Tavern Brawl - Top 2 - Deck Ideas!

By Stonekeep -

Tavern Brawl

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This week's Tavern Brawl is "Top 2"!

Discuss this Tavern Brawl on our Discord!

Official Description for Top 2

The Innkeeper is wondering which two cards work best together. Show him - choose 2 cards and we'll fill your deck with them!

Top 2 Chalkboard

tb-top-2

General Information

  • You get one card pack from the latest expansion for winning your first game this week.
  • It's the sixth time we see this Brawl (including Standard version). Last time we've seen it on April 24, 2024 (May 16, 2018 for Standard).
  • It's a PvP Brawl.
  • The Brawl's format is Wild.
  • It's a Constructed Brawl. You pick a class and build your own (albeit small) deck.
  • This Brawl has inspired the (ultimately more common) Top 3 and Battle of the Bans Brawls.
  • Gameplay itself has no extra rules - the only rule comes from deck building. You pick only two cards and you get 15 copies of each one of them in your deck. Which means that you can build the ultimate synergistic decks very easily.

Top 2 Decks & Card Chocies

Here are some of the ideas for "decks" you can build. Please share yours in the comment!

Update: Patches the Pirate and Hamuul Runetotem got banned from the Brawl.

175 Comments

  1. Marcelo

    Embrance darkness and flash heal

  2. DonMega

    Warrior - Blood to Ichor + Frothing Berserker

  3. my6AM3RTA6

    Nice on the Warlock deck. I've been running Tenticles and power.

  4. DonMega

    Mage - Arcane Missiles + Mana Wyrm

  5. legendary

    Shaman: Mana Tide Totem + Thing from Below

  6. Leciel

    annoy-O-tron + goblin blast mage

  7. Simon Caskey

    if you don't actually care about winning, Thaurissan + Lock n' Load was fun.

  8. Santiago

    Ice block + Fireball = Never die

    1. sloan

      I knew somebody else must have thought of this. It was the first pair I thought of and I'm at 14-0 lol

    2. dimoc

      i've just rekt this deck with velen + mind blast. casual heal for 128 each turn )

  9. Patrick Chung

    shieldbearer + Bolster

  10. Andus

    Druid - naturalize + cold light oracle... Only lost to Warlock - Possesed Villager + PO so far out of 10 games

    1. Evident

      Yep, this combo is crazy.

      1. Mystik

        This is what I was running, I got murdered by a Mage with magic missile and flamewalker. I think that combo was even better. I also got killed by an innervate Loatheb combo which can'd be defeated with this deck.

    2. c4bl3fl4m3

      Won first try with that deck. They were playing Hunter: Animal Companion & Kill Command. It was closer than I would have liked for most of the game, but the fatigue via forced pulls got them in the end. I've never played a fatigue deck before... that was fun!

    3. Naviiso

      this has upper hand against pretty much all decks except the ones that are running 2 minions, notably mechwarper + gorillabot. Lost one game to that and one to block+fireball, the mage game was winnable tho and I might have won it if I played early turns differently. Mage was left at 4hp, but turn 4 I naturalized my own coldlight straight away, missing some face damage from it. Not sure how the mana would have worked out tho, last turn 7 was coldlight + 4x naturalize

  11. ibigd9012

    Living roots and savage roar

  12. ibigd9012

    Shaman - tunnel trog and lighting bolt

  13. ibigd9012

    warrior - warbot and blood to ichor

  14. Charley

    I just lost to a nasty combination, Shaman: Flametongue Totem and Thing From Below

    1. El3ctric

      8 wins in a row with this!

  15. Julion

    Southsea Deckhand + Cold Blood

  16. Jonathan Klein

    so easy:
    Mage: mana wyrm + arcane missles
    shaman: goldshire footman + evolve.

    so a guy using yog sarron with ramp it was insane - after the first he conceded...

  17. karmaprey

    Ice Block + Forgotten Torch was the roughest.

  18. bentable

    hunter - webspinner and scavenging hyena

    1. Robin Lionheart

      I suggest Timber Wolf + Scavenging Hyena instead. When you get a couple on the board buffing each other, their attack power rises quickly.

      1. Sasuke1197

        Against minion decks other than mechwarper/metaltooth leaper unleash the hounds and timber wolf is better

  19. Adman

    Innervate + Coldlight Oracle = instantly flooding board with 2/2.

    4 turn win. Insane.

