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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Razorboar
Deathrattle: Summon a Deathrattle minion that costs (3) or less from your hand.
Demon Hunter Common Minion 2 3 2
Reanimated Pterrordax
Rush, Lifesteal Costs Corpses instead of Mana.
Death Knight Epic Minion 5 4 3
Red Herring
Taunt Your non-Red Herring minions have Stealth.
Neutral Common Minion 7 3 12
Redband Wasp
Rush Has +3 Attack while damaged.
Warrior Rare Minion 2 1 3
Relentless Worg
Rush After this attacks and kills a minion, restore this to full Health.
Neutral Common Minion 3 2 4
Renferal, the Malignant
Battlecry: Trap 1 random card in your opponent's hand for a turn. (Improved for each time you've played this.)
Rogue Legendary Minion 3 3 3
River Crocolisk
Neutral Common Minion 2 2 3
Rocket Hopper
Rush Overload: (4)
Shaman Common Minion 5 10 10
Rotten Rodent
Battlecry: Reduce the Cost of all Deathrattle cards in your deck by (1).
Rogue Common Minion 2 2 1
Rustrot Viper
Tradeable Battlecry: Destroy your opponent's weapon.
Neutral Common Minion 3 3 4
Sabretooth Stalker
Stealth
Neutral Common Minion 6 8 2
Salhet's Pride
Deathrattle: Draw two 1-Health minions from your deck.
Paladin Rare Minion 3 3 1
Sandmaw
Neutral Common Minion 3 7 2
Sandwasp Queen
Battlecry: Add two 2/1 Sandwasps to your hand.
Paladin Common Minion 2 3 1
Sasquawk
Battlecry: Repeat each card you played last turn.
Hunter, Priest, Shaman Legendary Minion 7 4 5
Sated Threshadon
Taunt Deathrattle: Summon three 1/1 Murlocs.
Neutral Common Minion 7 5 8
Savage Combatant
Inspire: Give your hero +2 Attack this turn.
Druid Rare Minion 4 5 4
Savannah Highmane
Deathrattle: Summon two 2/2 Hyenas.
Hunter Rare Minion 6 7 5
Scalehide Kodo
Battlecry: Destroy the lower Attack enemy minion. Kindred: The highest Attack instead.
Neutral Common Minion 6 3 6
Scaleworm
Battlecry: If you're holding a Dragon, gain +1 Attack and Rush.
Neutral Rare Minion 4 4 4
Scarab Keychain
Battlecry: Discover a 2-Cost card.
Neutral Common Minion 1 1 1
Scarlet Webweaver
Battlecry: Reduce the Cost of a random Beast in your hand by (5).
Hunter Epic Minion 6 5 5
Scavenging Hyena
Whenever a friendly Beast dies, gain +2/+1.
Hunter Common Minion 2 2 2
Seismopod
Taunt, Elusive Deathrattle: Give all minions in your hand and deck +3/+3.
Druid Rare Minion 9 9 9
Selfish Shellfish
Deathrattle: Your opponent draws 2 cards.
Neutral Common Minion 4 7 7
Shadehound
Whenever this attacks, give your other Beasts +2/+2. Infuse (3 Beasts): Gain Rush.
Hunter Rare Minion 5 6 5
Shadowborn
Deathrattle: Reduce the Cost of the highest Cost Shadow spell in your hand by (3).
Warlock Common Minion 3 3 3
Shadowflame Stalker
Battlecry: Discover a Demon with a Dark Gift. Get a copy of it.
Warlock Common Minion 4 4 3
Sharp-Eyed Seeker
Battlecry: If there is a card in your deck that didn't start there, draw it.
Neutral Common Minion 3 3 3
Shimmerfly
Deathrattle: Add a random Hunter spell to your hand.
Hunter Rare Minion 1 1 1
Shimmering Courser
Only you can target this with spells and Hero Powers.
Neutral Epic Minion 4 3 3
Shimmering Sunfish
Battlecry: If you're holding a Holy Spell, gain Taunt and Divine Shield.
Paladin Rare Minion 3 2 5
Shirvallah, the Tiger
Paladin Legendary Minion 25 7 5
Shock Hopper
Battlecry: Get a random Overload card.
Shaman Common Minion 1 1 2
Shockspitter
Battlecry: Deal 1 damage. (Improved by your hero attacks this game!)
Hunter Common Minion 4 3 3
Silithid Queen
Rush Kindred: Give your hero +5 Attack this turn.
Demon Hunter Common Minion 5 5 2
Silithid Swarmer
Can only attack if your hero attacked this turn.
Neutral Rare Minion 3 3 5
Silver Serpent
Rush, Poisonous Quickdraw: Gain Immune this turn.
Hunter Common Minion 3 2 3
Silverback Patriarch
Taunt
Neutral Free Minion 3 1 4
Sinrunner
Deathrattle: Destroy a random enemy minion.
Neutral Common Minion 5 6 5
Slagmaw the Slumbering
Rush, Taunt Dormant for 6 turns. (Excavate to awaken 2 turns sooner!)
Warrior Legendary Minion 4 16 16
Snapdragon
Battlecry: Give all Battlecry minions in your deck +1/+1.
Neutral Rare Minion 3 3 3
Snowflipper Penguin
Neutral Common Minion 0 1 1
SP-3Y3-D3R
Magnetic Stealth for 1 turn.
Rogue Common Minion 3 3 4
Spirit of the Badlands
Battlecry: If your deck started with no duplicates, get a permanent Mirage.
Paladin Legendary Minion 3 3 4
Spirit of the Frog
Stealth for 1 turn. Whenever you cast a spell, draw a spell from your deck that costs (1) more.
Shaman Rare Minion 5 0 3
Spitting Camel
At the end of your turn, deal 1 damage to another friendly minion.
Neutral Common Minion 2 2 4
Springpaw
Rush Battlecry: Add a 1/1 Lynx with Rush to your hand.
Hunter Common Minion 1 1 1