OTK Paladin Mecha'Thun

Posted by: ReDust09Published: July 31, 2018Updated: October 16, 2026Dust: Dust5,580Rating: 1.0/5 (4 votes)

Class: PaladinFormat: StandardType: ControlStyle: LadderSeason: Season 52

0
2
1
11
2
5
3
4
4
4
5
2
6
2
7+

Mulligan Guide

General

Crystology: We can accelerate the deck a lot, drawing Acolyte (more draw) and Tar Creeper (Defense)

Equality + Pyromancer: The earliest cleaning, against aggro decks will serve a lot

Call to Arms: Nerf? It's broken the same (A really lot of draw, resistance and clean [Doomsayer])

Deck Description

Hello everyone! Today I come to bring you a Combo Deck Paladin.

The idea is to play it in control and at the end of the game, have these cards:

1- Kangor's Endless Army + Equality

kangors-endless-army
equality

In this case, you would revive Mecha'Thun (Already dead previously) along with the Missile Launcher and, using Equality, we will have 3 minions with 1 health that, due to the end of turn effect of the Missile Launcher, will die, so the Deathrattle is going to activate

2- Mecha'thun (Prismatic Lens) + Wild Pyromancer + Equality

mecha-thun
wild-pyromancer
equality

In this case we would need the Mecha'Thun with the reduced cost for the Prismatic Lens to 6 of mana or less (Only being able to be more than 6 when stealing also Kangor's Endless Army, a Pyromancer and an Equality (Complicated since you are going to need them to clean table, besides that the Pyromancer can be summoned by Call to Arms)

Cleaning combos:

1-Wild Pyromancer + Equality

2-Wild Pyromancer + Shrink Ray

3-Missile Launcher + Equality

4-Missile Launcher + Shrink Ray

equality
wild-pyromancer
shrink-ray
missile-launcher

Any idea or recommendation, I would like you to write it in the comments!