Mulligans
General Mulligans
These are your core early game powerhouses. Every so often you will run away from the board and secure an easy win. Against decks such as Zoo who flood early game minions, these can simply turn into food for your Scavenging Hyena.
Aggro Mulligans
Against aggressive board flooding decks such as Murloc Shaman, Token Druid and Zoo you need these cards to avoid getting overrun before you can stabilise and turn the tide against them.
Midrange Mulligans
When playing against Bomb Warrior you need to use Dire Frenzy on your Scalehides to give yourself enough sustain to survive the bombs. Against Mech Hunter, you need to keep Deadly Shot to deal with the big Mech. During the game make sure you clear every Mech on the board unless you are setting up for lethal. In a mirror match up to try and stay in control of the board but don't play into Hounds. You will often rely upon Zul'jin to give you the edge in midrange matches. Having 2 copies of Tracking in your deck should help you reliably draw him by turn 10.
Combo Mulligans
Against Summoner Mage you want to keep Deadly Shot for the Giants. You should also keep Kill Command to take down Sorcerers Apprentice or Khadgar who often hide behind Mirrors Image. Against Secret Hunter use Springpaw to activate Freeze Trap and don't proc rat trap unless you have deadly shot.
Control Mulligans
When playing against Control Warrior only play one Tracking and use it carefully otherwise you will lose to fatigue. This matchup can be an easy win if you are patient and play both Dire Frenzy's before using Zul'jin to shuffle tonnes of cards into your deck.
This is my version of the classic Midrange Hunter. The recent nerf to Rogue, the Achilles heel of Hunter allows this deck to thrive in the current meta. This deck is a powerful and cheap alternative to the everpresent Mech Hunter in climbing this season.

























