Buff Minion Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Argunite Golem Has +1 Attack for each card you've drawn this turn. |
Demon Hunter | Common | Minion | 3 | 1 | 5 | |
Bog Slosher Battlecry: Return a friendly minion to your hand and give it +2/+2. |
Shaman | Rare | Minion | 3 | 3 | 3 | |
Boisterous Bard Battlecry: Give your other minions +1 Health. |
Neutral | Common | Minion | 3 | 3 | 2 | |
Carnival Barker Whenever you summon a 1-Health minion, give it +1/+2. |
Paladin | Rare | Minion | 3 | 3 | 2 | |
Coldtooth Yeti Combo: Gain +3 Attack. |
Rogue | Common | Minion | 3 | 1 | 5 | |
Crossroads Gossiper After a friendly Secret is revealed, gain +2/+2. |
Neutral | Common | Minion | 3 | 4 | 3 | |
Cyclopian Crusher Rush Forge: Gain +3/+2. |
Neutral | Common | Minion | 3 | 3 | 3 | |
Darkmoon Statue Your other minions have +1 Attack. Corrupt: This gains +4 Attack. |
Neutral | Common | Minion | 3 | 0 | 5 | |
Dragonmaw Overseer At the end of your turn, give another friendly minion +2/+2. |
Priest | Rare | Minion | 3 | 2 | 2 | |
Fable Stablehand Rush Battlecry: If you control a minion with 4 or more Attack, gain +2/+2. |
Hunter | Common | Minion | 3 | 3 | 3 | |
Flag Runner Whenever a friendly minion dies, gain +1 Attack. |
Demon Hunter | Common | Minion | 3 | 1 | 6 | |
Funkfin Divine Shield Your minions with Divine Shield have +2 Attack. |
Paladin | Common | Minion | 3 | 2 | 2 | |
Grand Totem Eys'or At the end of your turn, give +1/+1 to all other Totems in your hand, deck and battlefield. |
Shaman | Legendary | Minion | 3 | 0 | 4 | |
Guff Runetotem After you cast a Nature spell, give another friendly minion +2/+2. |
Druid | Legendary | Minion | 3 | 2 | 4 | |
Hawkstrider Rancher After you play a minion, give it +1/+1 and "Deathrattle: Summon a 1/1 Hawkstrider." |
Neutral | Epic | Minion | 3 | 2 | 5 | |
Herald of Nature Battlecry: If you've cast a Nature spell while holding this, give other minions +1/+1. |
Druid | Common | Minion | 3 | 3 | 3 | |
Iridescent Gyreworm Deathrattle: Give each of your minions a random bonus effect. |
Neutral | Epic | Minion | 3 | 4 | 3 | |
Ironclad Battlecry: If your hero has Armor, gain +2/+2. |
Warrior | Common | Minion | 3 | 2 | 4 | |
Kabal Outfitter Battlecry and Deathrattle: Give another random friendly minion +1/+1. |
Warlock | Common | Minion | 3 | 3 | 3 | |
King of Beasts Taunt Has +1 Attack for each other Beast you control. |
Hunter | Rare | Minion | 3 | 1 | 5 | |
Magic Carpet After you play a 1-Cost minion, give it +1 Attack and Rush. |
Neutral | Epic | Minion | 3 | 1 | 6 | |
Man'ari Mosher Battlecry: Give a friendly Demon +3 Attack and Lifesteal this turn. |
Warlock | Common | Minion | 3 | 3 | 4 | |
Master of Ceremonies Battlecry: If you have a minion with Spell Damage, gain +2/+2. |
Neutral | Epic | Minion | 3 | 4 | 2 | |
Mecha-Leaper Magnetic Deathrattle: Give a friendly Mech +2/+2 and this Deathrattle. |
Neutral | Epic | Minion | 3 | 2 | 2 | |
Menagerie Mug Battlecry: Give 3 random friendly minions of different minion types +1/+1. |
