OTK Paladin Mecha’Thun

Class: Paladin - Format: raven - Type: control - Season: season-52 - Style: ladder

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Deck Import

Mulligans

General Mulligans

Crystology: We can accelerate the deck a lot, drawing Acolyte (more draw) and Tar Creeper (Defense)

Equality + Pyromancer: The earliest cleaning, against aggro decks will serve a lot

Call to Arms: Nerf? It's broken the same (A really lot of draw, resistance and clean [Doomsayer])

Hello everyone! Today I come to bring you a Combo Deck Paladin.

The idea is to play it in control and at the end of the game, have these cards:

1- Kangor's Endless ArmyEquality

Kangor’s Endless Army CardEquality Card

In this case, you would revive Mecha’Thun (Already dead previously) along with the Missile Launcher and, using Equality, we will have 3 minions with 1 health that, due to the end of turn effect of the Missile Launcher, will die, so the Deathrattle is going to activate

2- Mecha'thun (Prismatic Lens) + Wild Pyromancer + Equality 

Mecha’thun Card Wild Pyromancer Card Equality Card

In this case we would need the Mecha’Thun with the reduced cost for the Prismatic Lens to 6 of mana or less (Only being able to be more than 6 when stealing also Kangor’s Endless Army, a Pyromancer and an Equality (Complicated since you are going to need them to clean table, besides that the Pyromancer can be summoned by Call to Arms)

Cleaning combos:

1-Wild PyromancerEquality

2-Wild Pyromancer + Shrink Ray

3-Missile Launcher + Equality 

4-Missile Launcher + Shrink Ray

Equality Card Wild Pyromancer Card Missile Launcher Card

Any idea or recommendation, I would like you to write it in the comments!

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