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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Disc Jockey
Combo: Add a random Combo card to your hand.
Rogue Common Minion 2 4 1
Dragonbane
After you use your Hero Power, deal 5 damage to a random enemy.
Hunter Legendary Minion 4 3 5
Drilly the Kid
Battlecry, Quickdraw, and Deathrattle: Excavate a treasure.
Rogue Legendary Minion 4 4 3
Drone Deconstructor
Battlecry: Get a 1/1 Magnetic Sparkbot with a random bonus effect.
Neutral Common Minion 1 1 2
Dyn-o-matic
Battlecry: Deal 5 damage randomly split among all minions except Mechs.
Warrior Rare Minion 5 3 4
Efficient Octo-bot
Frenzy: Reduce the cost of cards in your hand by (1).
Rogue Common Minion 3 1 4
Enhance-o Mechano
Battlecry: Give your other minions Windfury, Taunt, or Divine Shield. (at random)
Neutral Epic Minion 4 3 2
Eternium Rover
Whenever this minion takes damage, gain 2 Armor.
Warrior Common Minion 1 1 3
Explodinator
Battlecry: Summon two 0/2 Goblin Bombs.
Neutral Common Minion 4 3 2
Explosive Sheep
Deathrattle: Deal 2 damage to all minions.
Neutral Common Minion 2 1 1
Factory Assemblybot
Miniaturize At the end of your turn, summon a 6/7 Bot that attacks a random enemy.
Neutral Epic Minion 10 6 7
Faithful Lumi
Battlecry: Give a friendly Mech +1/+1.
Neutral Common Minion 1 1 1
Fel Cannon
At the end of your turn, deal 2 damage to a non-Mech minion.
Warlock Rare Minion 4 3 5
Fel Reaver
Whenever your opponent plays a card, discard the top 3 cards of your deck.
Neutral Epic Minion 5 8 8
Fireworker
Deathrattle: Summon two 1/1 Boom Bots. WARNING: Bots may explode.
Warrior Rare Minion 5 5 5
Flame Behemoth
Battlecry: Get two random Magnetic Mechs. They cost (2) less.
Neutral Legendary Minion 6 4 5
Flame Leviathan
Rush When you draw this, deal 2 damage to all characters except Mechs.
Mage Legendary Minion 7 7 7
Flying Machine
Windfury
Neutral Common Minion 3 1 4
Foe Reaper 4000
Also damages the minions next to whomever he attacks.
Neutral Legendary Minion 8 6 9
Force-Tank MAX
Divine Shield
Neutral Common Minion 8 7 7
Forgotten Animatronic
At the end of your turn, destroy a minion with less Attack than this.
Neutral Common Minion 5 4 6
Fortune Teller
Taunt Battlecry: Gain +1/+1 for each spell in your hand.
Priest Common Minion 5 3 3
Frequency Oscillator
Battlecry: The next Mech you play costs (1) less.
Neutral Common Minion 1 2 1
Furious Furnace
Magnetic Also damages minions next to whomever this attacks.
Warrior Epic Minion 2 1 3
Gaia, the Techtonic
Colossal +2 After a friendly Mech attacks, deal 1 damage to all enemies.
Mage Legendary Minion 8 5 7
Galvanizer
Battlecry: Reduce the Cost of Mechs in your hand by (1).
Neutral Rare Minion 2 1 2
Glow-Tron
Magnetic
Paladin Common Minion 1 1 3
Goblin Auto-Barber
Battlecry: Give your weapon +1 Attack.
Rogue Common Minion 2 3 2
Goblin Bomb
Deathrattle: Deal 2 damage to the enemy hero.
Neutral Common Minion 1 0 2
Goldwing
Rush Battlecry: If you're holding a Mech, gain Windfury.
Paladin Rare Minion 4 3 5
Goliath, Sneed's Masterpiece
Battlecry: Fire five rockets at enemy minions that deal 2 damage each. (You pick the targets!)
Neutral Legendary Minion 8 8 8
Gorillabot A-3
Battlecry: If you control another Mech, Discover a Mech.
Neutral Common Minion 3 3 4
Gyrocopter
Rush Windfury
Neutral Common Minion 6 4 5
Harvest Golem
Deathrattle: Summon a 2/1 Damaged Golem.
Neutral Common Minion 3 2 3
Hecklebot
Taunt Battlecry: Your opponent summons a minion from their deck.
Neutral Rare Minion 4 3 8
Hookfist-3000
After your hero attacks, gain 4 Armor and draw a card.
Warrior Common Minion 3 4 3
Horseshoe Slinger
Battlecry: Deal 2 damage to a random enemy minion. Quickdraw: And one of its neighbors.
Neutral Common Minion 2 1 1
Hot Air Balloon
At the start of your turn, gain +1 Health.
Neutral Common Minion 1 1 2
Inquisitive Creation
Battlecry: Deal 1 damage to all enemy minions. (Improves by each spell school you've cast this game!)
Mage Rare Minion 5 3 4
Invent-o-matic
Whenever you Magnetize a minion, give it +1/+1.
Neutral Common Minion 2 2 3
Iron Juggernaut
Battlecry and Deathrattle: Shuffle a Mine into your opponent's deck. When drawn, explode for 10 damage.
Warrior Legendary Minion 6 6 5
Iron Sensei
At the end of your turn, give another friendly Mech +2/+2.
Rogue Rare Minion 3 2 2
Ironclad
Battlecry: If your hero has Armor, gain +2/+2.
Warrior Common Minion 3 2 4
Jeeves
At the end of each player's turn, that player draws until they have 3 cards.
Neutral Rare Minion 4 1 4
Jukebox Totem
At the end of your turn, summon a 1/1 Silver Hand Recruit.
Paladin, Shaman Common Minion 2 0 4
Junkbot
Whenever a friendly Mech dies, gain +2/+2.
Neutral Epic Minion 5 1 5
K9-0tron
Battlecry: Dredge. If it's a 1-C0st minion, summon it.
Hunter Common Minion 2 2 3
Kaboom Bot
Deathrattle: Deal 4 damage to random enemy minion.
Neutral Common Minion 3 2 2