Medivh, the Guardian
Medivh, the Guardian is a 8 Mana Cost Legendary Neutral Minion card from the One Night in Karazhan set!
Battlecry: Equip Atiesh, Greatstaff of the Guardian.
Flavor TextIf you think the party's great now, just wait 'til he invites the orcs over!
- Mana Cost: 8
- Attack: 7
- Health: 7
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Neutral
- Card Type: Minion
- Set: One Night in Karazhan
- Mechanics: Battlecry, Equip Weapon
Cards Relating to Medivh, the Guardian
Type: Weapon - Cost: 3 - Attack: 1 - Durability: 3
After you cast a spell, summon a random minion of that Cost. Lose 1 Durability.
How does this card fit in to for example Secret Mage? Could I replace something and ad Medivh? Like one of the portals maybe or perhaps one Apprentice? And would the deck benefit from this guy or actually, ad randomness, loose a key player and delay the outcome? This is a fun card to play, but I am not sure it serves a stable addition to a relatively fast and competitive deck. I’m kind of a new player and cant afford having unused legendary’s around, either I need to fit him in a deck where its viable or dust him for something like Thalnos. Thank you.
tempo rogue card 😛
I suspect this was designed to get extra value out of the new Portal spells, an alternative to Summoning Stone in decks which aren’t so spell focussed:
Firelands Portal: 7 mana for 5 damage, summon a 5 cost creature isn’t spectacular in constructed play; 7 mana for 5 damage a 5 cost creature AND a 7 cost creature however is a lot more attractive.
Moonglade Portal: 6 mana, restore 6 health and summon 2x 6 cost minions.
Ironforge Portal: 5 mana, gain 4 armour, summon a 4 cost minion and a 5 cost minion.
Silvermoon and Maelstrom Portals get a little extra use if you draw them late game but I don’t think they’re worth attempting to build a deck around.
Thaurissan effect -> medivh -> shadowflame = 7 damage clear and a 4 drop
or 3 drop? either way that’s the combo i have in mind
i think this card will turn out to be too slow.
This card is pretty awful imo, it’s basically what summoning stone would look like if it were a legendary card. Summoning stone is a fun card with a cool effect but it’s far from competitive coz it’s random and a very slow card, and making a big ass even slower summoning stone won’t change that fact. Hell I’d rather play summoning stone over this card just for being able to have 2 copies of it and for being able to actually have enough mana on the same turn I play it to play another spell plus the fact that summoning stone has infinite procs while atiesh on the other hand only has 3 durability. So my expectations for this card in terms of competitive play is he’ll see a lot of play after it’s released coz it’s the “new card” then it won’t see much play after that.
Summoning stone and this are no where on the same level. The only way I can see this not being great in some deck is if this card + warriors being so common makes harrison a common staple.
Summoning stone is unplayable because it is awful tempo. It does nothing to next to nothing the turn you play it. You spend 5 mana up front doing nothing. Even if you play it on 10 and have a 5 mana spell you just broke even. After that they kill it for free with 6 attack worth of minions, they kodo it, cabal it or 1 for 1 it with a spell. The spell is the only one that cost them resources and the cabal is disgusting for them. If none of those happen you were already probably ahead or lucky so summoning stone was just a win more card. Those are the most common scenarios and none of them are great.
This you spend 8 mana and get a 7/7 body which is usually something that requires your opponent’s resources to address. It is also something you can do from an empty board and not be worried about losing your value. This is definitely not slower than summoning stone as it does something on the board the turn you play it. Then they need to destroy your weapon or you will come way ahead in value eventually pretty much guaranteed. A 7/7 is probably good at somewhere in between 5-6 mana cost so you only need to regain 2-3 mana of value to break even cost wise. Combo sabotage or harrison+draw worth kill value are the only things I can think of that counter this. BGH is okay but the staff is better than a 4/2.
Even turn wise it’s unlikely you are actually dropping summoning stone turns 5-6 because you are risking getting zero value from it (unless you control the board and risk it which again is win more) so the 8 cost on this is really in the same range.
