Hearthstone
Top Decks

  • Articles
    • Cheap Hearthstone Packs w/Amazon Coins
      HSTD Guides Hub
      Hearthstone Beginner's Guide

      HSTD Best-of Lists

      • Best Hearthstone Standard Decks
      • Best Hearthstone Wild Decks
      • Best Duels Starter Decks For All Classes
      • Hearthstone's Best Arena Hero Class Tier List

      Information

      • Whizbang the Wonderful Deck Recipes List
      • Safe to Disenchant Legendaries
      • Legendary Crafting Guide
      • Epic Crafting Guide
      • Find My Legendary a Deck
      • Hearthstone Term Glossary
      • Hearthstone Gold Guide

      Media

      • Hearthstone Card Back Gallery
      • Hearthstone Secret Cheat Sheets
      • Hearthstone Wallpapers
  • Cards
    • All Cards Classic Cards Death Knight Cards Demon Hunter Cards Druid Cards Hunter Cards Mage Cards Neutral Cards Paladin Cards Priest Cards Rogue Cards Shaman Cards Warlock Cards Warrior Cards

      Mechanics

      • Adapt
      • Add to Deck
      • Add to Hand
      • Aura
      • Battlecry
      • Bomb
      • Buff C'Thun
      • Buff Hero
      • Buff Minion
      • Buff Weapon
      • Can't Attack
      • Casts When Drawn
      • Change Cost
      • Change Minion Attack
      • Change Minion Health
      • Charge
      • Choose One
      • Choose Twice
      • Cleave
      • Colossal
      • Combo
      • Copy Card
      • Copy Location
      • Copy Minion
      • Copy Spell
      • Corpse
      • Corrupt
      • Counter
      • Damage
      • Damage All
      • Damage All Minions
      • Damage Enemy Minions
      • Damage Hero
      • Damage Minion
      • Dark Gift
      • Deathrattle
      • Destroy Card
      • Destroy Hero
      • Destroy Location
      • Destroy Minion
      • Destroy Secret
      • Destroy Weapon
      • Discard
      • Discover
      • Divine Shield
      • Dormant
      • Draw Cards
      • Dredge
      • Echo
      • Elusive
      • Enrage
      • Equip Weapon
      • Excavate
      • Fabled
      • Finale
      • Forge
      • Freeze
      • Frenzy
      • From Another Class
      • Gain Armor
      • Gain Control
      • Gigantify
      • Give Charge
      • Give Divine Shield
      • Give Lifesteal
      • Give Reborn
      • Give Stealth
      • Give Taunt
      • Handbuff
      • Highlander
      • Holding Dragon
      • Honorable Kill
      • Imbue
      • Immune
      • In Your Hand
      • Infuse
      • Inspire
      • Invoke
      • Jade Golem
      • Joust
      • Kindred
      • Lifesteal
      • Magnetic
      • Mana Crystal
      • Manathirst
      • Miniaturize
      • Open Location
      • Outcast
      • Overheal
      • Overkill
      • Overload
      • Passive
      • Poisonous
      • Quest
      • Questline
      • Quickdraw
      • Ranked Spell
      • Reborn
      • Recruit
      • Restore Health
      • Return to Hand
      • Rewind
      • Rush
      • Scheme
      • Secret
      • Shrine
      • Sidequest
      • Silence
      • Soul Fragment
      • Spell Damage
      • Spellburst
      • Spend All Mana
      • Starship
      • Start of Game
      • Stealth
      • Summon
      • Taunt
      • Temporary
      • Titan
      • Tourist
      • Tradeable
      • Transform
      • Twinspell
      • Unidentified
      • Windfury

