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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Frostwolf Kennels
At the end of your turn, summon a 2/2 Wolf with Stealth. Lasts 3 turns
Druid Rare Spell 3
Fungal Fortunes
Draw 3 cards. Discard any minions drawn.
Druid Rare Spell 3
Funnel Cake
Restore 3 Health to a minion and its neighbors. For each one Overhealed, refresh a Mana Crystal.
Druid, Priest Rare Spell 2
Fye, the Setting Sun
Rush, Lifesteal, Taunt Costs (1) less for each Dragon you've summoned this game.
Druid Legendary Minion 9 4 12
Garden Gnome
Battlecry: If you're holding a spell that costs (5) or more, summon two 2/2 Treants.
Druid Rare Minion 4 2 3
Germination
Summon a copy of a friendly minion. Give the copy Taunt.
Druid Rare Spell 4
Giant Anaconda
Taunt Deathrattle: Summon a minion from your hand with 5 or more Attack.
Druid Epic Minion 7 5 3
Gibberling
Spellburst: Summon a Gibberling.
Druid Common Minion 2 1 1
Gift of the Wild
Give your minions +2/+2 and Taunt.
Druid Common Spell 8
Gloom Stag
Taunt Battlecry: If your deck has only odd-Cost cards, gain +2/+2.
Druid Epic Minion 5 2 6
Gloomstone Guardian
Taunt, Choose One - Discard 2 cards; or Destroy one of your Mana Crystals. Forge: Do NEITHER.
Druid, Warlock Rare Minion 4 6 8
Gloop Sprayer
Battlecry: Summon a copy of each adjacent minion.
Druid Common Minion 7 4 4
Glowfly Swarm
Summon a 2/2 Glowfly for each spell in your hand.
Druid Epic Spell 5
Gnash
Give your hero +3 Attack this turn. Gain 3 Armor.
Druid Common Spell 3
Go with the Flow
Choose a minion. If it's an enemy, Freeze it. If it's friendly, give it Spell Damage +1.
Druid, Mage Epic Spell 1
Gonk, the Raptor
After your hero attacks and kills a minion, it may attack again.
Druid Legendary Minion 7 4 9
Goru the Mightree
Taunt Battlecry: For the rest of the game, your Treants have +1/+1.
Druid Legendary Minion 7 5 10
Greedy Sprite
Deathrattle: Gain an empty Mana Crystal.
Druid Rare Minion 3 3 1
Green-Thumb Gardener
Battlecry: Refresh empty Mana Crystals equal to the Cost of the most expensive spell in your hand.
Druid Rare Minion 6 5 5
Greybough
Taunt Deathrattle: Give a random friendly minion "Deathrattle: Summon Greybough."
Druid Legendary Minion 5 4 6
Grizzled Guardian
Taunt Deathrattle: Recruit 2 minions that cost (4) or less.
Druid Rare Minion 8 3 5
Groovy Cat
Battlecry and Deathrattle: Your Hero Power gives your hero 1 more Attack this game.
Druid Rare Minion 2 2 1
Groundskeeper
Taunt Battlecry: If you're holding a spell that costs (5) or more, restore 5 Health.
Druid, Shaman Rare Minion 4 4 5
Grove Shaper
After you cast a Nature spell, summon a 2/2 Treant with "Deathrattle: Get a copy of that spell."
Druid Epic Minion 5 3 6
Grove Tender
Choose One - Give each player a Mana Crystal; or Each player draws a card.
Druid Rare Minion 3 2 4
Guardian Animals
Summon two Beasts that cost (5) or less from your deck. Give them Rush.
Druid, Hunter Epic Spell 7
Guess the Weight
Draw a card. Guess if your next card costs more or less to draw it.
Druid Epic Spell 2
Guff Runetotem
After you cast a Nature spell, give another friendly minion +2/+2.
Druid Legendary Minion 3 2 4
Guidance
Look at two spells. Add one to your hand or Overload: (1) to get both.
Druid, Shaman Rare Spell 1
Hadronox
Deathrattle: Summon your Taunt minions that died this game.
Druid Legendary Minion 9 3 7
Hamuul Runetotem
Start of Game: If each spell in your deck is Nature, Imbue your Hero Power. Repeat this every 2 spells you cast.
Druid Legendary Minion 5 5 6
Handle with Bear
Get two 3/3 Bears with Taunt. Each turn they are in your hand, they gain +1/+1.
Druid, Warrior Rare Spell 2
Harmonic Mood
Give your hero +2 Attack this turn. Gain 4 Armor. (Swaps each turn.)
Druid Common Spell 2
Hatchery Helper
Battlecry: Give your other minions with 2 or less Attack +1/+2 and Taunt.
Druid Rare Minion 3 2 3
Healing Touch
Restore 8 Health.
Druid Free Spell 3
Heart of the Wild
Give a minion +2/+2, then give your Beasts +1/+1.
Druid Common Spell 3
Hedge Maze
Trigger a friendly minion's Deathrattle.
Druid Rare Location 3
Hedra the Heretic
Battlecry: For each spell you've cast while holding this, summon a minion of that spell's Cost.
Druid Legendary Minion 7 4 5
Herald of Nature
Battlecry: If you've cast a Nature spell while holding this, give other minions +1/+1.
Druid Common Minion 3 3 3
Hidden Oasis
Choose One - Summon a 6/6 Ancient with Taunt; or Restore 12 Health.
Druid Rare Spell 6
Highborne Mentor
Battlecry: Get a 2/2 Pupil. Discover a spell that costs (7) or more from the past to teach it.
Druid Epic Minion 8 6 6
Hiking Trail
Discover Taunt minion. After you gain Armor, reopen this.
Druid, Warrior Rare Location 3
Horn of Plenty
Discover a Nature spell. It costs (2) less.
Druid Common Spell 2
Huddle Up
Fill you board with random Naga.
Druid, Mage Common Spell 7
Hybridization
Draw a 1, 2, 3, and 4-Cost minion. Kindred: They cost (1) less.
Druid Rare Spell 5
Hydration Station
Resurrect three of your different highest Cost Taunt minions.
Druid, Warrior Rare Spell 10
Immortal
Taunt, Divine Shield Battlecry: Spend 4 Mana to double this minion's stats.
Druid Rare Minion 7 5 8
Imprisoned Satyr
Dormant for 2 turns. When this awakens, reduce the Cost of a random minion in your hand by (5).
Druid Common Minion 3 3 3