- Prince Keleseth
- Backstab (x2)
- Shadowstep (x2)
- Fire Fly (x2)
- Edwin VanCleef
- Hench-Clan Thug (x2)
- Elven Minstrel (x2)
- Saronite Chain Gang (x2)
- Vilespine Slayer (x2)
- Leeroy Jenkins
Bringing us to 17 cards. Add to that the tempo-oriented compromise burgle package of:
And we are now at 22 cards. I’ll call this the “KeleTess Core 22” that every iteration of KeleTess v13 will have. The following 8 optional cards (also via HTD’s Guide) are what I’m going with for KeleTess v13.1:
And that brings us to our full 30. The following is my justification for the optional 8:
- Sometimes I feel that Cold Blood should be a Tempo Rogue staple, but I can see it getting cut out of more Midrange-oriented decklists.
- Good for uptrades, and good for accelerating your side during a face race.
- I probably shouldn’t encourage our 10-mana, 20-damage Cold Blooded Leeroy-Step combo, but it’s probably good to keep in mind if the game will come to that flashy of a close.
- “Did someone say uptrades?” –Sonya Shadowdancer
- Okay, she didn’t really say that, but she may as well have. Our Cult Master-esque value engine.
- Contrast to Shadowstep we don’t give up tempo to recycle those Battlecries and Combos, since we work against our opponent’s tempo by running into their minions.
- Also contrast that these mementos are a flat-cost of 1 (as opposed to the minus 2 discount from Shadowstep), implying many good things for the Rogue class in general.
- If your opponent does not have a board to run your minions against, Shadowstepping after hitting face is really all you can do in terms of re-value shenanigans. Or is it?
- Marsh Drake disagrees.
- And though this Battlecry is not one we really want to repeat, that Drakeslayer is a good way to force a Sonya trigger versus an empty board.
- Otherwise, we just dagger down the 2/1 and let Marsh Drake‘s 5/4 base stats do the talking. It may not be so easy though, if the opponent should have a Taunt minion to get in our way.
- Which brings us to Glacial Shard.
- Having stopped that Drakeslayer in his tracks for a turn, Marsh Drake can maybe take care of that Taunt minion as we proceed with our plot.
- Aside from that interesting bit of synergy, the addition of Glacial Shard actually has quite a couple of implications with how this deck plays.
- First off, with Fire Fly I often feel inclined to “fill out” any loose mana or over-extend for a huge Edwin VanCleef. Sadly, this usually leaves me without a convenient Combo-trigger. Glacial Shard encourages me to hold on, as the power (or rather, “anti-power”) of the card scales better with bigger minions that show up later in the game.
- Secondly, choosing Prince Keleseth meant giving up the likes of Sap and Eviscerate. Glacial Shard is Sap-esque. Glacial Shard doesn’t provide as easy of an answer around Taunt minions that Sap does, but the Freeze along with a 2/1 is markedly more effective against Aggro.
- This is much appreciated, especially having not opted for Fan of Knives.
The Lich King
- The Lich King… well, the Death Knight cards he produces proc Tess Greymane.
- He also protects Sonya Shadowdancer to some degree, who then gives you a cute 1/1 Kinglet, giving you a whole ‘nother guaranteed Death Knight card. He also still has Taunt, so that makes for a nice loop.
- Glacial Shard and Saronite Chain Gang make me confident that I can drag the game out enough to make use of this deck’s top-heaviness.
- 24 of the 30 cards in this deck are minions, making good use of Army of the Dead (slap on Anti-Magic Shell if you have it).
- Frostmourne, Hench-Clan Thug is a neat 10-mana play. Note that you can activate Frostmourne‘s Deathrattle on-demand by using our Hero Power.
- Death Coil and Death and Decay are uber Tess-friendly.
- Death Grip doesn’t hurt (us).
- Try to save your Obliterates for after you’re done summoning Tess Greymane and copies of her.
- Try to proc an Elven Minstrel before playing Doom Pact.
Other notes and such
- Fire Fly and Glacial Shard are both Elementals.
- Blink Fox is a Beast.
- Marsh Drake is a Dragon.
- Backstab on your own minions can be used as an alternative to proccing Sonya Shadowdancer.
- Leeroy Jenkins can be your pseudo-Marsh Drake if the minion you are looking to recycle has only 1 health.
- Edwin VanCleef is already great as a 6/6 or 8/8. Getting too Timmy with this card messes me up.
- Vilespine Slayer as a 1/1 memento generated by Sonya Shadowdancer can destroy himself to loop into a big Edwin VanCleef (with Sonya still alive, lol. I’m not trolling you.)
- Playing a non-Rogue class’s DK Hero causes Tess Greymane to recast/resummon your Rogue cards.
- Death Grip is useful in the Priest matchup if you’ve played Psychic Scream. I have actually pulled another Tess Greymane.