  20. BlueGideon

    Fandral Staghelm + Raven Idol

  21. Mostafa

    Warlock: Lepper nome and soul fire

  22. Cubx

    Warrior Axe flinger+ inner rage

  23. Bling

    Intervate and Shredder is a nasty combo

  24. Ethan

    Anyone got anything for paladin?

    1. MATA

      Forbidden Heal + Palagnaros

    2. Scott

      Selfless Hero and Loot Hoarder

    3. stickgeneral

      mechwarper+gorillabot

  25. JuicyJ

    Rogue: Preparation + Beneath The Grounds

  26. Brandon

    Shifter Zerus + Frostbolt
    Fiery War Axe + Dread Corsair
    Innervate + Forbidden Ancient
    Renounce Darkness
    Mind Vision

    1. Brandon

      Totemoc Might + Totem Infusion

  27. Zkool47

    Bilefin Tidehunter + Evolve = GG

  28. Japopones

    Quick Shot + Animal Companion, always drawing with quick shots

  29. Eruantien

    Druid
    Innervate & Y'shaarj Rage Unbouned

  30. caenel

    For Druid I am using Innervate + Yshaarj

    Had the turn 1 double 10/10 already. Pretty powerfull and fast.

    1. Evident

      Yeah, someone beat me with this combo!

  31. federico

    astral comunion+ragnaros is good

  32. MaSQue

    Mechwarper, Iron Sensei is an auto conceed if you sit and wait till turn 3 then dump your entire hand, 90% of the time they auto quit on the spot.

  33. Matteo25

    Hunter: Mechwarper + Metaltooth Leaper, turn 2 with coin or turn 3 without coin you drop 3 Mechwarper and as many leapers as you have.

  34. Delta

    Eerie statue + Wailing soul worked pretty nice for me! I chose hunter, but I dont think it matters that much.

  35. Mostlymad

    Hunter: Mechwarper + Metaltooth Leaper

  36. Zuludug

    Warrior - Upgrade + Dread Corsair

  37. Forrestdump

    Warrior!

    Target Dummy
    +
    Bolster

    Check it out its the best one out there!
    Target dummy costs 0 and you can cast it for free. Bolster costs only 2 mana.. Won all so far

    1. Scott

      I beat it twice with mage (missles/mana wyrm).

  38. Heise

    Druid - Innervate and Shade of Naxxramas

  39. Hallazeal Jenkins

    Mage --- Ice block Fireball eZ Win always face

  40. Clockwork

    Even relative to the insanity of this brawl Target Dummy/Bolster feels like cheating.

    1. Evident

      I tried Annoy-o-tron and Bolster, but this is probably better!

    2. Forrestdump

      You should try mage iceblock+fireball deck.. Thats almost a win 100% cause you cant ever kill it.. EVER! (almost)

      1. Mad

        Ice Block + Molten worked better for me!

  41. Ojflex

    murloc tinyfin + murloc warleader
    because murlocs

  42. Razor

    Druid- Ravens Idol and Darnassus Aspirant is pretty fun. Only lost once

  43. Forrestdump

    I have 2 other suggestions besides warrior:

    -Mage: it will counter almost everything. It almost makes you immortal.
    Fireball (deals 6 dmg)
    Ice Block
    Tactic: Just continue casting ice block whenever you can and follow it up with Fire Ball. After that relax and enjoy your win against most of the known decks.

    -Hunter:
    Use Webspinner together with Scavenging Hyena.. When the first one dies the other one gets buffed. Even if the first 1 dies you still get a random beast into your hand. It will counter lots of the current brawl-decks

  44. Sco0oby

    Priest

    Mind Blast and Shadowbomber

  45. wjelk

    Warrior Upgrade + Heroic Strike

    Paladin Argent Squire + Blood Knight

  46. RacerX

    if you ever feel like you are running into too many mage fireball/ice block decks, try making fatigue of some kind.
    Innervate/Coldlight is very fast
    Shadowstep/Coldlight is good against minionless decks, as you don't get capped at 7 oracles.

  47. Coolslide23

    Try Druid: Innervate + Loatheb

  48. Joe budd

    Warlock renounce the darkness with whatever. Your deck ends up having more versatility than theirs

  49. alsozatch

    Darkshire Librarian + Fist of Jaraxxus!!

  50. tony

    Try with stonetusk and blessing of might!

