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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Hi Ho Silverwing
Divine Shield Deathrattle: Draw a Holy spell.
Paladin Rare Minion 2 2 1
Hidden Cache
Secret: After your opponent plays a minion, give a random minion in your hand +2/+2.
Hunter Rare Spell 2
Hidden Meaning
Secret: When your opponent ends their turn with no Mana, summon a random 3-Cost minion.
Hunter Rare Spell 2
Hidden Oasis
Choose One - Summon a 6/6 Ancient with Taunt; or Restore 12 Health.
Druid Rare Spell 6
High Templar
Battlecry: Deal 2 damage to all enemies. Play another Templar to merge into an Archon.
Rogue Rare Minion 6 3 5
Hiking Trail
Discover Taunt minion. After you gain Armor, reopen this.
Druid, Warrior Rare Location 3
Hoard Pillager
Battlecry: Equip one of your destroyed weapons.
Neutral Rare Minion 4 4 2
Hollow Direhorn
Rush After a friendly minion dies, spend 3 Corpses to gain Reborn.
Death Knight Rare Minion 5 5 4
Holy Eggbearer
Battlecry: Draw a 0-Attack minion.
Neutral Rare Minion 2 1 2
Holy Fire
Deal 5 damage. Restore 5 Health to your hero.
Priest Rare Spell 6
Holy Light
Restore 8 Health to your hero.
Paladin Rare Spell 2
Holy Maki Roll
Restore 2 Health. Repeatable this turn.
Paladin Rare Spell 1
Holy Ripple
Deal 1 damage to all enemies. Restore 1 Health to all friendly characters.
Priest Rare Spell 2
Holy Water
Deal 4 damage to a minion. If that kills it, add a copy of it to your hand.
Priest Rare Spell 5
Holy Wrath
Draw a card and deal damage equal to its cost to a minion.
Paladin Rare Spell 3
Hooked Reaver
Battlecry: If you have 15 or less Health, gain +3/+3 and Taunt.
Warlock Rare Minion 4 4 4
Hopeful Dryad
Battlecry: Get a random Dream card.
Neutral Rare Minion 3 3 3
Horde Operative
Battlecry: Copy your opponent's Secrets and put them into play.
Neutral Rare Minion 3 3 4
Horizon's Edge
Deal 3 damage randomly split among all enemies. After a friendly minion dies, reopen this.
Death Knight, Warlock Rare Location 4
Horn of the Windlord
Windfury Whenever your hero attacks a minion, set its stats to 3/3.
Paladin, Shaman Rare Weapon 6 3 4
Hounds of Fury
Summon two 3/3 Demons. If your deck has no minions, they attack the lowest Health enemy.
Demon Hunter Rare Spell 4
Howling Commander
Battlecry: Draw a Divine Shield minion from your deck.
Paladin Rare Minion 3 2 2
Hulking Overfiend
Rush. After this attacks and kills a minion, it may attack again.
Demon Hunter Rare Minion 8 5 10
Hullbreaker
Battlecry and Deathrattle: Draw a spell. Your hero takes damage equal to its cost.
Warlock Rare Minion 4 4 3
Humongous Razorleaf
Can't attack.
Neutral Rare Minion 3 4 8
Hungry Ettin
Taunt Battlecry: Summon a random 2-Cost minion for your opponent.
Neutral Rare Minion 6 4 10
Hunting Party
Copy all Beasts in your hand.
Hunter Rare Spell 5
Hybridization
Draw a 1, 2, 3, and 4-Cost minion. Kindred: They cost (1) less.
Druid Rare Spell 5
Hydralisk
Battlecry: Deal 2 damage to a random enemy. Repeat for each other Zerg minion you control.
Hunter Rare Minion 3 4 2
Hydration Station
Resurrect three of your different highest Cost Taunt minions.
Druid, Warrior Rare Spell 10
Hyena Alpha
Battlecry: If you control a Secret, summon two 2/2 Hyenas.
Hunter Rare Minion 4 3 3
Hysteria
Choose a minion. It attacks random minions until it dies.
Priest, Warlock Rare Spell 4
Ice Breaker
Destroy any Frozen minion damaged by this.
Shaman Rare Weapon 3 1 3
Ice Walker
Your Hero Power also Freezes the target.
Mage Rare Minion 2 1 3
Iceblood Garrison
At the end of your turn, deal 1 damage to all minions. Lasts 3 turns.
Warrior Rare Spell 2
Iceblood Tower
At the end of your turn, cast another spell from your deck. Lasts 3 turns.
Mage Rare Spell 10
Icecrown Brochure
Deal 3 damage to a minion and Freeze its neighbors. (Flips each turn.)
Death Knight, Shaman Rare Spell 2
Illidan's Gift
Discover a temporary Fel Barrage, Chaos Strike, or Chaos Nova.
Demon Hunter Rare Spell 1
Illidari Felblade
Rush Outcast: Gain Immune this turn.
Demon Hunter Rare Minion 4 5 3
Illidari Inquisitor
Rush. After your hero attacks an enemy, this attacks it too.
Demon Hunter Rare Minion 8 8 8
Illuminator
If you control a Secret at the end of your turn, restore 4 health to your hero.
Neutral Rare Minion 3 2 4
Illusory Greenwing
Taunt. Deathrattle: Shuffle two 4/5 Dragons with Taunt into your deck. They're Summoned When Drawn.
Neutral Rare Minion 4 4 5
Immolate
Light every card in the opponent's hand on fire. In 3 turns, any still in hand are destroyed!
Warlock Rare Spell 4
Immortal
Taunt, Divine Shield Battlecry: Spend 4 Mana to double this minion's stats.
Druid Rare Minion 7 5 8
Imp-losion
Deal 2-4 damage to a minion. Summon a 1/1 Imp for each damage dealt.
Warlock Rare Spell 4
Imp Master
At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp.
Neutral Rare Minion 3 1 5
Impbalming
Destroy a minion. Shuffle 3 Worthless Imps into your deck.
Warlock Rare Spell 4
Impferno
Give your Demons +1 Attack. Deal 1 damage to all enemy minions.
Warlock Rare Spell 3