Ironwood Golem

Ironwood Golem

Ironwood Golem is a 4 Mana Cost Common Druid Minion card from the Kobolds & Catacombs set!

Card Text

Taunt
Can only attack if you have 3 or more Armor.

Flavor Text

Marketed as a "rust-proof iron golem."

Type
Minion
Rarity
Common
Set
Kobolds & Catacombs
Class
Druid
Cost
4
Attack
3
Health
6
Minion Type
Mechanics
Taunt
Artist
L. Lullabi & K. Turovec
Collectible
Yes

32 Comments

  1. Tamerlein

    Twilight Guardian was very good, and that was a 4 mana 3-6 that often had taunt, as well as some other synergy with the deck. I think this is weaker, but not by a huge margin. It's being underrated.

    1. Jonathan

      I agree. I think it should have 7 health to really balance out the downside, but still a solid minion. And regardless, I love when they experiment with new idea that aren’t overpowered and break the game.

    2. Nope

      People are looking for the splashy stuff. Vanillas like this will see plenty of use, they're just boring comparatively.

  2. Nightfall

    Why not play tar creeper for 1 less mana, and always get to attack with 1 attack?

    1. macro

      it has one more heal and can attack with 3 in late ? MAYBE just MAYBE... :/

    2. Killy

      Why is it always "why don't you play that instead?". Maybe you play a tauntdruid deck and you wanna play both.

  3. Dan

    Gaining three armour by turn 4 seems almost impossible, making it not amazing on curve

    1. Jonathan

      You need 3 mana by turn 5 for it to be playable on curve, not turn 4. There are a lot of ways to make that happen.

      1. Dan

        Yh true.

        Though it certainly wont happen though just hero power

  4. MrSimoes

    “Can’t attack” minions are bad. Join the club.

    1. Nightfall

      actually they are only bad because they usually don't do anything. This one however has taunt, meaning that even if it can't attack, it will still have an immediate impact on the board

    2. Nightfall

      actually they are only bad because they usually don't do anything. This one however has taunt.

    3. Helioshadow

      I mean the Tar dudes are basically the same thing in 90% of situations, soooo...

      1. Yggdreigon

        yeah but the tar neutral is 3 mana and can actually attack

        1. Bob

          Tar's job is to taunt to block enemy damage. It's 1 dmg is regularly insignificant and just sent to face.

          Not being able to attack on a taunt is really not a big deal... they still hit back when attacked!

          1. MockRock

            Right...so what you're actually saying is that this is one more mana than Tar Creeper...and you're getting a single health point in return.

            Great.

  5. Johnnytails

    Hey, one more health than Sen'jin Shieldmaster for a huge drawback.

  6. aRandomWizard

    Even with Taunt this card isn't very good. It isn't overstatted at all and has a drawback. I get that not every card in a set needs to be a 3-5 star card, but why are there so many unplayable ones?

    1. CarnivoreApple

      There's a difference between an unplayable card and a meme card
      This set has a lot of meme cards, but few unplayable ones (like this one)

  7. Asureal

    Here comes all the pack filler :P

  8. Chillip

    1 health better than tazdingo for such a big downside? no thanks

  9. ShroomHands

    Now that the new spell is out this card seems pretty decent in a taunt aggro deck with Hadro to refill the board late and N'Zoth maybe? I don't know but it definitely seems playable now.

    1. McNugg2710

      Very true

  10. Mrthejazz

    Goes great with the 8 cost recruit druid guy

  11. PandaWolf525

    Have any of you seen Oaken Summons? It pairs great with this card and in a DK, Taunt deck this works greatly to help you build up armor and Defences with all the taunt minons. Also with this set and other cards like Earthen Scales, Branching Paths, Kun, Feral Rage, UI, and others that give armor. Hell this seems like a breath of freah air for Druid since its not jsut Jade all the time. I Loved the Jade deck but it has gotten boring playing the same thing over and over again in Standard. In Wild this Armor and Taunt deck is still going ot be fun and. Might not be as epic as Big Ramp Druid in Wild but still fun and annoying.

    1. Laphin

      This is also in jade btw kek

  12. Geirr

    Turn 4, this, saves you some health, turn 5, or when it’s low on health, furbolg mossbinder, 6/6 elemental.

  13. Name (Required)

    Imagine getting this card through Warrior's Ironforge Portal

  14. Piterno

    Why though!? He has a statline that's normal for its cost, 4 mana 3/6. Sillithid Swarmer was a 3 mana 3/5, that made sense. If this was a 3 mana 3/6 I could understand...

  15. crapcrack

    Even if it has good stats for a taunt minion the effect kills it

    1. pindead

      Wow can you rateat least 1 card well?

  16. KaihatsuJai

    A nice taunt that currently doesn't fit the meta. A definite build-around.

Comments are closed.