I’d be amazed if you got 4 casts out of a summoning stone. Getting 3 casts out of the staff seems pretty reasonable though. Summoning stone you have to have the spells in hand while the minion is alive. This you only have to draw and play those spells before they break your weapon or you die.
Dude I wasn’t saying that summoning stone is a good card, I’m comparing medivh with an already bad card that isn’t played coz as you said it’s a bad tempo card and gets removed and “If none of those happen you were already probably ahead or lucky so summoning stone was just a win more card” and that’s even more so with medivh. So you’re playing an 8 mana war golem that does nothing the turn it’s played other than equip the weapon then u need to have spells at hand to cast them one turn later and attack with your 7/7 if it hopefully isn’t dead already and if all this happens still won’t make up for the tempo lost, and if you get to pull this off in 2 turns and you’re not already winning then I don’t know what to call this.
In a realistic scenario, when is anyone gonna ever get to play this, vs a zoo with a board full of minions bashing your face? or a dragon warrior that had a 9/9 two turns earlier and now he’s dropping rag or gromm or malkorok for lethal or face shaman where u won’t even get to turn 8 or even a hunter who just played call of the wild and has a highmane already in play that just banged your face for 7 and you’re just dead to his steady shot next turn.
So yea in terms of realistically getting in-game value out of this very slow bad tempo card in this current meta is almost nonexistent, cool card nonetheless, but is it competitive? not so much.
The thing that really separates this from Summoning Stone, and the thing that you are blatantly ignoring, is that the weapon lasts beyond Medivh’s death, so even if the opponent can clear, you can drop a flamestrike next turn and get a free 7-drop out of it, or any other large spell, including pyroblasting for a free 12-12. Your concern is that it’s too slow against zoo, but with the 7-7 body you probably kill at least two of zoo’s minions and one spell, which may take enough pressure off you to allow your spells to reclaim the board next turn. If this isn’t played in every control priest (hahaha, priest) and freeze mage deck, I would be surprised.
Again you said it yourself, that it’s a good card in a control deck, and that’s true coz in a control vs control match-up the card is great value wise, but again the same issue presents itself is that the meta is too fast for it and is heavily dominated by mid-range and aggro decks which tear control decks apart.
So after he’s dropped, by turn 8 a zoo player will be playing spells (in fact we’re really talking about the only 2 spell that zoo runs PO and soulfire sometimes) not to clear him but to finish the game, and every other deck played right now will be killing you or bringing you in range of lethal by that time.
Freeze mage is non existent even though it’s not a bad deck but it gets eaten alive in this meta. Priest is trash and by the looks of it, it’s gonna be that way for a very long time. The only viable control archetype now is warrior either c’thun or classic and very few renolocks. The classic cw almost doesn’t see any play with all its variants and with N’zoth and what not and c’thun cw is seeing less and less play coz midrange shaman and hunter just prey on it for bonus stars also druid is picking up in popularity which is still notoriously bad for cw and coz people actually prefer the warrior’s faster decks mainly the dragon one which also has a slightly favorable match-up vs cw. As for renolock, you don’t get reno you’re dead that’s it, no more stalling with healbot no more molten taunt up.
My point is the meta is shifting for faster decks ie faster wins and control decks are being dropped in favor of those decks, so for this card to see any competitive play it needs the meta to slow down significantly which, I’m fairly certain that that won’t happen.
nothing aainst u just wanted to point out pyroblast does not give a 12/12 instanely as it could give a 5/7 or 7/5 yogg or n zoth. also u could get ctun or a giant. Just wanted to point it out htanks.
ok but there’s less weapon removal than creature removal in the game. 😉
I think this will see some serious play in Yogg N’ Load Hunter. It doesn’t mess up your chances of losing the Elekk Joust, and it’s really fantastic with Call of the Wild (though most Hunter spells are costly enough to make the card worthwhile). Maybe it’ll see play in Midrange Hunter as well.
