Mulligans
General Mulligans
Call to arms is just straight up broken, you always want it on turn 4. Protector is a decent 1 drop, same with squire, but just keep 1 1-drop, you dont need more due to call to arms.
Aggro Mulligans
These are your defensive tools, bloodknight helps you vs other paladin decks, meanwhile protector protects, and peace keeprs ruins their most aggresive minion. And ofc call to arms is just broken
Midrange Mulligans
Probaly just want to get control of the board and either outvalue your opponents or try to controll the game.
Control Mulligans
Rush em down, with ya aggresive minions, #megoface
Just thinking of new decks for the upcoming meta


