  51. Epinephrine

    Priest: Flash Heal and Embrace the Shadow. Mulligan for Flash Heals, kill him with a couple of rounds of 15-20 damage

  52. Pornosito

    Wild Pyromancer and powerd word: shield

    1. Necronlord111

      thumbs up

  53. Scentaur

    Needed Pally quest so used this:

    Tinyfin + Hungry Crab

    Destroy your Tinyfin to buff crabs.

  54. BrokenBlake

    Tinyfin + Everyfin

  55. Arrr

    Loot Hoarder + Abusive Sergeant
    8 - 0 fast and easy

  56. esmonan

    I got beaten by nasty combo of Priest´s Mechwarper and Shadowboxer
    Turn 3 (or 2 with coin): 2 mechwarpers + 4 shadoboxers = rumble in the jungle :)

  57. Nightwing

    Mana Wyrm + Forbidden Flame

  58. Nightwing

    Soulfire + Fist of Jaraxxus

  59. Nightwing

    Flash Heal + Mind Blast

  60. Wolter

    Haven't lost a game with Ice Block + Fireball yet

  61. Skods

    Scarlet Purifier + Nerubian Egg

  62. benmeister

    Bilefin Tidehunter + Evolve

  63. CD001

    I did it with Mana Wyrm + Unstable Portal; best moment was getting Bolf Ramshield from a portal against a Priest using Mind Blast + Holy Smite :)

  64. Phil

    Innervate+Coldight
    10-0 Really Fast
    Really OP. Try to get at least 2 innervate and one Coldight w/o coin or 2 Coldight 2 innervate with coin. Try to get at least 5-6 on to the board turn 1.
    Most will concede at that point, but if they don't. Do it again turn 2

  65. bwachter70

    Shaman- Flametongue Totem and Primal Fusion has been fun.

    Can you change classes during the brawl? I was wanting to try some different things out.

    1. Evident

      Yes, you just delete your current deck.

  66. tortuga

    Shaman

    Tunnel Trog + Ancestral knowledge

    Hand always full, lots of big minions

    1. Lieu7enan7_Dan

      I haven't lost with Tunnel Trogg + Lightning Storm (helps clear out the mech decks).

  67. CHUFIS

    Magma Giant + Ice block.
    You cannot beat this shit no mather what.

    1. Dallas

      Mill beats this without even trying

    2. smoofis

      frost nova mana addict
      can kill giants, or just freeze them until they go away
      leave opponent at 20 health until they burn their own ice blocks, they wont be able to burn themselves down before they run out of ice block, the second ice block isnt played, otk them with 4 to 5 mana wraiths and a few frost novas. won against immortal giant deck 100% of the time. also beats mechunter by frost nova and face damage. loses to board clear like equality pyro paladin.
      remember only one ice block can be played. a mill deck would shit on moltenblock

  68. Tim

    Warlock--mech warper and fel cannon. Fill the board at turn 3.

    1. Falkenar

      i have to try that! fel reaver ?

  69. Sheeeeeit

    Stonetusk Boar+Evolve OP AF

  70. Marquino

    Paladin: secret keeper and competitive spirit

  71. Blackhawk23x

    Innervate + Loatheb counters any of the decks using spells.

  72. blackhawk23x

    Young Pyromancer and Equality counters any creature decks and can beat down with the 3/2's Auto lose to ice block fireball or mill though xD

  73. iBlackHammer

    I went with Mage using Mana Wyrm + Frost bolt. Insane synergie and frostbolt is a great removal/freeze

    "Burn them down priest: Mind Blast, Leper Gnome" had no Chance

  74. Tuukka

    Mana wyrm and frostbolt seems to be working for me 10-0 now.

  75. Ken Blaze

    This isn't a good combo but it's fun to shut down battle cries with nerubian weblord plus mana wraith

  76. HellBoy

    Inervate with Deathwing, Dragonlord :>

  77. Martialblack

    Priest: Light of the Naruu and Power Word Glory

  78. Spectre

    Mech hunter seem so strong turn 3 4 mininons have +6 atack then opponent concede :D

  79. Dan

    warror bolster + target dummy works the best

  80. Haaken40

    Innervate + Yogg-saron is a lot of fun, even though I've lost a few games through playing Yogg.

  81. Buton

    Holy Smite and Mind Blast

  82. Inglord

    Ice Block Molten is super broken.... I have not lost yet

    1. Mag

      LOL Yep!

