Mulligans
This deck is fairly simple. It’s a spinoff of the aggressive Call to Arms Paladin deck that sprung up last expansion, except it’s focusing on the newly revealed card Genn Greymane, which gives its bonus right at the start of the game. The drawback of only even cost cards doesn’t really hurt that much either, as you can always hit the button on odd mana turns as well as playing another card. Also, Call to Arms is already better because it’s always is hitting your 2 drops. A few powerful cards in this deck are as follows:
Justicar Trueheart: Already a pretty good card in paladin, Justicar becomes even better when playing her basically turns your hero power into Lost in the Jungle.
Garrison Commander: This card goes from pretty bad to very, very good in this deck. It allows you to essentially have a more flexible upgraded hero power while it’s on the board. And if you’ve already upgraded your hero power, I imagine it would get pretty insane pretty quickly.
Sunkeeper Tarim: Just good in general, and especially with a decreased hero power. Don’t really have to go into detail here.






















