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GlosuuLang

DecksFavoritesPlayersComments

GlosuuLang's Comments

Arena Fanatic

Looks quite bad. You’ll really need a lot of handbuff synergies to consider this in Constructed, and every class interested in them already has better tools for them…

Jump to Comment

Spirit of the Lynx

Let’s put this in a Beast de… No, wait, this messes up with Master’s Call. Dumpster.

…it does look nice if you can combo it with a wide Unleash the Hounds… but that is the best case scenario that will rarely happen.

Jump to Comment

Headhunter's Hatchet

I’m tired of 2-attack weapons. We don’t want 2-attack weapons. They’re bad in this meta where everything except Keleseth and Flame Imp is 1-health or 3-health. All these 2-attack weapons are going to fail to have an impact once again. Give us more powerful weapons or weapons with interesting effects (like Sword of Justice).

Jump to Comment

Dragonmaw Scorcher

If a deck is REALLY struggling vs Odd Paladin, here’s some tech. Also looks like a Warrior card.

Jump to Comment

Mosh'ogg Enforcer

I don’t know why this gets a bad rating. If Damaged Stegotron and Unpowered Steambot saw play, this is going to see play too. Imagine Oakheart pulling Mogushan Warden, this guy and Witchwood Grizzly. Also having 2x Divine Spirit, 1x Inner Fire or Topsy Turvy and 1x Mass Dispel in hand. You’re probably dead next turn. I hope it’s not too consistent because it would be annoying to lose to that frequently.

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Flash of Light

Holy Light used to be good in Classic, now it’s obviously a bad card. But this is a much better Holy Light. I predict it will see play, although of course it’s nothing flashy.

Jump to Comment

Scorch

I would be surprised if this were any good. Mage already has very efficient removal that can even go face. I can’t see this being better than Frostbolt. And it can’t go in a mostly-spells mage deck since this requires Elementals to be played in order to be any good. Something different would have been if this could go face, but alas… 1/5 stars.

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Krag'wa, the Frog

I mean… Hagatha is a very powerful card that follows this idea… So I think you might be wrong.

Jump to Comment

Treespeaker

Very nice! At least Druid got SOMETHING this expansion. Treant Midrange Druid here we go! I knew Mulchmuncher had potential!

Jump to Comment

The Rise and Fall of Control Paladin

The main problem with Control Pally in the recent rotations is that it always got outvalued by other Control decks, and Combo decks always beat it. The wincon of DK Uther turned out to be too slow vs the likes of DK Rexxar, DK Jaina or DK Gul’Dan. If it had been 3 horsemen instead of 4, maybe it would have been different (but the flavor would have been ruined, it’s the 4 horsemen of the Apocalypse, after all). Shirvalah + Baleful Banker + Holy Wrath after drawing your deck is a beginning of a wincon for Control Paladin, maybe it’s not good enough right now, but who knows after rotation once all those value-generating DKs are out of Standard?

Jump to Comment

Mosh'Ogg Announcer

Well, then it’s a very annoying card. I will hate to have to play against this, and I will hate playing it, since the protection is too unreliable.

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Bloodsail Howler

Highly doubt that you can get 2+ squishy Pirates to be on the board to make this worth it. If at least it had charge, you could combo this with the legendary to get a 5/5 charger for 2 mana in your 10 mana turn. But Rush is not enough here…

Jump to Comment

Spirit of the Rhino

Looks really good. Darius becoming a bit scarier…

Jump to Comment

Zul'jin

Pre-nerf Yogg was played competitively. It was basically a Hail Mary which you played when you had a lost position, and would save you like 20% of the time. This is a totally different card, a win-condition that you build up to. Certain spells have to be cut because they don’t work well here, and you’re relying on that swing turn to win the game. The Hero Power is disappointing, I agree. If you fill your board with Wolves and Animal Companions and then your opponent Twisting Nethers, well… you’ve probably lost that game.

Jump to Comment

Zul'jin

The new Hero Power is quite bad, barely an upgrade over the starting Hero Power. You better get good value of the Battlecry to finish the game on the spot, or otherwise it’s not worth running this 10 mana card. I do like to build my Christmas tree and fill my board with Animal Companions.

Jump to Comment

Splitting Image

This could have its moments. The idea is to drop this when you have no board, then next turn drop a Lich King or the like. I’m guessing this will not trigger if you have a full board?

Jump to Comment

Mosh'Ogg Announcer

Is it specified whether it will attack another enemy, or totally random? Something like Misdirection?

Jump to Comment

Regenerate

Sometimes you have to go YOLO without Radiant Elementals. It’s an extra free 3 health on your hero every time you roll it.

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Regenerate

For Lyra.

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Regenerate

For Lyra.

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