  83. Lulz

    Innervate Yogg is fun.
    Turn 1 yogg with coin and 4 Innervates ;)

    1. Falkenar

      played that a lot, is funny, not reliable but i won against an ice block every turn deck whit eye for an eye :D.

  84. Morgan Chisholm

    Ive done very well with Druid using Enervate and Raven Idol. Not only is it effective. It makes it fun...kinda

  85. Corqo

    Druid
    Innervate + Deathwing 2.0
    Innervate + Yogg (shits n' giggles)

    Paladin
    A Light in the Darkness + Aldor Peacekeeper
    Muster for Battle + Quatermaster
    Vilefin Inquisitor + Murloc Warleader
    Vilefin Inquisitor/Tinyfin + Old Murk-Eye

    Shaman
    Unbound Elemental + Lightning Bolt
    Totem Golem + Master of Evolution
    Dust Devil + Ancestral Spirit

    Mage
    Ice block + Fireball
    Cult Sorcerer + Arcane Blast

    Hunter
    Brave Archer + On the Hunt/Annoy-o-Tron

    Priest
    Power word: Glory + Mindblast

    Rogue
    Eviscerate + Deadly Poison

    Warloc
    Possessed Villager + Darkshire Councilman
    Curse of Rafaam + Doomsayer/Darkbomb
    Hobgoblin + Possessed Villager

    Any
    Disciple of C'Tun +Twin Emperor Vek'lor
    Bluegill Warrior + Murloc Warleader
    Echoing Ooze + Seal of Champions
    Mechwarper + Demolisher
    Alarm-o-Bot + Endless Possibilities

    I tried to include mostly decks that i hadn't heard yet and i think these few are very fun and interesting to play but can still win you the game most of the time. will probably have more later :p

    1. stickgeneral

      the most sng deck ever is shadowstep+novice engineer
      just try it.

    2. stickgeneral

      also innervate+auctioneer.

  86. Paloflimdul

    I had some success with Mistress of Pain and Power Overwhelming.

  87. Dreeze

    Shaman: Farsight and questing adventurer was a lot of fun.. Basically you need 3 mana to start and then you draw free cards

    Rogue: Sap & lorewalker cho
    Give them their minions back/fill their hands with sap :) + if they have spells use them against them (though they can use your sap against u too)
    This isn't that good, but's it's a lot of fun and confusing for your opponent :)

  88. Sonicdmunkey

    Nobody else has my deck! OK ready for this? Go mage ice block molten giant ! Wait till you have 5-7 giants then bam! Throw them all down at no cost!

  89. caniac11

    Evident, I had tremendous success using Druid with cards Innervate and Dr. Boom. The Good Dr. Returns....

    1. Evident

      Yeah, someone beat me with this combo. It's pretty solid.

    2. virtualpride

      Wanted to snag top post cause this is just silly and I couldnt find anyone thats done it yet.

      ANY class - Mechwarper + Enhance-o-Mechano

      pretty funny stuff. I made an account just to share this.

  90. Falkenar

    I played innervate whit any big minion i had, the best for resuts is dottor boom, the funniest yogg saron!!
    Anyway this was the first remarcable brawl in a long time!!

  91. sezarakoss

    knife juggler + stand against darkness i think it's a good one

  92. bobi

    Any class: Grimscale Oracle + Murloc Tidecaller.
    Quite consistent to win on round 3.

    1. Durgulach

      I was doing similar with tidecaller + murloc warleader

  93. Stride

    Priest:

    Power Word: Glory
    +
    Holy fire.

    This stops almost all minionsdecks and survives Mill/ice Block!

  94. legendary

    Started using Faerie Dragon + Elemental Destruction
    Does incredibly well against druid mill and mechwarper combos, which is most of what I play against
    Gives you a fair chance to win against most other decks in this meta...which is crazy to say for a tavern brawl
    Definitely one of the most fun in a long time

  95. chocubu

    Found a way to beat Ice Block + Fireball/Molten Giant... And any other non-OTK combos (seen none so far)! Even Yoggs and 10-mana minion decks!

    **FORBIDDEN HEALING + EQUALITY**

    Start by spamming Silver Hand Recruits and go for face. Just burn equality for Fireball mages (or other non-minion combos) as you won't need those. Keep healing when necessary (don't go lower than 14 health), and win by fatigue (ice block does not work for those who don't know, because secrets don't activate on your own turn). For giants or other big minions, use Equality and let them fill their boards with 1-attack minions (so you'll get 7 damage max from minions per turn). Thereafter, keep drawing until they're fatigued. You'll be able to easily heal 20 health/round with Forbidden Healing :D

    Works like magic, but can be tedious and boring. Just pray that your opponent realizes early enough that they'll lose and concede. Easily >90% win-rate otherwise! =)

  96. Paloflimdul

    Innervate with Gorillabot A-3 or Elise Starseeker consistently beat mill decks but performed horribly vs Warrior Taunt decks.