Seems like a good fit in Yogg Druid to me. Supports the token style, the weapon (when used to attack) is complemented by the Druid hero power, Medivh can be ramped into faster, and they play a lot of spells that work well with it (Swipe, Wrath, Raven Idol, Innervate, Nourish, etc.) You aren’t necessarily looking for quality minions, just quantity. That way you can get off your Power of the Wild, Savage Roar, Cenarius, and Wisps of the Old Gods shenanigans.
I don’t really agree, you would never want to cast something that costs less than 4 with atiesh. Additonally, you would never want to use your hero power because attacking with the weapon is a awful idea.
Attacking with it isn’t a great use of it, but If you have no choice but to leave a strong minion with 2 health on the board or preserve a weapon charge, I would clear the minion with the weapon + hero power any day.
As far as using it with cheap spells, imagine you have the weapon equipped and you go Swipe, Wrath, Power of the Wild. 4-drop and a 2-drop with +1/+/1, which isn’t bad at all. Sure it can be better used with cards like Siphon Soul, Flamestrike, Firelands Portal, Twisting Nether, Call of the Wild and such, but I don’t think it’s bad in Token/Yogg Druid.
If harrison becomes a common tech card I can envision a world of high level play where attacking with a charge on turn 8 when you play it, especially in a tournament where decks are known, is the correct play to hedge against harrison. Two charges is probably enough value to make it still worthwhile if they don’t have harrison but drawing two cards only gives them a slight value win where 3 is a significant one if they do. It’s probably more likely you hold until 10 with a cheap spell if harrison is suspected but tempo on 8 might be a concern. This would probably be an obscure case but it’s an amusing thought to me.
Cho´gall turn 7 + Medivh + DOOM turn 8
Clean the board and summon a Deathwing or one of the Old Gods = REKT and GGwp. ( If u have enough life point ofc ).
Now we can see a use for Cho´gall xD.
Spell has to be used the same turn you play Cho’gall
This is a legendary minion that costs 3 more than Summoning Stone
(5 mana – 0/6 whenever you cast a spell, summon a minion of that same cost)
has 7 attack and +1 health.
-Medivh can attack without buffing it, gives you the option of using the weapon as a tool, or as a mini-summoning stone.
The staff is also a weapon, there are 3 cards that can deal with it as the opponent,
Acidic Swamp Ooze, Harrison Jones, and Bloodsail Corsair (1-mana 1/2 remove 1 durability from the opponent’s weapon. Highly unplayed pirate card)
Bonus- This is the second way to gain a weapon as any class (Blingtron 3000 being the first), you can buff it with other neutral cards. However I expect this to be played mostly in Yogg decks (because it’s a big minion, gives you the option to utilize a weapon, and gives you minions for playing spells… duh)
Most likely this WONT be played as a regular weapon because it’s only 1 attack on it’s on, and the soonest it can be played is turn 3 as druid who’s going second. (Turn 3- 3 mana +5 (Double innervate and coin) giving you a turn 4 possibility to have a 7/7, a swipe to hit his minions, and a 4 cost minion.
Most likely will be played in decks where there are good minions at good spell cost slots, or flood the board.
Just food for thought
Finally a netural weapon, 😀
Blingtron, faceless on an enemy Tirion.
Not one single new Priet card revealed.
Mage Mage Mage
mages will surely combo this with Summoning Stone.
2 minions for 1 spell.
I can see this card being pretty insane. Turn 8 play this, turn 9 play twisting nether. Clear the board + play a random 8 drop afterwards. Seems good.
The audio message when u play this guy against the medivh hero better b really good
looks nice,will definitely try it in tempo mage.Also means throwing down early swamp ooze vs non weapon classes isn’t a great strategy anymore if this becomes popular.
And what the staff does?
I just added it above, sorry about that.
ok, Holy Shit thats some good stuff
how much durability does it have?
I just found out it has 3.