Mulligans
Aggro Mulligans
Mulligan to These Cards To Stay Alive in a Aggro Matchup.Midrange Mulligans
Keep These to Try to Build Up Early so You Don't Get Crushed Mid-game, because Druid doesn't have any Full Board Clears.
Combo Mulligans
Keep These to Try to Overdraw your Opponents Combo and Armor Up So you Don't Get One Turn Killed.
Control Mulligans
Keep These and Other Early Game Cards to Try to Fatigue them as Fast as Possible
Druid
Druid
Fatigue/Mill Druid Witchwood Release
Win Condition:
Outlasting Your Opponent Till They Die From Fatigue
- Forcing Opponent to Overdraw: Naturalize &Forest Guide
- Never Taking Fatigue Damage: Astral Tiger
Matchups:
Aggro(paladin,hunter) GRADE:C
- Taunts: Ironwood Golem &Witchwood Grizzly &Spreading Plague
- Armor: Ferocious Howl &Oaken Summons&Branching Paths
control(mage,warlock) GRADE:A
- Fatigue:Naturalize &Forest Guide&Astral Tiger
COMBO(WARLOCK) GRADE:B
- Over Draw: Naturalize &Forest Guide
- Armor: Ferocious Howl &Oaken Summons&Branching Paths
Card Choices
- Why Master Oakheart? This is Why: Master Oakheart : Forest Guide&Ixlid, Fungal Lord&Astral Tiger ORWitchwood Grizzly ORGrizzled GuardianOR Ironwood Golem .
- Why Ixlid? Ixlid Makes A Couple Good Combos: Ixlid, Fungal Lord & Witchwood Grizzly OR Forest GuideOR [name=”ASTRAL TIGER”]. I think Ixlid, Fungal Lord is a Better Choice than Dollmaster Dorian because of the Taunts keep Their size when Duplicated.




























