Druid Card List
| Name | Class | Rarity | Type | ||||
|---|---|---|---|---|---|---|---|
|
Forest Seedlings Summon two 1/1 Saplings. (Blossoms in 2 turns.) |
Druid | Common | Spell | 1 | |||
|
Forest Warden Omu Spellburst: Refresh your Mana Crystals. |
Druid | Legendary | Minion | 6 | 5 | 4 | |
|
Forest's Gift Give a friendly minion +1/+1 for each minion you control. |
Druid | Common | Spell | 2 | |||
|
Free Spirit Battlecry and Deatharttle: Your Hero Power gains 1 more Armor this game. |
Druid | Epic | Minion | 1 | 1 | 2 | |
|
Freya, Keeper of Nature Choose One - Duplicate your hand; or Summon copies of all other friendly minions. |
Druid | Legendary | Minion | 8 | 4 | 6 | |
|
Frost Lotus Seedling Draw 1 card. Gain 5 Armor. (Blossoms in 3 turns.) |
Druid | Rare | Spell | 3 | |||
|
Frostsaber Matriarch Taunt. Costs (1) less for each Beast you've summoned this game. |
Druid | Epic | Minion | 7 | 4 | 5 | |
|
Frostwolf Kennels At the end of your turn, summon a 2/2 Wolf with Stealth. Lasts 3 turns |
Druid | Rare | Spell | 3 | |||
|
Fungal Fortunes Draw 3 cards. Discard any minions drawn. |
Druid | Rare | Spell | 3 | |||
|
Funnel Cake Restore 3 Health to a minion and its neighbors. For each one Overhealed, refresh a Mana Crystal. |
Druid, Priest | Rare | Spell | 2 | |||
|
Fye, the Setting Sun Rush, Lifesteal, Taunt Costs (1) less for each Dragon you've summoned this game. |
Druid | Legendary | Minion | 9 | 4 | 12 | |
|
Garden Gnome Battlecry: If you're holding a spell that costs (5) or more, summon two 2/2 Treants. |
Druid | Rare | Minion | 4 | 2 | 3 | |
|
Germination Summon a copy of a friendly minion. Give the copy Taunt. |
Druid | Rare | Spell | 4 | |||
|
Giant Anaconda Taunt Deathrattle: Summon a minion from your hand with 5 or more Attack. |
Druid | Epic | Minion | 7 | 5 | 3 | |
|
Gibberling Spellburst: Summon a Gibberling. |
Druid | Common | Minion | 2 | 1 | 1 | |
|
Gift of the Wild Give your minions +2/+2 and Taunt. |
Druid | Common | Spell | 8 | |||
|
Gloom Stag Taunt Battlecry: If your deck has only odd-Cost cards, gain +2/+2. |
Druid | Epic | Minion | 5 | 2 | 6 | |
|
Gloomstone Guardian Taunt, Choose One - Discard 2 cards; or Destroy one of your Mana Crystals. Forge: Do NEITHER. |
Druid, Warlock | Rare | Minion | 4 | 6 | 8 | |
|
Gloop Sprayer Battlecry: Summon a copy of each adjacent minion. |
Druid | Common | Minion | 7 | 4 | 4 | |
|
Glowfly Swarm Summon a 2/2 Glowfly for each spell in your hand. |
Druid | Epic | Spell | 5 | |||
|
Gnash Give your hero +3 Attack this turn. Gain 3 Armor. |
Druid | Common | Spell | 3 | |||
|
Go with the Flow Choose a minion. If it's an enemy, Freeze it. If it's friendly, give it Spell Damage +1. |
Druid, Mage | Epic | Spell | 1 | |||
|
Gonk, the Raptor After your hero attacks and kills a minion, it may attack again. |
Druid | Legendary | Minion | 7 | 4 | 9 | |
|
Goru the Mightree Taunt Battlecry: For the rest of the game, your Treants have +1/+1. |
Druid | Legendary | Minion | 7 | 5 | 10 | |
|
Greedy Sprite Deathrattle: Gain an empty Mana Crystal. |
