Mulligans
General Mulligans
Having a 2 drop on turn 2 is pretty important, otherwise most meta decks will leave you in the dust if you do nothing turns 2 and three. Blood Razor is a good keep in most matchups. Slam is good for card draw or if you need to remove a problematic minion (Knife Juggler, Sorc. Apprentice, etc.) Twilight Drake is good to hold on to to drop on 4 if you want to develop an early threat.
Aggro Mulligans
Having a 2 drop is more important against aggro, but you can put more emphasis on getting an early Blood Razor to counteract Call to Arms. Slam is good for clutch removal. Warpath can be great mid game AOE or just a quick whirlwind effect to clear a bunch of 1/1’s.
Control Mulligans
Control is a bit more situation based. Ooze can be kept vs Warlock orPaladin. Twilight Drake is good vs slower decks and Preist. Spellbreaker is for silencing Cubes and Voidlords if possible. Execute with an activator is good against decks that can pump out huge early threats.
Even Warrior concept deck, uses the low cost hero power to armor up more frequently while dropping threats on curve. Dragon package included to provide needed tempo.



























