Spell Damage Burn Mage (Rastakhan Theorycraft)

Class: Mage - Format: raven - Type: control - Season: season-57 - Style: theorycraft

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Deck Import

Mulligans

Aggro Mulligans

Shooting Star is top priority, followed by Spell Damage minions. Elemental Evocation lets you cheat out a turn 3 Cosmic Anomaly + Shooting Star, or a turn 1 Tar Creeper. Only keep it if you have either of those two in your starting hand, though.

Combo Mulligans

If the meta is really combo heavy, try swapping Arcanosaur or Tar Creeper for Mountain Giants or getting more card draw.

Control Mulligans

You want to mulligan for burn damage or card draw so Hex Lord Malacrass can bring them back later. Don't be afraid to use the original copies for removal on minions.

Multiple ways to win the game. 

1. Discounted (Leyline) + Spell Damage (Anomaly and Thalnos) Antonidas Fireballs 

2. Alex + Fireball + Fireball + Frostbolt

3. Alex + Discounted Antonidas Fireballs

This is a non-Dragon’s Fury Control Mage deck that I’ve been thinking of since Rastakhan’s Rumble’s Mage cards were revealed.

My main concern right now is that the deck will be too slow against minion-heavy mid-range decks like Recruit and Deathrattle Hunter. However, Big Spell Mage already has a pretty bad win rate against those decks, so it might not matter.

Another concern is whether the deck’s conditional anti-aggro tools will be reliable enough. Big Spell Mage can just Dragon’s Fury on turn 5 against aggro. This deck will have to either Turn 1 Elemental Evocation + Tar Creeper or go for a Spell Damage + Shooting Star/Arcane Explosion combo for an early board clear. Also, this deck as currently constructed has only Tar Creeper for Taunt, whereas Big Spell Mage has Chain Gang, Creeper, Stonehill Defender, Applebaum, etc.

This deck will probably need a lot of refinement in the future, so stay tuned!

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