Treespeaker is a 5 Mana Cost Epic Druid Minion card from the Rastakhan's Rumble set!
Battlecry: Transform your Treants into 5/5 Ancients.
Flavor TextHonestly, his delivery is a little wooden.
Treespeaker Card Review
I feel like Treant variant of Token Druid was close to being viable in the last expansion, and it might get even closer or actually become a thing. You see, we had a few ways to summon Treants and some ways to benefit from them in the long run (like reducing the cost of Mulchmuncher), but there was no immediate pay-off. This is it.
Even though the transformed cards can’t attack right away, turning 2/2’s which die to nearly every single AoE and don’t trade favorably into many minions into 5/5’s is a huge, and I mean HUGE improvement of the board. 5/5’s dodge a lot of AoEs, trade really well into Spreading Plague, and most importantly, put A LOT of pressure. Having three 2/2’s is 6 damage per turn – sure, it might be a bit scary for the opponent if you buff them, but you won’t suddenly threaten lethal (one Savage Roar = 14 damage in total). However, three 5/5’s are way bigger – they threaten 15 damage by themselves, and up to 23 with just a single Savage Roar.
It’s a bit like Quartermaster did push Dude Paladin into a viable territory, this might do the same thing for Treants. On the one hand, the fact that 3/3’s could attack right away was quite important. On the other hand, +3/+3 buff is significantly better than +2/+2, and I’d argue that 4/4 stats are better than 2/5.
And the thing is that none of the Treant Druid cards will rotate out in 2019, so if we get more synergies, it might turn into a viable, high tier deck even if it won’t now. Overall, I like the card.
Card rating: 8/10
1 treant on board is 14 or 15 (2/1 treant) stats for 5. That’s not bad!
2 treants on board gives 20 stats for 5 mana…. op then.
If treants is a viable deck, this goes in it. End of story….
soooo are those just 5/5 treants or 5/5 ancients of war that if you return them to your hand can give you extra card sraw or healing?
They’re 5 mana 5/5s called ‘Ancient’
Won’t this have anti-psynergy with Mulchmuncher?
But +3/3 is way better than discounting 1 mana on a mulchmuncher, so it’s worth it. You’ll have enough treants in your deck if you’re playing 2 soul of the forest, living mana, and landscaping.
Very nice! At least Druid got SOMETHING this expansion. Treant Midrange Druid here we go! I knew Mulchmuncher had potential!
This card is BROKEN, Treant Token Druid now has the needed steam to buff your Treants. I’ve thoght Druid was dead this expansion but the’ve released 1/2 interesting cards to add to existing archetypes.
Ahh! Damm, So if “Transform” negates the buff+attack in the same turn it’s nearly TRASH, and also this transformation has a negative synergy with the Mulchmancher (less Treants to dead). I think this card needs a further testing to know it’s real potential.
Lol I’ve already won so many games using treat druid. Did not need this, but I’ll take it
Ugh death rattle summon treants trade your minions then play this.
Token druid isn’t to bad with 2 health units for some classes but this makes it harder.
How is this at 4.4? This is such a slow effect for a deck that just wants to stick anything to the board and savage roar/branching people in the face! Clear 1 star card imho
yeah for something people are calling a win more card its getting weirdly high rating
Yaeh on the downside its win more, but traent druid often have boards of at least 3 treants so just having this card in hand using at the right moment has much value. Even on turn 8 with the spell summons 2 treants would be value.
this will not work in token as it transforms not buffs so they cant attack same turn however we could see a fun midrange Treants deck.
Well what about the turn after you trade your minions into a taunt and turn them into trees?
That is really slow
Hugely overrated 2/5
As all things should be…
I think it’s a fun card that will see experimentation and may or may not be good
In other words, I’m on the metaphorical fence
I’m happy because I like my Druid Treants Savage Roar deck and this is a fun new card for that deck.
I can maybe see Treespeaker in Token Druid as a finisher after the Wisps were killed, but Savage Roar, Power of the Wild, and even Branching Paths buff things indiscriminately even if it isn’t for as much or often permanently. Granted, the new stats on board aren’t even fast, but they do dodge most damage based AOE removal or they do more often than 2/2s if anything.