Druid | Rare | Minion | 3 | 3 | 1 | |
|
Green-Thumb Gardener Battlecry: Refresh empty Mana Crystals equal to the Cost of the most expensive spell in your hand. |
Druid | Rare | Minion | 6 | 5 | 5 | |
|
Greybough Taunt Deathrattle: Give a random friendly minion "Deathrattle: Summon Greybough." |
Druid | Legendary | Minion | 5 | 4 | 6 | |
|
Grizzled Guardian Taunt Deathrattle: Recruit 2 minions that cost (4) or less. |
Druid | Rare | Minion | 8 | 3 | 5 | |
|
Groovy Cat Battlecry and Deathrattle: Your Hero Power gives your hero 1 more Attack this game. |
Druid | Rare | Minion | 2 | 2 | 1 | |
|
Groundskeeper Taunt Battlecry: If you're holding a spell that costs (5) or more, restore 5 Health. |
Druid, Shaman | Rare | Minion | 4 | 4 | 5 | |
|
Grove Shaper After you cast a Nature spell, summon a 2/2 Treant with "Deathrattle: Get a copy of that spell." |
Druid | Epic | Minion | 5 | 3 | 6 | |
|
Grove Tender Choose One - Give each player a Mana Crystal; or Each player draws a card. |
Druid | Rare | Minion | 3 | 2 | 4 | |
|
Guardian Animals Summon two Beasts that cost (5) or less from your deck. Give them Rush. |
Druid, Hunter | Epic | Spell | 7 | |||
|
Guess the Weight Draw a card. Guess if your next card costs more or less to draw it. |
Druid | Epic | Spell | 2 | |||
|
Guff Runetotem After you cast a Nature spell, give another friendly minion +2/+2. |
Druid | Legendary | Minion | 3 | 2 | 4 | |
|
Guidance Look at two spells. Add one to your hand or Overload: (1) to get both. |
Druid, Shaman | Rare | Spell | 1 | |||
|
Hadronox Deathrattle: Summon your Taunt minions that died this game. |
Druid | Legendary | Minion | 9 | 3 | 7 | |
|
Hamuul Runetotem Start of Game: If each spell in your deck is Nature, Imbue your Hero Power. Repeat this every 2 spells you cast. |
Druid | Legendary | Minion | 5 | 5 | 6 | |
|
Handle with Bear Get two 3/3 Bears with Taunt. Each turn they are in your hand, they gain +1/+1. |
Druid, Warrior | Rare | Spell | 2 | |||
|
Harmonic Mood Give your hero +2 Attack this turn. Gain 4 Armor. (Swaps each turn.) |
Druid | Common | Spell | 2 | |||
|
Hatchery Helper Battlecry: Give your other minions with 2 or less Attack +1/+2 and Taunt. |
Druid | Rare | Minion | 3 | 2 | 3 | |
|
Healing Touch Restore 8 Health. |
Druid | Free | Spell | 3 | |||
|
Heart of the Wild Give a minion +2/+2, then give your Beasts +1/+1. |
Druid | Common | Spell | 3 | |||
|
Hedge Maze Trigger a friendly minion's Deathrattle. |
Druid | Rare | Location | 3 | |||
|
Hedra the Heretic Battlecry: For each spell you've cast while holding this, summon a minion of that spell's Cost. |
Druid | Legendary | Minion | 7 | 4 | 5 | |
|
Herald of Nature Battlecry: If you've cast a Nature spell while holding this, give other minions +1/+1. |
Druid | Common | Minion | 3 | 3 | 3 | |
|
Hidden Oasis Choose One - Summon a 6/6 Ancient with Taunt; or Restore 12 Health. |
Druid | Rare | Spell | 6 | |||
|
Highborne Mentor Battlecry: Get a 2/2 Pupil. Discover a spell that costs (7) or more from the past to teach it. |
Druid | Epic | Minion | 7 | 6 | 6 |