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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Cursed Souvenir
Give a minion +3/+3 and "At the start of your turn, deal 3 damage to your hero."
Rogue, Warlock Epic Spell 2
Cyclopian Crusher
Rush Forge: Gain +3/+2.
Neutral Common Minion 3 3 3
Daring Drake
Rush Battlecry: If you're holding a Dragon, gain +1/+1.
Paladin Common Minion 4 4 4
Darius Crowley
Rush After this attacks and kills a minion, gain +2/+2.
Warrior Legendary Minion 5 4 5
Dark Wispers
Choose One - Summon 5 Wisps; or Give a minion +5/+5 and Taunt.
Druid Epic Spell 6
Darkmoon Statue
Your other minions have +1 Attack. Corrupt: This gains +4 Attack.
Neutral Common Minion 3 0 5
Death Beetle
Taunt Manathirst (11): Gain +4/+4 and Charge.
Druid Common Minion 6 6 6
Death Growl
Choose a minion. Spread its Deathrattle to adajcent minions.
Death Knight Rare Spell 1
Decimator Olgra
Battlecry: Gain +1/+1 for each damaged minion, then atack all enemies.
Warrior Legendary Minion 6 3 7
Demonfire
Deal 2 damage to a minion. If it’s a friendly Demon, give it +2/+2 instead.
Warlock Common Spell 2
Demonfuse
Give a Demon +3/+3.
Warlock Common Spell 2
Demonheart
Deal 5 damage to a minion. If it's a friendly Demon, give it +5/+5 instead.
Warlock Epic Spell 5
Deputization Aura
Your left-most minion has +1 Attack and Lifesteal. Lasts 3 turns.
Paladin Rare Spell 3
Dinomancy
Your Hero Power becomes 'Give a Beast +2/+2.'
Hunter Epic Spell 2
Dire Frenzy
Give a Beast +3/+3. Shuffle 3 copies into your deck with +3/+3.
Hunter Common Spell 4
Disciple of Sargeras
Battlecry: Discard a spell to summon two 3/2 Imps. Forge: Give them +2 Health and Taunt.
Warlock Rare Minion 4 3 3
Disco Maul
Deathrattle: Give a random friendly minion +3/+3. (Play minions while equipped to improve!)
Paladin Common Weapon 3 3 2
Dive the Golakka Depths
Repeatable Quest: Summon 6 Murlocs. Reward: Murlocs you summon gain +1/+1.
Paladin Legendary Spell 1
Divine Brew
Give a character Divine Shield. (3 Drinks left!)
Mage, Paladin Rare Spell 1
Divine Spirit
Double a minion's Health.
Priest Common Spell 2
Divine Strength
Give a minion +1/+2.
Paladin Common Spell 1
Divine Toll
Shoot 5 rays at random minions. They give friendly minions +2/+2 and deal 2 damage to enemy minions.
Paladin Rare Spell 7
Doggie Biscuit
Tradeable Give a minion +2/+3. After you Trade this, give a friendly minion Rush.
Hunter Rare Spell 2
Dragonmaw Overseer
At the end of your turn, give another friendly minion +2/+2.
Priest Rare Minion 3 2 2
Dragonmaw Poacher
Battlecry: If your opponent controls a Dragon, gain +4/+4 and Rush.
Neutral Rare Minion 4 4 4
Dreaded Mount
Give a minion +1/+1. When it dies, summon an endless Dreadsteed.
Warlock Epic Spell 3
Dreamboat
Battlecry: Restore 3 Health to all other friendly minions. Gain +1/+1 for each one Overhealed.
Priest Rare Minion 2 1 2
Dreambound Raptor
After you play a minion, give it a random Bonus Effect.
Neutral Common Minion 1 2 1
Dreamwarden
Taunt. Battlecry: If there is a card in your deck that didn't start there, draw it and gain +2/+2.
Paladin Epic Minion 4 3 4
Drum Circle
Choose One - Summon five 2/2 Treants or Give your minions +2/+4 and Taunt.
Druid Rare Spell 7
Drum Soloist
Taunt Battlecry: If you control no other minions, gain +2/+2 and Rush.
Warrior Common Minion 5 5 5
Dun Baldar Bridge
After you summon a minion, give it +2/+2. Lasts 3 turns.
Paladin Rare Spell 4
Eager Underling
Deathrattle: Give two random friendly minions +2/+2.
Warlock Rare Minion 4 2 2
Earthen Might
Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand.
Shaman Rare Spell 2
Edwin, Defias Kingpin
Battlecry: Draw a card. If you play it this turn, gain +2/+2 and repeat this effect.
Rogue Legendary Minion 4 4 4
Eggbasher
Battlecry: Deal 1 damage to a minion and give it +4 Attack.
Warrior Common Minion 4 3 5
Elder Nadox
Battlecry: Destroy a friendly Undead. Your minions gain its Attack.
Druid Legendary Minion 5 5 4
Elekk Mount
Give a minion +4/+7 and Taunt. When it dies, summon an Elekk.
Priest Rare Spell 7
Eliza Goreblade
Deathrattle: For the rest of the game, your minions have +1 Attack.
Death Knight, Warlock Legendary Minion 4 4 3
Embiggen
Give all minions in your deck +2/+2. They cost (1) more (up to 10).
Druid Epic Spell 0
Endangered Dodo
Taunt Battlecry: If you have 10 or less Health, gain +5/+5 and summon a copy of this.
Druid Rare Minion 5 5 5
Entropic Continuity
Give your minions +1/+1. Shuffle 2 Shreds of Time into your deck.
Warlock Rare Spell 1
Eredar Skulker
Combo and Spellburst: Gain +2 Attack and Stealth.
Rogue Rare Minion 2 1 3
Evolution Chamber
Give your minions +1 Attack. Give your Zerg an extra +1/+1.
Hunter Common Spell 2
Explorer's Hat
Give a minion +1/+1 and "Deathrattle: Get an Explorer's Hat."
Hunter Rare Spell 1
Extra Arms
Give a minion +2/+2. Add 'More Arms!' to your hand that gives +2/+2.
Priest Rare Spell 3
Fable Stablehand
Rush Battlecry: If you control a minion with 4 or more Attack, gain +2/+2.
Hunter Common Minion 3 3 3
Fallen Sun Cleric
Battlecry: Give a friendly minion +1/+1.
Neutral Common Minion 2 2 1