    Fiery Bat and Webspinner did well but couldn't get over the hump vs the Mage Iceblock deck.

  97. Root

    Don't know why nobody has mentioned this yet. Holy Wrath + Molten Giant, you only need to get lucky once. Even if your health is low it counts as 25 damage before the Molten Giant's mana is changed.

  98. iVanishFTW

    Mechwarper + Evolve

  99. Chi.Spurger

    Warlock
    Soularium + Fist of Jaraxus

  100. FooBars

    Used Pogo Hopper and SI:7 Extortion for 1 mana draw and removal in one card
    Easy win :)

  101. JoyDivision

    Embiggen + Patches is the epitome of degeneracy. o.0

  102. Fistouille

    Poggo + shadowstep = easy win

  103. Retnavysailor

    After trying different combos with the Demon Hunter, this one gave me the biggest win record of 31-6, which isn't too bad considering no one ever mentioned this combo before. Now, I do know for a fact there are better combo's out there, but you do have to admit this one will surely irritate countless players.

    ### Brawl Deck
    # Class: Demon Hunter
    # Format: Wild
    #
    # 1x (0) Sigil of Silence
    # 1x (2) Micro Machine
    #
    AAEBAea5AwKXEOvvAwAA
    #
    # To use this deck, copy it to your clipboard and create a new deck in Hearthstone

  104. aequalsb

    ### Brawl Deck
    # Class: Priest
    # Format: Wild
    #
    # 1x (1) Shard of the Naaru
    # 1x (2) Encumbered Pack Mule
    #
    AAEBAZ/HAgKI9AOH9wMAAA==
    #
    # To use this deck, copy it to your clipboard and create a new deck in Hearthstone

    Poggo + shadowstep = 100% auto-lose to this deck
    Embiggen + Patches is the epitome of degeneracy. o.0 = easily shutdown by this deck

    1. aequalsb

      7:0 so far... vs 2 Embiggen Druids, 4 Poggo Rogues, 1 Libram Paladin

      1. aequalsb

        12:0 vs Embiggen Druid
        5:0 vs Poggo Rogue
        1:0 vs Libram Paladin
        2:0 vs random Priests

        0:1 vs Solarium Wralock
        0:2 vs Astralor Priest

    2. Josharp

      Very good combination, feels great to watch all those Pogo and Patches decks concede after you play the Shard :)
      I tried replacing Mule with Gear Grubber and it's been working quite well so far, because most turns I was floating mana anyway, and you don't lose its effect if it ends up in your opening hand after the mulligan.

  105. MilesTegF

    Hi, two things: 1. The description part is wrong in the post. it says ''Magical creatures are escaping from Tol Barad! Play a minion and get a random spell of the same cost, but for free!'' when it should say ''The innkeeper is wondering which two cards work best together. Show Him - choose 2 cards and we'll fill your deck with them!´´ . 2. The other thing, is that discard warlock is also great with this. ''The soularium'' + ''Soul Barrage´´.

    1. inhiszton

      You get it totally wrong. Warlock with ”The soularium” + ”Soul Barrage´´ is not just great, it is practically unstoppable :D

      1. aequalsb

        agree

      2. cactusduck21

        soulfire and soul barrage for even more damage.

  106. MJT3ll3r

    You might want an opponent who needs spells but if you want to play dk:
    Irondeep trogg + grave strength works ok

  107. tailsfromvienna

    I like Mechwarper + Mecha-Shark, but you need 5 Sharks at once for 30 damage, and 2-3 Mechwarpers to discount them, so it's a turn 5 combo at best (and you run out of space if you want to do it below 8 mana, because you need 3 Mechwarper and 5 Sharks)
    still managed to beat some decks, but helpless against pogo and patches

    Soulfire + Hand of Guldan looked impressive

    Murloc Holmes + Innervate was surprising ... Murloc solves the case every time on turn one!

