Irondeep Trogg is a 1 Mana Cost Rare Neutral Minion card from the Fractured in Alterac Valley set!
After your opponent casts a spell, summon another Irondeep Trogg.
Flavor TextSTOP AGGROING MORE!
- Mana Cost: 1
- Attack: 1
- Health: 2
- Crafting Cost: 100 / 800 (Golden)
- Arcane Dust Gained: 20 / 100 (Golden)
- Rarity: Rare
- Class: Neutral
- Card Type: Minion
- Set: Fractured in Alterac Valley
- Mechanics: Copy Minion, Summon
Do you guys have any clue how broken this is in handbuff paladin?
Going first: 5 stars. Stops quest decks and coins.
Going second: 2 stars. Great for buffs but that’s it.
Seems like a great card for buffing. 5 stars
This seems mega busted for paladin? Just start cramming buffs on it and once your opponent loses tempo, they don’t get it back without rush. I could be wrong, but it seems like this has crazy snowball potential.
Wait nevermind, it’s “after” not whenever, if the spell kills, the effect doesnt trigger.
I mean you just play this in token druid and demon hunter right? If you open this going first against a quest deck you just kind of win the game right there.
Warrior has to tempo a 1 drop pirate if they opened it which butchers their curve and sets them a pirate behind. Mage has first flame or passes turn. Warlock I don’t even think HAS an out early on.