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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Into the Fray
Give all Taunt minions in your hand +2/+2.
Warrior Rare Spell 1
Invasive Shadeleaf
Deal 10 damage to an enemy minion. Save any excess in a 1-Cost Bottle.
Priest Rare Spell 4
Invigorate
Choose One - Gain an empty Mana Crystal; or Draw a card.
Druid Rare Spell 2
Invitation Courier
After a card is added to your hand from another class, copy it.
Neutral Rare Minion 3 3 4
Iron Sensei
At the end of your turn, give another friendly Mech +2/+2.
Rogue Rare Minion 3 2 2
Ironbark
Give a minion +1/+3 and Taunt. Costs (0) if you have at least 7 Mana Crystals.
Druid Rare Spell 2
Irondeep Trogg
After your opponent casts a spell, summon another Irondeep Trogg.
Neutral Rare Minion 1 1 2
Ivory Knight
Battlecry: Discover a spell. Restore Health to your hero equal to its Cost.
Paladin Rare Minion 4 4 4
Ivory Rook
Battlecry: Discover Taunt minion. Gain Armor equal to its Cost.
Warrior Rare Minion 4 4 3
Jade Claws
Battlecry: Summon a Jade Golem. Overload: (1)
Shaman Rare Weapon 2 2 2
Jade Idol
Choose One - Summon a Jade Golem; or Shuffle 3 copies of this card into your deck.
Druid Rare Spell 1
Jade Telegram
Look at 3 cards in your opponent's hand and shuffle one of them into their deck. Summon a Jade Golem.
Rogue Rare Spell 4
Jaina's Gift
Discover a temporary Frostbolt, Arcane Intellect, or Fireball.
Mage Rare Spell 1
Jazz Bass
Deathrattle: Your next spell costs (1) less. (Overload while equipped to improve!)
Shaman Rare Weapon 3 3 2
Jeeves
At the end of each player's turn, that player draws until they have 3 cards.
Neutral Rare Minion 4 1 4
Jerry Rig Carpenter
Battlecry: Draw a Choose One spell and split it.
Druid Rare Minion 2 2 1
Jettison
Discover a spell. Spend 2 Armor to Discover another.
Warrior Rare Spell 2
Jinyu Waterspeaker
Battlecry: Restore 6 health. Overload: (1)
Shaman Rare Minion 4 4 6
Jitterbug
Divine Shield After a friendly character loses Divine Shield, draw a card.
Paladin Rare Minion 4 4 3
Journey Below
Discover a Deathrattle card.
Rogue Rare Spell 1
Jumpscare!
Discover a Demon that costs (5) or more with a Dark Gift. Shuffle the other two into your deck.
Demon Hunter Rare Spell 2
Jungle Gym
Deal 1 damage to a random enemy. Repeat for each friendly Beast.
Hunter Rare Location 2
Jungle Moonkin
Both players have Spell Damage +2.
Druid Rare Minion 4 4 4
Kabal Courier
Battlecry: Discover a Mage, Priest, or Warlock card.
Mage, Priest, Warlock Rare Minion 2 2 2
Kabal Crystal Runner
Costs (2) less for each Secret you've played this game.
Mage Rare Minion 6 6 5
Kaja'mite Creation
Battlecry: Discover a spell from another class that costs (3) or less.
Rogue Rare Minion 2 3 2
Kaldorei Cultivator
Battlecry: Discover 2 Beasts. Put them on the bottom of your deck with +5/+5.
Druid Rare Minion 3 3 4
Kaldorei Priestess
Battlecry: Give all enemy minions -2 Attack until your next turn. Imbue your Hero Power.
Priest Rare Minion 3 3 3
Keening Banshee
Whenever you play a card, remove the top 3 cards of your deck.
Neutral Rare Minion 4 5 5
Keeper of Flame
Battlecry: Give all minions in your hand +3/+3. They are discarded in 3 turns.
Warrior Rare Minion 5 5 5
Keeper of the Grove
Choose One - Deal 2 damage; or Silence a minion.
Druid Rare Minion 4 2 4
Keeper's Strength
Give a friendly minion +2/+2. Deal its Attack damage to all other minions.
Paladin Rare Spell 4
Kezan Mystic
Battlecry: Take control of a random enemy Secret.
Neutral Rare Minion 4 4 3
Khartut Defender
Taunt, Reborn Deathrattle: Restore 3 Health to your hero.
Neutral Rare Minion 6 3 4
King of Beasts
Taunt Has +1 Attack for each other Beast you control.
Hunter Rare Minion 3 1 5
King's Defender
Battlecry: If you have a minion with Taunt, gain +1 durability.
Warrior Rare Weapon 3 3 2
Kirin Tor Mage
Battlecry: The next Secret you play this turn costs (0).
Mage Rare Minion 3 4 3
Kirin Tor Tricaster
Spell Damage +3 Your spells cost (1) more.
Mage Rare Minion 4 3 3
Klaxxi Amber-Weaver
Taunt Battlecry: If your C'Thun has at least 10 Attack, gain +5 Health.
Druid Rare Minion 4 4 5
Knickknack Shack
Draw a card. If you play it this turn, reopen this.
Mage, Paladin, Rogue Rare Location 3
Knife Juggler
After you summon a minion, deal 1 damage to a random enemy.
Neutral Rare Minion 2 3 2
Knight of the Wild
Costs (1) less for each Beast you've summoned this game.
Druid Rare Minion 7 6 6
Kobold Barbarian
At the start of your turn, attack a random enemy.
Warrior Rare Minion 3 4 4
Kobold Illusionist
Deathrattle: Summon a 1/1 copy of a minion from your hand.
Rogue Rare Minion 5 3 3
Kobold Monk
Your hero can't be targeted by spells or Hero Powers.
Neutral Rare Minion 4 3 6
Kobold Taskmaster
Battlecry: Add 2 Armor Scraps to your hand that give +2 Health to a minion.
Neutral Rare Minion 3 2 4
Kodo Mount
Give a minion +4/+2 and Rush. When it dies, summon a Kodo.
Druid Rare Spell 4
Kodohide Drumkit
Deathrattle: Deal 2 damage to all minions. (Gain Armor while equipped to improve!)
Warrior Rare Weapon 4 3 2