    Flurgl + Toxfin keeps pogo and patches in check nicely (obviousy)

    Cutting Class does not really cut the class - you have to attack turns 4 and 5 with 15 attack (without the coin), or you coin out the dagger on T1, follow up with Poison-Poison-draw on T2, allowing you to attack for 11 on T3, and live the dream of attacking for 19 on T4 for the win - provided you have not been killed by that time (usually you die on their turn 4), there is no taunt in the way and you drew the right mix of draw and poison in the early turns

    Piranha Swarmer also looked like a nice card to have multiples of

    Aldor Attendant + Libram of Wisdom is worth a try, but rather mediocre in its results

    Ice Block + Frost Lance is powerful but super slow. make sure you mulligan away as many ice blocks as possible, you will start ot curse them later as they clog up your hand. Once you have 10 cards in your hand you fire your first salvo of Frost Lances, usually cutting your opponent's life total in half. From then on your turns consist mostly of Ice Block-ping-go and you pray for enough Frost Lances to end the game quickly. If you are up against Warrior, you are out of luck, because the theoretical maximum of damage in one turn is 36, and once he is at 37 you cannot kill him any more, because you only draw one card per turn. Smart opponents also refuse to trigger your Ice Blocks and your hand becomes even more clogged.

  108. quakins

    Horn of winter + frozen over has been shockingly effective for me. You basically beat anything that draws cards; even pounce + spread the word if you go first. Also, you deterministically win on turn 5 (going first at least) if they don't do anything (which is shockingly common because flik skyshiv + counterfeit coin is a thing people are doing). You can potentially fizzle but the odds are very low as long as you remember to mulligan. At least I haven't fizzled in 10 or so games of playing the deck.

    1. tailsfromvienna

      i am deeply impressed how far out of the box hearthstone can be taken.
      the only twist about the deck is that you need 2 real mana crystals (not just 1 crystal and the coin), so going second maybe means that you die to T1 Embiggen-Embiggen-Patches from your opponent. ... but on the other hand that is true for almost every deck

      1. quakins

        yeah it is a shame. I was so embarrassed my first time playing the deck when I tried to coin out a frozen over to combo off and kill a pounce druid that wasnt able to kill me turn 1... whoops. But honestly it's probably the best deck in the format (and embiggen is up there as well) so I'm not super upset that the matchup is *only* 50/50. Other than that it has a tough time beating decks that play to the board (but don't draw a ton) actually because you won't have as much health to work with when you do go off. Like the deck you suggested in your other recent comment would probably also be a good matchup just as a virtue of dealing like 10+ damage to me before I can try to win. Still, a fun thing to do that's not one of the handful of decks everyone is playing just to get their one win in lol. Cheers

  109. tailsfromvienna

    Shard of the Naaru counters many decks like Pogo and Patches.
    Astral Automaton is a good fit for the second slot, as it snowballs nicely.

    and as Quakins already mentioned below: flik skyshiv + counterfeit coin is a thing people are doing

    1. Covalerahien

      I'd go so far as to suggest Shard is your MVP here.
      It shuts down all swarm decks, and is card draw when you're the swarm player.

    2. Covalerahien

      Watch out for Soularium + Soul Barrage

  110. Covalerahien

    My opponent (Mage) managed to get Thunderbringer down on turn 1.
    I only saw it and the coin played. What did I miss?

    1. tailsfromvienna

      you missed multiple elemental invocations being played, each discounting thunderbringer by 2.

      actually a good strategy, because the thunderbringers have taunt and spawn more thunderbringers when they die

  111. Covalerahien

    I thought Hamuul was the most broken card ever made last week in Yellow-Brick Brawl.
    Pair him with any Nature card here.
    It doesn't matter which, because that first hero power tap is for a 15/15!

    1. Covalerahien

      My previous favorite was Soularium & Soul Barrage.
      This is great against swarm decks.
      Not so much against my opponent playing Hamuul & Innervate, which was what I played earlier.

      1. Covalerahien

        Also, a weird way to find out Soularium is currently a Core card.

  112. Aderikk

    Hamuul banned.

    1. Covalerahien

      I was saddened to see this just now, but it was fun while it lasted.

  113. RKD14

    Warlock- The Soularium/Soul Barrage destroyed my Rogue- Pogo/Shadowstep deck.

    1. BIackBear

      Replace shadow step with evasion?

      1. Covalerahien

        This.

        1. Covalerahien

          ...is not the card I was thinking of.

          No. I get the reasoning. But it's too slow. The idea with any Pogo deck is to spam Pogo.