      Rarity

      • Common
      • Epic
      • Free
      • Legendary
      • Rare

      Set

      • Adventure Mode
        • Blackrock Mountain
        • Curse of Naxxramas
        • Galakrond's Awakening
        • One Night in Karazhan
        • The League of Explorers
      • Arena Exclusives
      • Basic
      • Demon Hunter Initiate
      • Duels
      • Expansions
        • Across the Timeways
        • Ashes of Outland
        • Audiopocalypse
        • Caverns of Time
        • Core Set 2025
        • Darkmoon Races
        • Day of Rebirth
        • Deadmines
        • Delve into Deepholm
        • Descent of Dragons
        • Dr. Boom's Incredible Inventions
        • Event
        • Fall of Ulduar
        • Festival of Legends
        • Forged in the Barrens
        • Fractured in Alterac Valley
        • Goblins vs. Gnomes
        • Heroes of Starcraft
        • Into the Emerald Dream
        • Journey to Un'Goro
        • Knights of the Frozen Throne
        • Kobolds and Catacombs
        • Madness at the Darkmoon Faire
        • March of the Lich King
        • Mean Streets of Gadgetzan
        • Murder at Castle Nathria
        • Onyxia's Lair
        • Perils in Paradise
        • Rastakhan's Rumble
        • Return to Naxxramas
        • Rise of Shadows
        • Saviors of Uldum
        • Scholomance Academy
        • Showdown in the Badlands
        • The Boomsday Project
        • The Embers of the World Tree
        • The Grand Tournament
        • The Great Dark Beyond
        • The Lost City of Un'Goro
        • The Maw and Disorder
        • The Traveling Travel Agency
        • The Witchwood
        • Throne of Tides
        • TITANS
        • United in Stormwind
        • Voyage to the Sunken City
        • Wailing Caverns
        • Whispers of the Old Gods
        • Whizbang's Workshop
      • Hall of Fame
      • Legacy
      • Missions
      • Path of Arthas
      • Reward
      • Tavern Brawl

      Race

      • Amalgam
      • Beast
      • Demon
      • Draenei
      • Dragon
      • Elemental
      • Mech
      • Murloc
      • Naga
      • Pirate
      • Quilboar
      • Totem
      • Undead
  • Decks
    • Hearthstone Deck Archetypes
      Budget Hearthstone Decks
      Best Standard Meta Decks
      Death Knight Decks Demon Hunter Decks Druid Decks Hunter Decks Mage Decks Paladin Decks Priest Decks Rogue Decks Shaman Decks Warlock Decks Warrior Decks
  • Timeways
    • Across the Timeways Expansion Guide
    • Across the Timeways Card List
    • Across the Timeways Cinematic
    • ATT Signature Cards
    • Card Reveal Schedule
    • 33.6 Patch Notes
  • Battlegrounds
    • Battlegrounds Card List
    • Hearthstone Battlegrounds Guide
    • Battlegrounds Heroes Tier List
    • Battlegrounds Minions Guide
  • Deck Builders
    • Standard/Wild Deck Builder
    • Duels Deck Builder
    • Classic Deck Builder
  • Login

Hearthstone
Top Decks

  • Articles/Guides
    • HSTD Guides Hub
    • Hearthstone Beginner's Guide
    • Hearthstone Budget Decks
    • Hearthstone Legendary Crafting Guide
    • Epic Crafting Guide
    • Hearthstone Gold Guide
    • Hearthstone's Best Hero Class Tier List
    • Hearthstone's Best Arena Hero Class Tier List
  • Cards
    • All Cards
    • Classic Cards
    • Demon Hunter Cards
    • Druid Cards
    • Hunter Cards
    • Mage Cards
    • Neutral Cards
    • Paladin Cards
    • Priest Cards
    • Rogue Cards
    • Shaman Cards
    • Warlock Cards
    • Warrior Cards
  • Decks
    • All Decks
    • Budget Hearthstone Decks
    • Best Hearthstone Standard Decks
    • Best Hearthstone Wild Decks
    • Hearthstone Deck Archetypes
    • Demon Hunter Decks
    • Druid Decks
    • Hunter Decks
    • Mage Decks
    • Paladin Decks
    • Priest Decks
    • Rogue Decks
    • Shaman Decks
    • Warlock Decks
    • Warrior Decks
  • Timeways
    • Across the Timeways Expansion Guide
    • Across the Timeways Card List
    • Across the Timeways Cinematic
    • ATT Signature Cards
    • Card Reveal Schedule
    • 33.6 Patch Notes
  • Battlegrounds
    • Battlegrounds Card List
    • Hearthstone Battlegrounds Guide
    • Battlegrounds Heroes Tier List
    • Battlegrounds Minions Guide
  • Deck Builders
    • Standard/Wild Deck Builder
    • Duels Deck Builder
    • Classic Deck Builder
  • Register
  • Login

Taznak

DecksFavoritesPlayersComments

Taznak's Comments

Arcane Flakmage

2 damage AoE plus a 3/2 body plus a mage Secret for 5 mana and 2 cards? Sounds pretty strong, honestly; I expect a Secret Mage deck would be a tempo deck, and this is great tempo. Will the deck itself be any good, though? A great card will see no play if you can only play it in a terrible deck, which Secret Mage might be. 3/5

Jump to Comment

Cloud Prince

So, remember Sunreaver Warmage? Same statline and mana cost, neutral, easier condition to satisfy, dealt a little less damage… and no one plays it. Maybe this is great, but I wouldn’t be surprised if this ends up gathering dust in everyone’s collections.