Neutral | Common | Minion | 3 | 2 | 2 | |
Nostalgic Initiate Miniaturize The first time you cast a spell, gain +2/+2. |
Neutral | Common | Minion | 3 | 2 | 3 | |
Outfit Tailor Battlecry: Give a friendly minion Attack and Health equal to this minion's. |
Neutral | Common | Minion | 3 | 2 | 2 | |
Pelagos After you cast a spell on a friendly minion, set its Attack and Health to the higher of the two. |
Priest | Legendary | Minion | 3 | 1 | 6 | |
Power Slider Rush Battlecry: Gain +1/+1 for each minion type you've played this game. |
Warrior | Rare | Minion | 3 | 2 | 3 | |
Ram Tamer Battlecry: If you control a Secret, gain +1/+1 and Stealth. |
Hunter | Common | Minion | 3 | 4 | 3 | |
Rhyme Spinner Rush Combo: Gain +1/+1 for each other Combo card you've played this game. |
Rogue | Rare | Minion | 3 | 1 | 3 | |
Rokara Rush After friendly minion attacks and survives, give it +1/+1. |
Warrior | Legendary | Minion | 3 | 2 | 3 | |
Rowdy Fan Battlecry: Choose a minion. It has +3 Attack while this is alive. |
Neutral | Common | Minion | 3 | 1 | 5 | |
Shady Dealer Battlecry: If you have a Pirate, gain +1/+1. |
Rogue | Rare | Minion | 3 | 4 | 3 | |
Shan'do Wildclaw Choose One - Give Beasts in your deck +1/+1; or Transform into a copy of a friendly Beast. |
Druid, Hunter | Legendary | Minion | 3 | 3 | 3 | |
Silvermoon Sentinel Taunt Manathirst (8): Gain +2/+2 and Divine Shield. |
Neutral | Common | Minion | 3 | 2 | 5 | |
Snapdragon Battlecry: Give all Battlecry minions in your deck +1/+1. |
Neutral | Rare | Minion | 3 | 3 | 3 | |
Speaker Gidra Rush, Windfury Spellburst: Gain Attack and Health equal to the spell's Cost. |
Druid, Shaman | Legendary | Minion | 3 | 1 | 4 | |
Spirit of the Lynx Stealth for 1 turn. Whenever you summon a Beast, give it +1/+1. |
Hunter | Rare | Minion | 3 | 0 | 3 | |
Steward of Darkshire Whenever you summon a 1-Health minion, give it Divine Shield. |
Paladin | Rare | Minion | 3 | 4 | 3 | |
Stewart the Steward Deathrattle: Give the next Silver Hand Recruit you summon +3/+3 and this Deathrattle. |
Paladin | Legendary | Minion | 3 | 3 | 3 | |
Stormwind Avenger After you cast a spell on this minion, it gains +2 Attack. |
Paladin | Common | Minion | 3 | 1 | 5 | |
Stormwind Piper After this minion attacks, give your Beasts +1/+1. |
Hunter | Common | Minion | 3 | 1 | 6 | |
Student of the Stars Deathrattle: Shuffle a copy of this into your deck with permanent +3/+3. |
Priest | Common | Minion | 3 | 4 | 3 | |
Teron Gorefiend Battlecry: Destroy all friendly minions. Deathrattle: Resummon them with +1/+1. |
Neutral | Legendary | Minion | 3 | 3 | 4 | |
Traveling Merchant Tradeable Battlecry: Gain +1/+1 for each other friendly minion you control. |
Neutral | Common | Minion | 3 | 2 | 3 | |
Untamed Beastmaster Whenever you draw a Beast, give it +2/+2. |
Neutral | Epic | Minion | 3 | 3 | 4 | |
Warhorse Trainer Your Silver Hand Recruits have +2 Attack and Taunt. |
Paladin | Common | Minion | 3 | 3 | 4 |