This is a Baku the Mooneater deck, which loses all the good Even cards as Backstab, Eviscerate or Prince Keleseth, but earns an improved 2/2 Weapon as Hero power, which gives you a huge boost to your trades and average damage/mana. This setup moves around sinergy with Pirates, Weapon Boosting, huge Tempo plays, while building a decent board to deliver the blows.
Your main target is making the trades with minions always (if possible) with your Weapon, leaving your board for connecting face as much as possible, but as always thinking when a good trade might bring you a best setup on future turns, or if face is the way to go.
- Cutthroat Buccaneer : Pirate who boost the dmg of our weapon, while having a 2/4 body is a bit slow, he can survive early AOE and achieve some trades. As a combo card with 3 mana cost, you cannot curve it after the 2 mana hero power turn (except by Coin), which makes it a little bit slow, but in overall has great sinergy with this deck archetype. If you aren’t sure about this card, Vicious Fledgling is a good replacement, or even Tar Creeper if you are facing too much Aggro.
- Fan of Knives : Your only way of card draw and AOE. Aimed for token/low health minion removal, as in matches vs Odd Paladins, Odd Hunters or Zoolock.
- Hench-Clan Thug : Great tempo card for a 3th turn after Hero Power the turn before, leaving a 4/4 body after weapon trading, not so easy to remove that can be boosted beyond that.
- Marsh Drake : As Hench-Clan Thug , great 3th turn drop with huge stats, that can put pressure enough on your opponent to counter it fast, or start losing health. The Drakeslayer left by the battlecry can be easily removed by your weapon, or even a 1 mana drop although not being the best choice.
- Captain Greenskin : You might think this card is not that necessary, but an improved weapon that last 1 extra turn, plus a 5/4 body that has sinergy with an early Southsea Captain is an excellent way of turning the game at your favor. But if you want a budget choice (although doesn’t work in the same way), you could add a Bittertide Hydra instead.
- Vilespine Slayer : I only included 1 as a last way of dealing a threat, cause normally Ironbeak Owls are enough way to your minions to bypass your enemy’s board, but sometimes you might need it. A budget choice can be Assassinate , that doesn’t need Combo, but leaves no body afterwards. If you doesn’t seem to need either of both cards, Bittertide Hydra is a good replace for a more aggresive composition.
There isn’t much about to say about the rest of the cards: Cobalt Scalebane and Fungalmancer are there for boosting your board; Ironbeak Owl is the needed Silence minion for Odd decks; Southsea Captain is the butter ‘n cream of your Pirate pack; Leeroy Jenkins at least has chicken.
Normally, you’ll be aiming to start with a standard 3 Turn sequence:
- 1 Mana cost Minion.
- Hero Power. (Trade/Face/Save)
- 3 Mana cost Minion + Weapon.
Different outcomes can happen:
- 1) Southsea Deckhand / 3) Southsea Captain
- 1) Fire Fly / 3) Hench-Clan Thug / Marsh Drake + Weapon.
- 1) Minion / 2) Hero Power + Save / 3) Coin + Cutthroat Buccaneer for 3/2 Weapon.
Take in mind this deck can snowball easily after those succesfull 3 turns, but sometimes losing tempo by keeping your enemy from building his board might be a wise choice.
Deck vs Deck
vs Combo decks (Shudderwock/Cubelock/…): You need to keep Ironbeak Owl and aim hard at early board building with Hench-Clan Thug or Marsh Drake (minions that can resist board clears/early trades), as combo decks play around slow early removals, board clears, card draw, while aiming for their combo strat.
vs Control decks (Big spell mage/Control Warlock/…): You need to put seriously board pressure, while caring about board clears, so be wise in the minions you drop. Essentially, best choices are again Hench-Clan Thug and Marsh Drake at turn 3, that can resist early removals and bulk up from there. This deck is not like Face Hunter ones, it can overcome and rebuild after a board clear, but sometimes you might not, so think about your opponent possible plays.
vs Aggro decks (Odd Paladin/Odd Hunter/…): Keep a Fan of Knives for remove their tokens/low minions, and take all possible threats with your weapon, leaving your board to go face as much as you can. Aggro decks are more straight forward, but more aggresive than your deck, so try to think when is a good time to trade or rush face.
The deck works great for me as i’m ranking right now from rank 4 to Leyend, it bursts through heavily against several decks, and as Golakka Crawler sees no play at the moment, you won’t be teched easily. But as this week goes on, and the meta stablishes, time will tell if this deck can take his place.
Any suggestion, correction or any kind of feedback is welcome!