Mulligans
General Mulligans
The main point of this deck is to build up the value of having a no cost hero power. If you can manage keeping Raza, the ability to have healing and later having free Voidform can change the game easily in your favor.
Aggro Mulligans
Depending on which type of Aggro deck, it's best to have a contingency plan. Stonehill will allow you to build value in to discovering a possible taunt minion to help clear or build your wall against aggro until you can clear the board. Ooze will be there to take care of an early weapon, crippling pirate early game if played right.
Control Mulligans
Against control, the goal is to build up your base hand for constant free void hits. at minimum 4 damage a turn can really make a difference, your late game is really where this deck shines.
The point of this deck is to get Raza the Chained played and combo Shadowreaper Anduin continuously damage with Voidform utilizing the spells and minions in this deck to outlast and control the board.







































