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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Moonlit Guidance
Discover a copy of a card in your deck. If you play it this turn, draw the original.
Druid Rare Spell 2
Mortal Coil
Deal 1 damage to a minion. If that kills it, draw a card.
Warlock Common Spell 1
Myra's Unstable Element
Draw the rest of your deck.
Rogue Legendary Spell 5
Naturalize
Destroy a minion. Your opponent draws 2 cards.
Druid Common Spell 1
Need for Greed
Tradeable Draw 3 cards. If drawn this turn, this costs (3).
Demon Hunter Common Spell 5
Nourish
Choose One - Gain 2 Mana Crystals; or Draw 3 cards.
Druid Rare Spell 5
Overflow
Restore 5 Health to all characters. Draw 5 cards.
Druid Rare Spell 7
Overgrown Beanstalk
Summon a 2/2 Treant. Draw a card for each Treant you control.
Druid Rare Spell 3
Plot Twist
Shuffle your hand into your deck. Draw that many cards.
Warlock Rare Spell 2
Potion of Heroism
Give a minion Divine Shield. Draw a card.
Paladin Common Spell 2
Predatory Instincts
Draw a Beast from your deck and double its Health.
Druid Rare Spell 4
Prescience
Draw 2 minions. For each that costs (5) or more, summon a 2/3 Spirit with Taunt.
Shaman Rare Spell 4
Purify
Silence a friendly minion. Draw a card.
Priest Common Spell 2
Quality Assurance
Draw 2 Taunt minions.
Warrior Common Spell 2
Quick Shot
Deal 3 damage. If your hand is empty, draw a card.
Hunter Common Spell 2
Radar Detector
Scan the bottom 5 cards of your deck. Draw any Mechs found this way, then shuffle your deck.
Paladin Epic Spell 2
Raid the Docks
Questline: Play 3 Pirates. Reward: Draw a weapon.
Warrior Legendary Spell 1
Raiding Party
Draw 2 Pirates from your deck. Combo: And a weapon.
Rogue Rare Spell 3
Refreshing Spring Water
Draw 2 cards. Refresh 2 Mana Crystals for each spell drawn.
Mage Common Spell 5
Relic of Dimensions
Draw two cards and reduce their Cost by (1).
Demon Hunter Epic Spell 5
Remixed Rhapsody
Deal 3 damage to all minions. Gains an extra effect in your hand that changes each turn.
Demon Hunter Rare Spell 5
Remorseless Winter
Deal 2 damage to all enemies. Draw a card.
Death Knight Common Spell 4
Research Project
Each player draws 2 cards.
Mage Common Spell 2
Rigged Faire Game
Secret: If you didn't take any damage during your opponent's turn, draw 3 cards.
Mage Epic Spell 3
Rising Winds
Twinspell Choose One - Draw a card; or Summon a 3/2 Eagle.
Druid Common Spell 2
Roaring Applause
Draw a card. Repeat for each minion type you control.
Warrior Epic Spell 2
Rocket Boots
Give a minion Rush. Draw a card.
Warrior Common Spell 2
Roll the Bones
Draw a card. If it has Deathrattle, cast this again.
Rogue Rare Spell 2
Runeforging
Draw a weapon. Spend a Corpse to reduce its Cost by (1).
Death Knight Rare Spell 1
Rush the Stage
Draw two Rush minions. They costs (1) less.
Demon Hunter Rare Spell 3
Scale Replica
Draw your lowest and highest Cost Dragon.
Priest Rare Spell 2
Scavenger's Ingenuity
Draw a Beast. Give it +3/+3.
Hunter Common Spell 2
Scourge Supplies
Draw 3 cards. Choose one to discard.
Warlock Common Spell 3
Seafloor Gateway
Draw a Mech. Reduce the Cost of Mechs in your hand by (1).
Mage Rare Spell 3
Secret Passage
Replace your hand with 4 cards from your deck. Swap back next turn.
Rogue Epic Spell 1
Service Bell
Discover a Class card from your deck and draw all copies of it.
Paladin Rare Spell 3
Shield Block
Gain 5 Armor. Draw a card.
Warrior Common Spell 2
Shiv
Deal 1 damage. Draw a card.
Rogue Free Spell 2
Shroud of Concealment
Draw 2 minions. Any played this turn gain Stealth for 1 turn.
Rogue Rare Spell 3
Sigil of Alacrity
At the start of your next turn, draw a card and reduce its Cost by (1).
Demon Hunter Rare Spell 1
Sigil of Time
At the start of your turn next turn, draw 3 additional cards.
Demon Hunter Common Spell 3
Silverleaf Poison
Give your weapon "After your hero attacks, draw a card."
Rogue Common Spell 1
Sketchy Information
Draw a Deathrattle card that costs (4) or less. Trigger its Deathrattle.
Rogue Common Spell 4
Skull of Gul'dan
Draw 3 cards. Outcast: Reduce their Cost by (3).
Demon Hunter Rare Spell 6
Slam
Deal 2 damage to a minion. If it survives, draw a card.
Warrior Common Spell 1
Small-Time Recruits
Draw three 1-Cost minions from your deck.
Paladin Epic Spell 3
Smokescreen
Draw 5 cards. Trigger any Deathrattles drawn.
Rogue Rare Spell 8
Solemn Vigil
Draw 2 cards. Costs (1) less for each minion that died this turn.
Paladin Common Spell 5