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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Lightbringer's Hammer
Lifesteal Can't attack heroes.
Paladin Epic Weapon 3 3 2
Lightforged Blessing
Twinspell Give a friendly minion Lifesteal.
Paladin Common Spell 2
Lightforged Cariel
Battlecry: Deal 2 damage to all enemies. Equip a 2/5 Immovable Object.
Paladin Legendary Hero 8
Lightforged Crusader
Battlecry: If your deck has no Neutral cards, add 5 random Paladin cards to your hand.
Paladin Epic Minion 7 7 7
Lightforged Zealot
Battlecry: If your deck has no Neutral cards, equip a 4/2 Truesilver Champion.
Paladin Rare Minion 4 4 2
Lightfused Manasaber
Rush Spellburst: Gain Divine Shield.
Neutral Common Minion 6 6 6
Lightfused Stegodon
Battlecry: Adapt your Silver Hand Recruits.
Paladin Rare Minion 3 3 3
Lightmaw Netherdrake
Battlecry: If you're holding a Holy and a Shadow spell, deal 3 damage to all other minions.
Priest Rare Minion 4 4 4
Lightmender
Taunt. Choose One - +3 Attack and Divine Shield; or +3 Health and Lifesteal.
Paladin Common Minion 4 3 3
Lightning Bloom
Refresh 2 Mana Crystals. Overload: (2)
Druid, Shaman Common Spell 0
Lightning Bolt
Deal 3 damage. Overload: (1)
Shaman Common Spell 1
Lightning Breath
Deal 4 damage to a minion. If you're holding a Dragon, also damage its neighbors.
Shaman Rare Spell 3
Lightning Reflexes
Discover a Nature spell. If you play it this turn, Discover another.
Shaman Rare Spell 1
Lightning Rod
Deal 2 damage to a friendly minion to deal 4 damage to a random enemy minion.
Shaman Common Spell 1
Lightning Storm
Deal 3 damage to all enemy minions. Overload: (1)
Shaman Rare Spell 3
Lightray
Taunt Costs (1) less for each Paladin card you've played this game.
Paladin Common Minion 9 5 5
Light's Champion
Battlecry: Silence a Demon.
Neutral Rare Minion 3 4 3
Light's Justice
Paladin Free Weapon 1 1 4
Light's Sorrow
After a friendly minion loses Divine Shield, gain +1 Attack.
Paladin Epic Weapon 4 1 4
Lightshow
Shoot two beams at enemies that deal 2 damage. Shoot one more for each Lightshow you've cast this game.
Mage Rare Spell 3
Lightshower Elemental
Taunt Deathrattle: Restore 8 Health to all friendly characters.
Priest Rare Minion 6 6 6
Lightspawn
This minion's Attack is always equal to its Health.
Priest Common Minion 3 0 4
Lightspeed
Give a minion +1/+2 and Rush. Repeatable this turn.
Priest Common Spell 2
Lightsteed
your healing effects also give affected minions +2 Health.
Priest Rare Minion 4 3 6
Lightwarden
Whenever a character is healed, gain +2 Attack.
Neutral Rare Minion 1 1 2
Lightwell
At the start of your turn, restore 3 Health to a damaged friendly character.
Priest Rare Minion 2 0 5
Likkim
Has +2 Attack while you have Overloaded Mana Crystals.
Shaman Rare Weapon 2 1 3
Lil' Exorcist
Taunt. Battlecry: Gain +1/+1 for each enemy Deathrattle minion.
Neutral Rare Minion 3 2 3
Lilian Voss
Battlecry: Replace spells in your hand with random spells (from your opponent's class).
Rogue Legendary Minion 4 4 5
Lilypad Lurker
Battlecry: If you played an Elemental last turn, transform an enemy minion into a 0/1 Frog with Taunt.
Shaman Epic Minion 5 5 6
Li'Na, Shop Manager
Whenever you cast a spell, fill your board with random minions of that Cost.
Neutral Legendary Minion 6 3 3
Line Cook
Tradeable Taunt. When you draw this, get a copy of it.
Hunter, Warrior Common Minion 3 2 4
Line Hopper
Your Outcast cards cost (1) less.
Demon Hunter Common Minion 3 3 4
Linecracker
Overkill: Double this minion's attack.
Neutral Epic Minion 7 5 10
Linedance Partner
Battlecry: If you're holding another 3-Cost card, summon a random 3-Cost minion.
Neutral Common Minion 3 3 2
Lingering Zombie
Deathrattle: Summon a 1/1 Disarmed Zombie with "Deathrattle: Summon a 1/1 Zombie."
Druid Common Minion 1 1 1
Lion's Frenzy
Has Attack equal to the number of cards you've drawn this turn.
Demon Hunter Epic Weapon 3 0 2
Lion's Guard
Battlecry: If you have 15 or less Health, gain +2/+4 and Taunt.
Neutral Common Minion 5 4 6
Livewire Lance
After your Hero attacks, add a Lackey to your hand.
Warrior Epic Weapon 3 2 2
Living Dragonbreath
Your minions can't be Frozen.
Neutral Common Minion 3 3 4
Living Flame
Deathrattle: Draw a Fire spell.
Neutral Common Minion 2 3 2
Living Garden
Battlecry: Imbue your Hero Power. Reduce the Cost of a minion in your hand by (1).
Shaman Rare Minion 3 2 4
Living Horizon
Taunt, Divine Shield Costs (1) less for each other card in your hand.
Paladin Epic Minion 10 4 6
Living Mana
Transform your Mana Crystals into 2/2 minions. Recover the mana when they die.
Druid Epic Spell 5
Living Monument
Taunt
Neutral Common Minion 10 10 10
Living Paradox
Elusive Battlecry: Summon two 2/1 Living Paradoxes with Elusive.
Neutral Common Minion 3 2 1
Living Prairie
Battlecry: If you played an Elemental last turn, summon two 3/3 Cows with Rush.
Shaman Common Minion 5 5 4
Living Roots
Choose One - Deal 2 damage; or Summon two 1/1 Saplings.
Druid Common Spell 1