Mage secrets are bad cards. Is it worth it to put 6 to 8 bad cards in your deck for this and other Secret synergies? Maybe! This card can be a total MVP for Secret Mage, but if the deck itself is anemic, then Cloud Prince will see no play. 3/5

Jump to Comment

Bloodsworn Mercenary

The Leeroy + Faceless combo has been around basically forever, they’re both Classic cards. The last time I remember it being part of a good metagame deck, Leeroy still cost 4 mana, and Warlock was running Leeroy + Power Overwhelming + Faceless Manipulator for 20 damage… so that’s years ago. Leeroy + Inner Rage + Faceless has also been around forever, and it’s never been good.

I agree that a combo like Leeroy + Inner Rage + Rampage + Bloodsworn Mercenary is worth more damage, or you could even add in a second Inner Rage for 26 total damage, but the thing about combo decks is, things often don’t go according to plan. Being able to think on your feet and adapt your game plan is critical for improving your winrate with a combo deck, and Faceless Manipulator is the kind of card that can allow you to successfully pivot into a different game plan. Its flexibility also makes it okay to have two copies of Faceless in your deck, which has the added advantage of improving the combo’s reliability. Switching it for Bloodsworn Mercenary does improve the power of the actual combo, but it taxes the deck’s flexibility and reliability,

It sounds like a fun combo, but I don’t think you can make a strong, consistent deck around it.

Jump to Comment

Anka, the Buried

You can do it, but do you want to? Abomination and Tunnel Blaster are not good cards, and even if they were, they don’t fit with Rogues’ game plan.

Every Paladin deck can get a board clear by having Equality and Wild Pyromancer in their deck, but aggressive Paladin decks choose not to have that board clear because they’d rather have more cards that advance their aggressive game plan. Early on they shouldn’t need the board clear because they’re playing to win the board, and if a slower enemy deck stabilizes and wrests control of the board away from the Paladin, a board clear won’t help; it’s merely buying time against a Control deck that will beat you in the late game no matter what. You’ll get better results by doubling down on your aggression plan.

So yeah, board clears generally make sense in slower, midrange / control decks, but Rogue has historically been a poor choice of class for those playstyles. While the combo itself may be effective, I don’t think you can make an effective Rogue deck that takes advantage of that combo.

Jump to Comment

EVIL Recruiter

You have to destroy a friendly lackey, so a Wisp won’t do! You need to generate a lackey first, which you can do by playing EVIL Genius or EVIL Cable Rat on turn 2. On turn 3, you can then play the lackey for 1 mana and follow it up with EVIL Recruiter, but only if you have the Coin to give you the 4th mana crystal you need 🙂

Jump to Comment

Anka, the Buried

A good card for a hopeless archetype. This is not even close to enough support for Deathrattle Rogue, and pointless outside of it. 2/5

Jump to Comment

Tip the Scales

Pretty awful for a Murloc aggro deck, the game will be over long before turn 8 most of the time, for better or for worse.

There might be a world where you want this to thin out your deck, but I doubt it. 1/5

Jump to Comment

Fishflinger

Good body, great tribe, battlecry gives you good value and can even make your opponent’s Control deck burn a card. 5/5

Jump to Comment

Bloodsworn Mercenary

Compared to Faceless Manipulator, this costs 2 less mana and has a free 3/3 body but cannot copy enemy minions or undamaged minions. If you want a combo with Leeroy, I think you’re better off running Faceless instead of this, you don’t care about the 3/3 body and you have the upside of being able to copy a giant Magnetic enemy minion from your opponent or the like.

If not for combos, why do you want this? You could use it to copy that 2/2 Militia Commander that’s left over after it smashed into something, or a 1/2 Eternium Rover that managed to bump into something, it’s decent tempo… but Control and Bomb Warrior are not tempo decks, so I don’t think they want this.

Card has potential, but doesn’t fit into any current Warrior deck archetypes. 3/5

Jump to Comment

Riftcleaver

I’m far from certain Warlock will get good healing options. My impression is that Mage, Rogue, Hunter and (maybe) Warlock are just not supposed to have good healing / armor gain cards; they’re supposed to be aggro / midrange classes, so if you want to play a Control deck you should look elsewhere.

