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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Mana Giant
Costs (1) less for each card you've played this game that didn't start in your deck.
Mage Epic Minion 8 8 8
Mana Reservoir
Spell Damage +1
Neutral Common Minion 2 0 6
Mana Tide Totem
At the end of your turn, draw a card.
Shaman Rare Minion 3 0 3
Mana Wyrm
Whenever you cast a spell, gain +1 Attack.
Mage Common Minion 1 1 3
Manafeeder Panthara
Battlecry: If you've used your Hero Power this turn, draw a card.
Neutral Common Minion 2 2 3
Man'ari Mosher
Battlecry: Give a friendly Demon +3 Attack and Lifesteal this turn.
Warlock Common Minion 3 3 4
Manic Soulcaster
Battlecry: Choose a friendly minion. Shuffle a copy into your deck.
Mage Epic Minion 3 3 4
Manifested Timeways
Battlecry: If you control an Aura, deal 3 damage to all enemies.
Paladin Rare Minion 4 3 3
Mankrik
Battlecry: Help Mankrik find his wife! She was last seen somewhere in your deck.
Neutral Legendary Minion 3 3 4
Mantle Shaper
Costs (1) less for each spell you've cast while holding this.
Hunter, Mage Common Minion 5 5 5
Manufacturing Error
Draw 3 cards. If your deck has no minions, they cost (3) less.
Mage Rare Spell 5
Marin the Fox
Battlecry: Summon a 0/8 Treasure Chest for your opponent. (Break it for awesome loot!)
Neutral Legendary Minion 8 6 6
Marin the Manager
Battlecry: Choose a fantastic treasure. Shuffle the other 3 into your deck.
Neutral Legendary 7
Mark of Nature
Choose One - Give a minion +4 Attack; or +4 Health and Taunt.
Druid Common Spell 3
Mark of Scorn
Draw a card. If it's not a minion, deal 4 damage to the lowest Health enemy.
Demon Hunter Common Spell 2
Mark of the Loa
Choose One - Give a minion +2/+4 and Taunt; or Summon two 3/2 Raptors.
Druid Rare Spell 4
Mark of the Spikeshell
Give a minion +2/+2. If it has Taunt, add a copy of it to your hand.
Druid Rare Spell 2
Mark of the Wild
Give a minion Taunt and +2/+3. (+2 Attack/+3 Health)
Druid Rare Spell 2
Mark of Ursol
Choose a minion. If it's an enemy, set its stats to 1/1. If it's friendly, set its stats to 3/3 instead.
Paladin Epic Spell 2
Mark of Y'Shaarj
Give a minion +2/+2. If it's a Beast, draw a card.
Druid Common Spell 2
Marked Shot
Deal 4 damage to a minion. Discover a spell.
Hunter Common Spell 4
Marooned Archmage
Your first spell each turn costs (2) less.
Druid, Mage Common Minion 3 3 4
Marrow Manipulator
Battlecry: Spend up to 5 Corpses. Deal 2 damage to a random enemy for each.
Death Knight Rare Minion 6 5 5
Marrowslicer
Battlecry: Shuffle 2 Soul Fragments into your deck.
Demon Hunter Common Weapon 4 4 2
Marsh Drake
Battlecry: Summon a 2/1 Poisonous Drakeslayer for your opponent.
Neutral Common Minion 3 5 4
Marsh Hydra
Rush After this attacks, add a random 8-Cost minion to your hand.
Druid Epic Minion 7 7 7
Marshland Thresher
After you cast a spell, gain Divine Shield.
Neutral Common Minion 3 3 3
Marshspawn
Battlecry: If you cast a spell last turn, Discover a spell.
Shaman Common Minion 3 3 4
Maruut Stonebinder
Battlecry: If your deck started with no duplicates, Discover an Elemental to summon. Add the others to your hand.
Neutral Legendary Minion 7 5 6
Mask of C'Thun
Deal 10 damage randomly split between all enemies.
Mage Rare Spell 7
Masked Contender
Battlecry: If you control a Secret, play a Secret from your deck.
Neutral Epic Minion 3 2 4
Masked Reveler
Rush Deathrattle: Summon a 2/2 copy of another minion in your deck.
Neutral Common Minion 6 4 4
Mass Dispel
Silence all enemy minions. Draw a card.
Priest Rare Spell 4
Mass Polymorph
Transform all minions into 1/1 Sheep.
Mage Epic Spell 7
Mass Production
Draw 2 cards. Deal 3 damage to your hero. Shuffle 2 copies of this into your deck.
Warlock Common Spell 1
Mass Resurrection
Summon 3 friendly minions that died this game.
Priest Rare Spell 9
Master Jouster
Battlecry: Reveal a minion in each deck. If yours costs more, gain Taunt and Divine Shield.
Neutral Rare Minion 6 5 6
Master Oakheart
Battlecry: Recruit a 1, 2, and 3-Attack minion.
Neutral Legendary Minion 9 5 5
Master of Ceremonies
Battlecry: If you have a minion with Spell Damage, gain +2/+2.
Neutral Epic Minion 3 4 2
Master of Disguise
Battlecry: Give a friendly minion Stealth until your next turn.
Rogue Rare Minion 4 4 4
Master of Evolution
Battlecry: Transform a friendly minion into a random one that costs (1) more.
Shaman Rare Minion 4 4 5
Master's Call
Discover a minion from your deck. If all 3 are Beasts, draw them all.
Hunter Epic Spell 3
Matching Outfits
Transform a minion into a random one that costs (1) more, then summon a copy of it.
Death Knight, Shaman Common Spell 4
Maw and Paw
At the end of your turn, gain 5 Corpses. At the start of your turn, spend 5 Corpses to give your hero +5 Health.
Death Knight Legendary Minion 4 2 8
Mawsworn Bailiff
Taunt. Battlecry: If you have 4 or more Armor, gain +4/+4.
Warrior Common Minion 5 4 4
Maxima Blastenheimer
Battlecry: Summon a minion from your deck. It attacks the enemy hero, then dies.
Hunter Legendary Minion 6 4 4
Maze Guide
Battlecry: Summon a random 2-Cost minion.
Neutral Common Minion 2 1 1
MC Blingtron
Battlecry: Both players equip a 1/2 Microphones. Your opponent's increases all damage they take by 1!
Rogue Legendary Minion 5 5 5