Updated: Dog’s OTK Topsy Turvy Priest – Boomsday Project

Class: Priest - Format: Raven - Type: Combo - Season: 53 - Style: Ladder - Meta Deck: APM Priest - Link: Source
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32 Comments

Discuss This Deck
  1. Brenden
    November 7, 2018 at 7:06 am

    Lol, IMO i feel that Shadowreaper Anduin is a great card in this deck
    You basically get a power word: Death on all cards and it bypasses cards like tyrantus.
    the hero power also gives great board control.
    Lol you can also use your other topsy turvy to make a high hp minion into a high atk minion and kill it.
    it also is good against even warlock

  2. NaMeLeSsPt
    November 5, 2018 at 2:41 am

    Most off the times I don’t have time to make the best combo because the rope(time) always gets me any solutions?

    • 3-digit person
      November 5, 2018 at 8:59 am

      just play faster 4head

  3. Oscar
    August 15, 2018 at 2:45 am

    Hi guys,
    Sorry but i dont understand. How can you get so many divine spirits or shields to get 64×1 boar ? For me maximum is 3x10x1 boars

    • FMJ.
      August 17, 2018 at 5:02 pm

      The combo work like this:
      1/1 x Divine Spirit = 1/2
      1/2 x Divine Spirit = 1/4
      1/4 x Divine Spirit = 1/8
      1/8 x Divine Spirit = 1/16
      1/16 x Divine Spirit = 1/32
      Then cast Topsy Turvy = 32/1 with charge
      Normally you don’t reach 64 because of the limits of 7 cards in your hand(5x Divine Spirit, 1x Boar and 1x Topsy Turvy).

      • Smart Box
        September 26, 2018 at 1:29 pm

        How to get 5 divin spirit

        • Smart Box
          September 26, 2018 at 1:31 pm

          With shadow vision nvm

          • Brenden
            November 7, 2018 at 7:06 am

            lol no

  4. Oddvar
    August 13, 2018 at 6:17 am

    Works out pretty nasty. For the opponent. Or you, if you screw up in the time frame or with the spells :p
    These kind of decks where you spam rotate your deck to OTK is pretty lame however.

  5. Craw Wyrm
    August 8, 2018 at 2:52 pm

    This mechanic seems totally broken to me because the player can extend their turn for as long as they have zero-cost spells. 30 seconds after their turn expired, they’re still pumping up their 1/1 boar to 1/256, topsy turvying it, and then attacking.

    Your turn should be over when time runs out.

    • Camhawk01
      August 8, 2018 at 5:52 pm

      They have to play all their cards before the rope runs out. It shows it as them doing everything afterwards because of animation times

    • DukeStarswisher
      August 9, 2018 at 6:56 am

      I’ve messed up the combo several times due to the timer running out. The animations are slow for you so thats why it appears to continue after the rope is gone.

    • Dumbo
      August 12, 2018 at 3:50 am

      Thats not how the rope works. Their turn isn’t extended… derp

      • Craw Wyrm
        August 12, 2018 at 9:03 am

        I get it. But if I’m still sitting around for 30 seconds after the rope ended waiting to take my turn, maybe, just maybe that shouldn’t be how the game works. Turns are long enough as it is. If you can’t pull off your combo before your turn expires, it should fizzle and die IMHO.

        • Polaris
          August 15, 2018 at 2:04 pm

          I don’t think you do get it. You DO have to pull off your combo before your turn expires. They’re not still taking their turn and playing cards just because the animations are still playing out.

        • JakeDanknett
          August 18, 2018 at 10:59 pm

          its just the server and the animations taking a while to go through, that is how it works with latency and everything.

  6. Choco
    August 8, 2018 at 1:04 pm

    Key to making it work is to stay small with the buffs. Only use one PW + DS + VN before you topsy turvy. Between doing these, apply the buffs to your boar. If you try and go to big on buffs (multiple Divine Spirits) on your Test Subject, you’re just going to overflow your hand and be unable to get more topsy turvys.

  7. Alfredo Rodríguez Flores
    August 8, 2018 at 8:31 am

    I don´t get why Twilight´s call, i can only imagine the synergy with Thalnos

    • LittleTee
      August 8, 2018 at 10:50 am

      Twilight’s call helps to get a more consistent card draw.
      I don’t have Thalnos yet, but I can imagine it would be nice to get that extra spell damage boost for spirit lash.

      I also experimented with doomsayer instead of pyromancer and I found it easier to control the board long enough.
      Dunno which one is better.
      Mass dispel instead of silence also works great against taunt decks.

      I think this deck needs a lot of practice to make it work (if you’re not mega lucky with the draw). Not getting a win rate over 30%. Does Thalnos change that much or are more people struggling with it?

      A lot of fun to play through!

  8. pyrochat
    August 8, 2018 at 3:51 am

    why not inner fire on test subject ?

    • Stonekeep - Site Admin
      August 8, 2018 at 4:54 am

      Because you never get to attack with it, it doesn’t have Charge. You OTK with the Boar, and Topsy Turvy is enough to flip its attack and health so you can kill your opponent.

      • thinkPositiv
        September 11, 2018 at 1:10 pm

        hey there.i saw a video with dog , playing this deck but with quest.can y find that? cause i has no deck code

    • NOC
      August 8, 2018 at 10:59 am

      because InnerFire is dead against Geist, 1-mana spells are all unplayable

  9. LittleTee
    August 8, 2018 at 1:36 am

    Most of the time I can’t survive long enough to pull the combo off. Any advice?

    • Flow_mass
      August 9, 2018 at 7:14 am

      Stay conservative with your board control. If you think you’ll survive until next turn then let your opponent play more minions next turn before you psychic scream. If you can wait for a little spell damage before you spirit lash then do it. It’s hard to get the hang of it. my biggest problem is milling cards because I draw to much on the way to the combo. I normally fuck I my draw before my opponent can kill me.

      • LittleTee
        August 9, 2018 at 11:40 am

        Thanks. I’m getting better at it!
        Choco’s comment above explains how not to mill yourself.
        Sometimes I have to play a twilight’s call for nothing but so far milling hasn’t been a big problem for me …

  10. Tony Savoia
    August 7, 2018 at 10:46 am

    I don’t understand how this is OTK

    • Huluvu
      August 7, 2018 at 10:53 am

      His stream is currently on. You could watch it there.
      In short: you generate near infinite spells with free spells (Radiant Elemetals) on Test Subject and copying. Then you copy several boars, a lot of divine spirit, copys and topsyturvy for the win (last match: 3×64/1)

      • Tony Savoia
        August 7, 2018 at 12:03 pm

        AH, thank you so much!

    • Spider
      August 7, 2018 at 10:59 am

      play boar and combo it with radiant elemental and buff health with shield and divine spirit. Then swap it and copy with vivid nightmare

      • Tony Savoia
        August 7, 2018 at 12:03 pm

        I see, thank you very much

      • Truth Telling
        August 12, 2018 at 3:59 am

        You don’t even need shield. People will Geist and then spam “well played”. Jokes on them because shield isn’t actually required.

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