Mulligans
Before Saviours of Uldum you had to use many card slots to build around
. With
in the game you save around 5 card slots for almost the same effect! Additionally, in many cases
wasn’t really a good card so you can replace it with better ones. In this test version I’m trying the quest to evaluate wether it helps your gameplan or not.
One might argue that the quest is just win more and therefore bad.
In objection to this I have to say:
– you used to always skip turn 1 anyway
– you get some additional decent card draw with
(I know you lose a card due to the
, but in return the quest thins out your deck)
– you get another spell for
if you see that you most likely won’t drop any battlecry minion on turn 2
Just as a side note, the quest might as well help you close out the game. But these points are just speculations as actual numbers such as win rate will be more relevant than any predictions. Let’s see how it goes.































