Yipz’s Tempo Mage (Boomsday) *ANNOYING AF* (Season 55)

Class: Mage - Format: raven - Type: tempo - Season: season-55 - Style: ladder

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Deck Import

Mulligans

Mage


“Nothing can stop me, NOTHING!”

TBH, why would i even make a guide out of a sudden? I guess the true reason behind it is because i REALLY enjoyed playing mage. ( used to play big spell mage, however every game is pretty long ) This deck has helped me to climb this season’s ladder really quick and in an enjoyable way.

Let’s keep things simple and get right into what i call ” †empoMage

This is something you should know when playing this deck, hope that the RNG gods are with you, spells like Arcane Missiles , Primordial Glyph , Cinderstorm would be granting you the results you expect.s

ALWAYS GO FACE, F**K THE BOARD.

Personally, i felt that these cards are the ones which makes this deck / combo deadly, but FUN at the same time.

1. Mana Wyrm

F**k yeah, Mana Wyrm is the BEST starting hand for this deck. Draw it during the first turn ( or second ) and pretty much you win the game. 

Why is it so? Remember that this decks mostly contains low mana cost spells which helps alot with this minion’s “passive”. 

2. Celestial Emissary

This card has been overlooked by most of the players out there, with the Battlecry : “Your next spell this turn has Spell Damage +2” really help in clearing the boarding, making Pyroblast dishing out 12 damage ( You get Pyroblast from Primordial Glyph which only cost 8 mana and you would know the math… ) 

3. Stargazer Luna

One card that most player would wanna destroy ASAP. I recommend you to play this card either Turn 2 ( coin it ), Turn 3 or when you have more than 7/8 mana. Why is it so? During the early turns, the stats of 2/4 explains it all, and not forgetting the low mana cost spells in this deck. And why turn 7/8? During this time, i guess you have only just received it from a late draw. But it is still good! Knowing that most of the cards in your deck, i mean ALL have 4 cost and below except for Aluneth, it’s worth as you will be drawing quite a lot of cards. ( RNG wont screw U )

4. Fireball

“Fireball, Fireball, Fireball”

4 mana, 6 damage. This card has been used for almost all decks of mages these day, if you claim to play mage, i guess i do not have to make further explanation for this card.

5. Aluneth

Having Aluneth early ( first hand ) would be good from personal experience as you can cycle through the deck consistently. Rather than having it during late game, it will make you wait for the cards you want for long and not forgetting the fatigue damage. Since this deck consist mostly low cost cards, having to draw 3 cards at Turn 6 and after makes it just nice for you to finish the opponent with tons of damage.

Always get minion cards, all would be good, but Mana Wyrm is still the best. 

Starting Game/ Deadly Combos

Play wisely, combos such as Arcanologist to Kirin Tor Mage to either Counterspell / Explosive RunesIf your board is full of minions, rather than going for Explosive Runes , go for Counterspell instead if the hero have spells to wipe out your minions. Only play Explosive Runes if you know the taunt/ low health minion is coming to obstruct your direct face damage from your minions. However, Explosive Runes is a double edged, opponent can play deathrattle minions to empower their own board if they predicted what deck you’re playing BUT if you know that the few damage would finish the opponent ( having face spells such as Frostbolt and Fireball ), JUST DO IT

Late Game

Ermm, if you’re still reading till here, i guess you just have to concede, there’s no way you can win late game with this deck. No joke, you’re just gonna get “bm” by the opponent with emotes. Explosive Runes

I WILL BE UPDATING THIS DECK ASAP! BUT THESE ARE THE FEW THINGS YOU SHOULD KNOW ABOUT  THIS DECK.

COMMENTS GIVEN WILL BE LOOKED INTO AND UPDATED!!!


SHOW SOME LOVE BY SUPPORTING!!! SHARE IT TO YOUR FRIENDS THAT REALLY LOVE MAGE LIKE ME. <3

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