          1. BIackBear

            Evasion each turn shuts down solarium warlocks entire gameplan as you can only take 1 damage at a time, while also spamming larger and larger men it should be very easy to win with against solarium/soul barrage warlock

      2. Covalerahien

        The upgrade for Shadow Step is Breakdance.
        It technically slows your spam down, but the trade-off is that you're replacing each Pogo you bounce with a minion of equal size and Rush.
        So you're gaining board advantage faster.

  114. Feigenbaum

    Warlock = beat most but druid
    Druid = counter warlock but easily countered

    1. Covalerahien

      If by Druid you mean the Hamuul deck, and by Warlock you're referring to mentioned below, this was correct as of yesterday.
      But, good news! Hamuul got emergency banned today. So, spam those Soul Barrages!

      1. Feigenbaum

        I meant Pounce Druid. Mega strong. Kill on turn 1 or 2.

        1. tailsfromvienna

          pounce druid has two weaknesses.
          the first is that you never have the time to win T1, because time always runs out.
          the second allows me to win every time agianst pounce druid if i am warrior, priest or druid

          1. Feigenbaum

            iirc, in 1 of my ~10 matches, someone pulled off a turn 1 kill.

  115. JoyDivision

    It looses to Warlock but Priest

    Astral Automaton
    Animate Dead

    is pretty good.

    1. tailsfromvienna

      also works well with embalming ritual and raise dead

  116. Covalerahien

    I get Hamuul, but why did Patches get banned?

    The Ship's Cannon and Southsea Captain combos wait for turn 3 before doing anything, by which time the match is over.

    1. tailsfromvienna

      the real patches deck was druid - embiggen + patches.
      that was really broken

      but while i get the patches ban, i do not get that soularium and pogo hopper (and automaton to a lesser extent) can roam around unharmed.
      if you want to try a strategy that is slightly off, then you have to auto-concede whenever the first card your opponent plays is a soularium or a pogo (or an automaton), which at times seemed to be 90 % of all games

  117. tailsfromvienna

    thanks for the update!

    coldlight oracle should be replaced by prize vendor in the naturalize deck, now that it has been buffed.
    prize vendor is cheaper, bigger, and gives the same amount of cards to both players.

    it is hard to find a deck for hunter in this format, but metaltooth leaper is even outmatched by the neutral security automaton, now that mechwarper is nerfed and galvanizer has to take its spot.
    --> the best galvanizer deck in this format is currently mecha-shark imho, but that is only available to mage.
    --> the best hunter deck is probably stonetusk boar + birdwatching

    in other news:
    given how popular it is, astral automaton (+animate dead / embalming ritual / raise dead) should definitely be on the list of example decks, which lacks a priest deck anyway.

    given how popular it is, aegis of light + dragonscale armament should definitely be on the list of example decks, which lacks a paladin deck anyway.

    warrior - anima extractor + risky skipper has game against anything outside of soularium / pogo hopper / automaton and is a blast to play - should definitely be on the list of example decks, which lacks a priest deck anyway.

    mage – elemental evocation + thunderbringer
    multiple elemental invocations being played, each discounting thunderbringer by 2. actually a good strategy, because the thunderbringers have taunt and spawn more thunderbringers when they die
    theoretically possible T1 on the draw (coin + 3 invocations + thunderbringer) - should definitely be on the list of example decks, which lacks a mage deck anyway.

    rogue - tendrils of chaos + shadowstep looked like fun

    as stated in the forum, "counterfeit coin + flik skyshiv is a thing that people do" (but not very often)

    honestly i cannot believe they did not ban soularium.
    if you combo it with soul barrage you win most games on T2, and on T3 your win is almost inevitable, there is no real way to stop it. I have tried irondeep trogg, eternium rover, armorsmith and oh my yogg with no success, and those cards fail miserably against every minion-based deck.
    with fist of jaraxxus instead of soul barrage it is less severe because you can deflect much the damage to small minions and win with some luck, but it still makes for very un-interactive games.
    the perfect foil against soularium is death knight - horn of winter + frozen over, but all the other decks that are currently played do not draw extra cards and therefore win against that strategy

    1. tailsfromvienna

      p.s.: wildfire replaced ice lance in the ice block deck

  118. tailsfromvienna

    maybe he has superior equipment so his animations run faster?

    i think that turns with many cards played / many attacks declared should get some extra seconds of time, and turns with no action should lose some seconds to spare waiting time for the opponent, but the game is as it is

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