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Soup And Salad

DecksFavoritesPlayersComments

Soup And Salad's Comments

Rat Trap

Aggro and tempo deck cannot last against the midrange might of a Hunter by hindering themselves to only two cards a turn. You might be able to hold them off well enough early on, but as soon as they get Deathstalker Rexxar out and start drawing two cards per turn, one of which will have a powerful board presence, you will need to play that third card if it will do anything toward getting control of the game back.

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Rat Trap

Not every Spell/Secret Hunter is playing Cloaked Huntress in part because of the Barnes combo. Losing a powerful tempo tool like that will make the deck a little slower, but the hunter secrets tend to be powerful enough on their own.

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Rat Trap

This card would be almost impossible to play around as a Rogue, Tempo Mage, or Zoo Warlock as well as most aggro decks, and hindering yourself to only playing two cards in a turn when you could play a third against a Hunter can easily be suicide.

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Rat Trap

We’ve still only seen half of the cards Druid will be getting, and the Witching Hour is really powerful. Plus, the class still has access to the amazing support it got in Knights of the Frozen Throne and Kobolds and Catacombs.

Priest will be losing half of the cards that are making the class playable at the moment. Lady in White may be a powerful card, but Priest is not a class that will be able to capitalize on the value created by it anywhere near as fast as the classes that typically play Keleseth unless they get some real card draw instead of the semi-random card generation the class favors. Same general idea applies to Chameleos.

Hunter’s card line-up thus far seems to be pulling the class closer to a control deck and away from the traditionally aggressive midrange style the deck has preferred when not simply going face all of the time.

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Rat Trap

Even if they figure out this is the one secret you have the turn after you play it, they’re left with two options.

Either hinder their own turns to prevent them from gaining the big threat a 6/6 body will be while you can play unhindered
OR
Rip the band aid off all at once and deal with it, hoping the value gained off of playing that third card will undo the pressure you just applied on them with the 6/6 body you played pretty much for free.

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Rat Trap

Against a tempo mage, this could trigger as soon as the turn after you play it. A 6/6 that early would probably force them to use a fireball on it.
This is rather bad against control decks early on, and when it does trigger in that match-up it won’t end up doing much, but that can apply to all but the best mage secrets. However, this can apply early enough pressure on Tempo and aggro decks to perhaps be able to snowball the game into a win often enough.

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Wing Blast

This can easily be two mana deal four damage to a minion rather easily and it won’t be game over if you have to play it for the full cost. Really good card. Simple as that.

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Duskfallen Aviana

This can be good if you’re playing against aggro and they’ve pretty much run out of cards or really any deck that have run out of cards in the hand. That is a rather niche application, but I can see it happening if there’s ever a situation where Druid is the most value oriented deck out there.

Even though this will end up not seeing play unless the format shifts in one of the oddest ways imaginable, the game is better for there to be legendary card that are as interesting as this or Temporus. They may not see play, but they might stay in the back of you mind in a similar way the card “One with Nothing” tends to in the minds if Magic the Gathering players.

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Deadly Arsenal

To Matt.

The arena only cards, the Jade cards Shaman have access to, and cards like Ravaging Ghoul warriors will almost always pick.

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Cathedral Gargoyle

There is not the card base that will be needed to get this to become a better minibot within Paladin. Priest won’t even have a good enough card base to play Duskbreaker without hindering their deck with under performing cards. This will be the only Paladin exclusive dragon synergy card they will have with The Witchwood is released, and unless there are a ton of good mid and early game dragons that have as of yet to be revealed within this expansion, this will not see play during The Witchwood format.

If the base is created later on in future expansions, this will be as powerful as it can be, but it won’t be until then.

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Cathedral Gargoyle

Righteous Protector will usually absorb just as many hits as this will. Yes the power of Shielded Minibot was extremely high, but playing about eight or more (The number of dragons Priest decks with the Dragon Package will usually have) cards that are average at best to ensure this card triggers is unlikely to be worth playing just a very strong two drop.

This card is unlikely to see serious play during The Witchwood format since there just isn’t a good Dragon Paladin core at this moment, but there should be some point where it will see play if the class gets access to one or two more good dragon synergy cards per expansion.

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Duskhaven Hunter

You could also play higher cost cards like Bittertide Hydra, Nesting Roc, and Sated Threshadon instead of literally a dozen if not more three cost cards in what amounts to a midrange deck, an archetype that values playing on curve more than anything else.

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Deadly Arsenal

This can be as strong as if not stronger than Dragonfire Potion if you build your deck around it. I’m not saying you’d want to, but this is hardly trash tier since there is an idea behind it that can work like Dragon’s Fury.

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Deadly Arsenal

Control Warrior would if they have no other good options for early game removal, and they definitely will if some of the Rush minions end up going into the deck.

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Deadly Arsenal

They will be losing the cards that made them the best as soon as The Witchwood Drops.

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Deadly Arsenal

Not necessarily. A good control deck can easily live that long, and aggressive decks outside of Paladin at the moment will usually have a hard time recovering from a 5+ damage AOE removal.

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Deadly Arsenal

I’d hardly call it god awful. It is a step down from Brawl, but it can be rather below average unless you only play the high attack weapons Warriors have access to.

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Deadly Arsenal

That didn’t stop Lightbomb and Dragonfire Potion from seeing play in Priest, another control oriented class,

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Deadly Arsenal

http://www.hearthstonetopdecks.com/cards/woodcutters-axe/

It’s the new Warrior weapon revealed right before this card was.

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Cathedral Gargoyle

I’d hardly call Ebon Dracosmith powerful. It hasn’t done anything since it Knights of the Frozen Thrown was released and giving a weapon class a dragon related tool won’t make it more appealing than Twilight Drake. Sure, you can get a two or four mana Truesilver Champion or Val’anyr respectively, but just playing the Truesilver Champion on turn four does allow you to do something right away, where as playing Dracosmith leaves you with an understated four drop that doesn’t do anything to affect the board when you play it.

Also, Paladin’s other two cost minions like Argent Protector, Drygultch Jailer, and Hydrologist tend to be better than Faerie Dragon.

Unless there are some new midgame dragons that are better than Twilight Drake, I doubt a Dragon Paladin let alone an Even Dragon Paladin will be able to take shape. This is a good card and will be a tool in a Dragon Paladin, but it won’t make the deck all by itself like Drakonid Operative pretty much did for Dragon Priest.

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