In a dedicated Treant Druid, it could be better, but Living Mana can’t be followed up by Mr. Speaker, and even if he could, it would ruin your mana crystals. Landscaping also needs to either be played inefficiently or the 2/2s need to live for two turns if this is going to get any value on curve.
I really don’t understand the instant hype behind the card. At least stuff like Lady in White made sense to be excited about, it did have an effect that Priests would want on paper, but this? I’ve played my fair share of Token Druid, and the deck would not want to take any longer than needed to just win.
This is not Druid’s non-legendary better version of Sunkeeper Tarim. This card will not see much if any play, at absolute most not more than Savage Roar.
That’s because it doesn’t go in token Druid. I have a midrange treat Druid deck, it doesn’t bother running savage roar or any temporary buffs and instead just plays for tempo, since the 0 mana 8/8 rush giants are nuts, and 2 mana 2/3 discover a spell is also strong. Unfortunately the deck was just shy of strong enough for the meta, but this might be exactly the kind of tool to push it into the meta as a tier 2 deck. Unfortunately the lack of 1 and 2 mana ways to make treants might still keep the deck from really taking off.
Uh, did you not see the new card that summons raptors? Clearly 10/5. I am sure nobody will have a way to clear the board by turn 5. And even more so, you have your auto attacks to clear up all those pesky taunts with your face. Max deficiency!
What does Mark of the Loa, a card that does not summon Treants, have to do with this card?
This card needs respect, and I think it will see a good play,
although the buff is not immediate in terms of damage, but it provides huge stats value which will transfer to damage next turn.
There is a strong synergy with Floop and soul of the forest.
Strong card for sure.
How does this have synergy with Floop? You can’t double up on the Treant buff like with Strongshell Scavenger. Would you be playing Treespeaker after the first set of Wisps die, not playing any other minions until you play the next set of wisps and they die?
The synergy with Soul of the Forest is slow, and the match-ups where this would come up the most consistently, why wouldn’t piling on fast buffs like Power of the Wild and Savage Roar just be typically better?
its a powerful battle-cry,
Lets say you played this and opponent cleared ,
you can followup next turn with landscaping + Floop , so you will get a strong board once again.
That sounds rather conditional. While I understand that you’re probably talking in a metaphorically competitive Treant Druid, but the versions of Token Druid currently that play Floop also play cards like Saronite Chain Gang and Strongshell Scavenger, which will be consistently better cards to copy.
Hello Token Druid, you’re not already Op, so we give this for u. ‘’Btw, you’rs our favorite class but shh, don’t tell this to the other classes’’ -Blizzard
How is this worth playing in Token Druid when the added stats aren’t fast but at very conditional?
Token druid aren’t op neither is druid. Druid is strong against some decks and weak against others like any other mediocre class. It’s just that all decks druid has on ladder right now has the same playstyle, because of this the games are desided early in the games of not at the first turn. This makes people playing decks that druid are strong against hate druid. It’s also quite boring playing against it because of this witch makes even more hate it.
So to sum up, druid is not op they are just boring to play against because. It’s the same playstyle everytime and games are decied early in the game.
Honestly is just better to apply your current token buffs, so you can attack in that turn. I feel like the people who are giving this 5 stars dont even understand token druid.
2/5 becouse it still does something cool, just worse that what we already have
Seems pretty win more. Playing savage roar or a similar card is the better play.
Now THAT’S how you push an archetype
1. You need to have treants on the board, treant druid is not playable, all the summon treant cards tend to be slow and low value
2. You can’t attack with the treants so no immedeate impact like Tarim
Can see it working with soul of the forest in token style decks, but it’s just a win-more type card vs control decks (too slow vs aggro, they’ll just clear treants and go face with higher value minions), but savage roar or branching paths does the job better.
Cool concept, but the other treant cards just aren’t good enough. Maybe if good treant cards are printed in the future this would be a staple, but for now nah
1/5 for now, but definitely has potential to be meta defining if better synergistic cards are made
The hero we didn’t know we needed, for Treant Druid
*gasps in Esperanto*