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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Flux Revenant
Taunt Whenever you would damage this with a Nature spell, it gains +2/+1 instead.
Shaman Rare Minion 2 1 4
Footman
Taunt Adjacent minion are Immune while attacking.
Neutral Rare Minion 4 2 5
Forest Lord Cenarius
Choose Thrice - Give your other minions +1/+3; or Summon a 5/5 Ancient with Taunt.
Druid Legendary Minion 10 5 8
Fortune Teller
Taunt Battlecry: Gain +1/+1 for each spell in your hand.
Priest Common Minion 5 3 3
Fossilized Devilsaur
Battlecry: If you control a beast, gain Taunt.
Neutral Common Minion 8 8 8
Frightened Flunky
Taunt Battlecry: Discover Taunt minion.
Warrior Common Minion 2 2 3
Frostburn Matriarch
Battlecry: If you're holding a minion with a Dark Gift, summon two 4/4 Dragons with Taunt.
Death Knight Rare Minion 5 4 4
Frostsaber Matriarch
Taunt. Costs (1) less for each Beast you've summoned this game.
Druid Epic Minion 7 4 5
Frostwolf Grunt
Taunt
Neutral Free Minion 2 2 2
Frosty Décor
Summon two 2/4 Elementals with Taunt and "Deathrattle: Gain 4 Armor".
Death Knight, Shaman Rare Spell 5
Furious Ettin
Taunt
Neutral Common Minion 7 5 9
Futuristic Forefather
Taunt. Battlecry: Look at 3 cards. Guess which one is in your opponent's hand to gain +4 Health.
Neutral Epic Minion 4 4 4
Fye, the Setting Sun
Rush, Lifesteal, Taunt Costs (1) less for each Dragon you've summoned this game.
Druid Legendary Minion 9 4 12
Galactic Crusader
Taunt Deathrattle: Get two random Holy spells. They cost (3) less.
Neutral Rare Minion 7 3 9
Galloping Savior
Secret: After your opponent plays three cards in a turn, summon a 3/4 Steed with Taunt.
Paladin Common Spell 1
Gear Grubber
Taunt. If you end your turn with any unspent mana, reduce this card's Cost by (1).
Neutral Rare Minion 4 4 5
Gemstudded Golem
Taunt Can only attack if you have 5 or more Armor.
Warrior Common Minion 6 5 9
Giant Anaconda
Taunt Deathrattle: Summon a minion from your hand with 5 or more Attack.
Druid Epic Minion 7 5 3
Giant Mastodon
Taunt
Neutral Common Minion 9 6 12
Giggling Inventor
Battlecry: Summon two 1/2 Mechs with Taunt and Divine Shield.
Neutral Rare Minion 6 2 1
Giggling Toymaker
Deathrattle: Summon two 1/2 Mechs with Taunt and Divine Shield.
Neutral Common Minion 4 2 1
Gloom Stag
Taunt Battlecry: If your deck has only odd-Cost cards, gain +2/+2.
Druid Epic Minion 5 2 6
Gloomstone Guardian
Taunt, Choose One - Discard 2 cards; or Destroy one of your Mana Crystals. Forge: Do NEITHER.
Druid, Warlock Rare Minion 4 6 8
Glory Chaser
After you play a Taunt minion, draw a card.
Warrior Common Minion 3 4 3
Glowroot Lure
Taunt. Costs (1) less for each time you used your Hero Power this game.
Shaman Common Minion 6 6 6
Gnome Muncher
Taunt, Lifesteal At the end of your turn, attack the lowest Health enemy.
Death Knight Common Minion 6 5 6
Gnomeregan Infantry
Charge. Taunt.
Neutral Common Minion 3 1 4
Gold Road Grunt
Taunt Frenzy: Gain Armor equal to the damage taken.
Neutral Common Minion 5 3 7
Goldshire Footman
Taunt
Neutral Free Minion 1 1 2
Goru the Mightree
Taunt Battlecry: For the rest of the game, your Treants have +1/+1.
Druid Legendary Minion 7 5 10
Grave Horror
Taunt Costs (1) less for each spell you've cast this game.
Priest Rare Minion 12 7 8
Gravedawn Voidbulb
Summon a random 4-Cost minion and give it Taunt. Kindred: Do it again.
Priest Rare Spell 4
Green Jelly
At the end of your turn, summon a 1/2 Ooze with Taunt.
Neutral Common Minion 5 3 3
Greybough
Taunt Deathrattle: Give a random friendly minion "Deathrattle: Summon Greybough."
Druid Legendary Minion 5 4 6
Grimestreet Protector
Taunt Battlecry: Give adjacent minions Divine Shield.
Paladin Rare Minion 7 6 6
Grizzled Guardian
Taunt Deathrattle: Recruit 2 minions that cost (4) or less.
Druid Rare Minion 8 3 5
Groundskeeper
Taunt Battlecry: If you're holding a spell that costs (5) or more, restore 5 Health.
Druid, Shaman Rare Minion 4 4 5
Guard Duty
Summon a random 6, 4, and 2-Cost Taunt minion.
Warrior Common Spell 7
Guard the City
Gain 3 Armor. Summon a 2/3 Naga with Taunt.
Warrior Common Spell 2
Guardian of Kings
Taunt Battlecry: Restore 6 Health to your hero.
Paladin Rare Minion 7 5 7
Hadronox
Deathrattle: Summon your Taunt minions that died this game.
Druid Legendary Minion 9 3 7
Hamm, the Hungry
Druid Tourist Taunt. At the end of your turn, eat a minion in the enemy's deck to gain +2/+2.
Warrior Legendary Minion 6 3 3
Hammer of the Naaru
Battlecry: Summon a 6/6 Holy Elemental with Taunt.
Paladin Epic Weapon 6 3 3
Handle with Bear
Get two 3/3 Bears with Taunt. Each turn they are in your hand, they gain +1/+1.
Druid, Warrior Rare Spell 2
Harkener of Dread
Taunt, Reborn Deathrattle: Summon a 4/4 Undead with Taunt.
Shaman Common Minion 5 2 2
Harrowing Ox
Taunt Battlecry: If you've Excavated twice, your next card this turn costs (7) less.
Death Knight Epic Minion 7 7 7
Hatchery Helper
Battlecry: Give your other minions with 2 or less Attack +1/+2 and Taunt.
Druid Rare Minion 3 2 3
Hecklebot
Taunt Battlecry: Your opponent summons a minion from their deck.
Neutral Rare Minion 4 3 8