Mulligans
General Mulligans
Only keep Aeroponics if you have other cards in hand to combo it.
Treants early into never ending large rush beasts.
Mulligan : Keep the Quest, Swipe, and anything that makes small treants. Can also keep Aeroponics if it looks good (Landscaping or Apple + Aeroponics going second, Treenforcements + another tree making card + Aeroponics going first)
Play: This deck is looking to set up a double large minion turn to get the ball rolling, then repeat the process. The three most common ways are Stampeding Roar, Strength in Numbers and Witching hour. A reduced cost Mulchmuncher is also possible. Always hold the coin and innervate to facilitate one of these as early as possible. Sometimes you have to hold treants for a turn to combo with Aeroponics. If you get the quest early its good to play 2 treants from Witchwood Apple with the quest up and then finish it with your first 7 cost.
Try to not overdraw yourself with Octosari. I have tried swapping the minions around and decided that agro was a bigger problem than control. 9/9 rush minions can replace the Evasive Drakonid if you feel you need more punch. Star aligners also worked once, and it was glorious but its not good. I have considered more draw, less beasts and Archivist Elysiana for when resummoning Octosari actually works, but that has only been a problem a couple times so more testing vs control is needed.
Please add comments and criticisms, I know there are better minions than the Drakonid, and maybe a better spell than swipe. I think Innervate is a keeper, but not sure on that one either.