | |||
|
Kodohide Drumkit Deathrattle: Deal 2 damage to all minions. (Gain Armor while equipped to improve!) |
Warrior | Rare | Weapon | 4 | 3 | 2 |