Jump to Comment

Hunter's Pack

My estimation is that Rogue, Mage, Hunter and maybe Warlock are not capable of making true Control decks nowadays. If you have little to no access to healing or armor gain and try to win in the late game, aggro decks will run all over you.

These classes can still be good, but their game plans will either revolve around pure aggression (Bomb Hunter), an explosive midgame (Cyclone Mage), or will fall somewhere in between.

Jump to Comment

Hunter's Pack

The secret will always cost 2 mana, and it’s actually good that it’s random since your opponent won’t know what to play around. The beast will either be very cheap (there’s 5 hunter beasts for 1 or 2 mana), or fairly expensive (there’s 6 hunter beasts for 5+ mana, plus however many are released in this set); most of them are good. The weapon is either Headhunter’s Hatchet, Eaglehorn Longbow or Gladiator’s Longbow.

Alll in all, it’s solid stuff, though not every Hunter deck will be happy to take the 3 mana tempo loss from playing this. 4/5

Jump to Comment

EVIL Recruiter

It’s impossible to trigger his battlecry on turn 3 without the coin. Not just that, but it can be very inconsistent; drawing this without lackey generation is awkward, whereas drawing lackey generation without this guy forces you to choose between holding on to the lackeys for who knows how long, or just playing them and risking them dying when you might topdeck this guy next turn.

That said, the payoff for getting EVIL recruiter’s combo off is hard to argue with. 5/5

Jump to Comment

EVIL Recruiter

Turn 1 minion + turn 2 EVIL genius can be replaced by a turn 2 EVIL cable rat, so it’s easier to pull off than you make it sound.

Jump to Comment

Riftcleaver

7/5 body + Obliterate battlecry for 6 mana sounds great. Then again, Obliterate existed in a world where Warlock had access to truckloads of healing in Amethyst Spellstone + Bloodreaver Gul’dan; today’s handlock might not want this because they struggle mightily vs. face damage from aggro decks already, with few options for healing.

Zoo probably doesn’t want it because it’s too slow. Kibler’s Plot Twist Warlock has access to substantial amounts of healing in a control shell, but then still might not want Riftcleaver since it has no synergy with Betrug / Dorian + Plot Twist. Riftcleaver shows potential, but it’s not obvious to me which deck archetype wants this. 3/5

Jump to Comment

Desert Obelisk

Great for memes, poor for competitive play. 1/5

Jump to Comment

Bazaar Mugger

You’re right about the additional difference between this and Hench-Clan Burglar, and that mitigates Bazaar Mugger’s disadvantage somewhat. You’re much more likely to get a useless card if you get a random class spell than if you get a random class minion.

Jump to Comment

Bazaar Mugger

Let’s suppose you rush this into an enemy 2/2 minion. You pay 5 mana, clear an enemy 2/2 minion, and are left with a 3/3 body… very similar to an SI:7 agent (except it can’t hit face). Is getting a random minion from another class worth the 2 extra mana this card costs? No.

Unlike Hench-Clan Burglar, you don’t get to discover which card you get. Not only that, but at 5 mana, this is a very slow way of enabling your Vendettas and Underbelly Fences. 2/5

Jump to Comment

Wild Bloodstinger

Ok, that’s fair; I can see this being good against most of the minions Control and Bomb Warrior run nowadays.

On the other hand, I can think of plenty of examples where this is not great. Pulling a Giant or a Tirion or any very large minion is an obvious example. Pulling a Zilliax is also pretty awkward; you’re giving your opponent free tempo, and are left with a 6/6 minion on your own board, which makes me think… why didn’t you just play a Highmane instead?

For every good matchup like Warrior, there will be a bad matchup like Mech hunter where you end up pulling a Venomizer or Spider Bomb and trading 6 mana and a card in your hand for just a card in your opponents’ hand, a massive tempo loss.

This can be great value-wise, but it’s very suspect in terms of tempo, which is a puzzling combination for a class that lives and dies by tempo.

Jump to Comment

Wild Bloodstinger

Great card, just… why Hunter? This is the sort of card a Control deck would love to have vs. other Control decks and Combo decks… except Hunter Control decks are no good because they’re not even close to having enough defensive tools to deal with aggro decks. And if you’re not running this to disrupt your opponent’s long-term value, it’s like a Boulderfist Ogre with the Beast tag. 2/5

Jump to Comment
  • Page 1 of 23
  • « First
  • «
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • »
  • Last »
Wowhead Fanbyte Everquest
Need Help? Privacy Policy Terms of Service