Time to take another look at what happened last week in Hearthstone.
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Community Hearthstone Decks
If you haven’t already you can Register and create new decks with our Hearthstone Deck Builder.
These decks are chosen based on originality, popularity, and guide construction. Utilization of all aspects of the deck builder, e.g., Featured Image, Deck Description, and Mulligans makes you far more likely to be chosen.
Congratulations to Mitsuhide on finishing in 1st place at SeatStory Cup VII! Take a look at his winning deck lists below.
You may have noticed I added a Top Legend Decks of the Week post yesterday. This post is a bit different because it will contain some Legend decks, but also decks that are more unique and fun!
If you’re looking for a full list of the best decks for the ladder check out these posts:
Standout Decks of the Week
Tempo is one of the (if not the) most important aspects in Hearthstone. Not only do many decks feed off of it, but there are quite a few archetypes built entirely around it. Tempo is a key part to pulling ahead of your opponent, getting efficient trades, and controlling the board. As a result, you are going to need to know how to properly utilize it if you want to play any aggro or midrange (and even some control) lists in this game.
Check out our full Hearthstone Beginner’s Guide to learn more!
Before we begin, it is important to define exactly what tempo is. The most basic definition is using pressure to control the game. For example, let’s say you play a turn one Mana Wyrm and your opponent counters with their turn two Crackling Razormaw. If you decide to trade your wyrm into the 3/2 and then ping it down with your hero power you are no longer in control of the tempo. Why? Because your opponent now has priority (also known as control) of the board. That means they can play what they want without having to react to you.
However, if you use a turn two Frostbolt to kill the razormaw, they then have to play into your 2/3 that’s left on the board. This might force them to them kill it with a turn three Eaglehorn Bow or Kill Command, which then gives you an empty board to play whatever you want. If you play another minion, your opponent then has to react to that, and the cycle continues.
The above example is one of the most basic forms of tempo. You play something, your opponent has to react, you play something else, they have to react, etc. However, it is not the only form of tempo. In fact, there are numerous types of tempo in Hearthstone, and understanding each of them is going to be a key part of winning games with any deck. In this guide we are going to look at those different forms and see how they all relate to both each other as well as the game as a whole.
Tempo in Hearthstone
Almost all the tempo in Hearthstone comes from minions. That is because minion pressure is the best way to force your opponent to make bad decisions or take poor lines of play. Think of tempo as pressure, where you use your board to threaten to kill your opponent. You have minions that do damage, and they need to react to those minions or they will lose.