Mulligans
General Mulligans
Wild Growth speaks for itself. DotS is a great and versatile 2 drop. Nourish will always have a use at turn 5. Witching Hour won't be used until the late game, but get yours early to avoid disappointment!
The aim of this deck is to create protection for the face with plenty of taunt minions. Charged Devilsaur and Carnivorous Cube can be combo’d for huge face damage to the opponent’s hero. This avoids CDs restrictive battlecry, as does using Witching Hour to bring it back. If that doesn’t, you might get a full health Witchwood Grizzly. Naturalise can be used either for hard removal, or to get the best from those Carnivorous Cubes. Branching Paths, UI and Nourish are in for that essential card draw, although I’ve excluded the hand size cards Blizzard have been pushing in the expansion as they require a deck built them to really work. Hadronox is in there as this deck really gives it an opportunity to shine.





















