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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Impfestation
Summon a 3/3 Dread Imp to attack each enemy minion.
Warlock Rare Spell 6
Imprisoned Antaen
Dormant for 2 turns. When this awakens, deal 10 damage randomly split among all enemies.
Demon Hunter Rare Minion 5 10 6
Imprisoned Celestial
Dormant for 2 turns. Spellburst: Give your minions Divine Shield.
Paladin Rare Minion 3 4 5
Imprisoned Observer
Dormant for 2 turns. When this awakens, deal 2 damage to all enemy minions.
Mage Rare Minion 3 4 5
Imprisoned Scrap Imp
Dormant for 2 turns. When this awakens, give all minions in your hand +2/+2.
Warlock Rare Minion 2 3 3
Imprisoned Sungill
Dormant for 2 turns. When this awakens, summon two 1/1 Murlocs.
Paladin Rare Minion 1 2 1
Incarceration
Choose a minion. It goes Dormant for 3 turns.
Druid Rare Spell 3
Infectious Ghoul
Deathrattle: Give a random friendly minion "Deathrattle: Summon an Infectious Ghoul."
Neutral Rare Minion 5 5 4
Infectious Sporeling
After this damages a minion, turn it into an Infectious Sporeling.
Neutral Rare Minion 1 1 2
INFERNAL!
Taunt Battlecry: Set your hero's remaining Health to 15.
Warlock Rare Minion 4 6 6
Infernal Stratagem
Give a minion +3/+3. If it's a Demon, your next one costs (2) less.
Warlock Rare Spell 3
Infest
Give your minions "Deathrattle: Add a random Beast to your hand."
Hunter Rare Spell 3
Infestation
Get two 1-Cost Gorishi Stingers. Each one deals 2 damage and summons a 2/1 Grub with Rush.
Demon Hunter Rare Spell 2
Infested Goblin
Taunt Deathrattle: Add two 1/1 Scarabs with Taunt to your hand.
Neutral Rare Minion 3 2 3
Infested Wolf
Deathrattle: Summon two 1/1 Spiders.
Hunter Rare Minion 4 3 3
Infestor
Deathrattle: Your Zerg minions +1 Attack for the rest of the game.
Death Knight Rare Minion 3 4 2
Ingenious Artificer
Battlecry: The next Draenei you play refreshes Mana Crystals equal to its Attack.
Mage Rare Minion 4 4 5
Initiation
Deal 4 damage to a minion. If that kills it, summon a new copy.
Priest Rare Spell 6
Injured Attendant
Lifesteal Battlecry: Deal 4 damage to this minion.
Priest Rare Minion 3 3 8
Injured Blademaster
Battlecry: Deal 4 damage to HIMSELF.
Neutral Rare Minion 3 4 7
Injured Kvaldir
Battlecry: Deal 3 damage to this minion.
Neutral Rare Minion 1 2 4
Inkveil Ambusher
Stealth Has +3 Attack and Immune while attacking.
Rogue Rare Minion 2 1 2
Innervate
Gain 1 Mana Crystal this turn only.
Druid Rare Spell 0
Inquisitive Creation
Battlecry: Deal 1 damage to all enemy minions. (Improves by each spell school you've cast this game!)
Mage Rare Minion 4 3 4
Insect Claw
After your hero attacks, summon a 2/1 Grub with Rush.
Demon Hunter Rare Weapon 3 2 2
Interstellar Starslicer
Battlecry and Deathrattle: Reduce the Cost of your Librams by (1) this game.
Paladin Rare Weapon 3 3 2
Intertwined Fate
Discover a copy of a card from your deck and one from your opponent's deck.
Priest Rare Spell 3
Into the Fray
Give all Taunt minions in your hand +2/+2.
Warrior Rare Spell 1
Invasive Shadeleaf
Deal 10 damage to an enemy minion. Save any excess in a 1-Cost Bottle.
Priest Rare Spell 4
Invigorate
Choose One - Gain an empty Mana Crystal; or Draw a card.
Druid Rare Spell 2
Invitation Courier
After a card is added to your hand from another class, copy it.
Neutral Rare Minion 3 3 4
Iron Sensei
At the end of your turn, give another friendly Mech +2/+2.
Rogue Rare Minion 3 2 2
Ironbark
Give a minion +1/+3 and Taunt. Costs (0) if you have at least 7 Mana Crystals.
Druid Rare Spell 2
Irondeep Trogg
After your opponent casts a spell, summon another Irondeep Trogg.
Neutral Rare Minion 1 1 2
Ivory Knight
Battlecry: Discover a spell. Restore Health to your hero equal to its Cost.
Paladin Rare Minion 4 4 4
Ivory Rook
Battlecry: Discover Taunt minion. Gain Armor equal to its Cost.
Warrior Rare Minion 4 4 3
Jade Claws
Battlecry: Summon a Jade Golem. Overload: (1)
Shaman Rare Weapon 2 2 2
Jade Idol
Choose One - Summon a Jade Golem; or Shuffle 3 copies of this card into your deck.
Druid Rare Spell 1
Jade Telegram
Look at 3 cards in your opponent's hand and shuffle one of them into their deck. Summon a Jade Golem.
Rogue Rare Spell 4
Jaina's Gift
Discover a temporary Frostbolt, Arcane Intellect, or Fireball.
Mage Rare Spell 1
Jazz Bass
Deathrattle: Your next spell costs (1) less. (Overload while equipped to improve!)
Shaman Rare Weapon 3 3 2
Jeeves
At the end of each player's turn, that player draws until they have 3 cards.
Neutral Rare Minion 4 1 4
Jerry Rig Carpenter
Battlecry: Draw a Choose One spell and split it.
Druid Rare Minion 2 2 1
Jettison
Discover a spell. Spend 2 Armor to Discover another.
Warrior Rare Spell 2
Jinyu Waterspeaker
Battlecry: Restore 6 health. Overload: (1)
Shaman Rare Minion 4 4 6
Jitterbug
Divine Shield After a friendly character loses Divine Shield, draw a card.
Paladin Rare Minion 4 4 3
Journey Below
Discover a Deathrattle card.
Rogue Rare Spell 1
Jumpscare!
Discover a Demon that costs (5) or more with a Dark Gift. Shuffle the other two into your deck.
Demon Hunter Rare Spell 2