Mulligans
General Mulligans
In general, these three cards are high value and are suitable for any matchups as they can provide defense, attack, and ways to build armor on curve.
Aggro Mulligans
Outright your best cards to mulligan for if you are playing against a Paladin. Paladin is an easy matchup once you get rolling to turn 5 and beyond. If they somehow get lucky and you do not early, the game is still even but you will be low on health. Just mulligan for these cards when fighting Paladin. Any other aggro deck is statistically the same and these cards are good in general, I would just add Stonemaul Anchorman to the list of things to mulligan for against aggro decks that are not Paladin.
Midrange Mulligans
Midrange is a joke matchup and there is not a lot of it on the ladder. However, when playing against decks like a Hunter, they typically play midrange, and having the board clear and armor building/minion killing from armor makes this matchup quite easy. Having these cards almost guarantees that the steam engine that is Midrange will often fall apart later into the game.
Combo Mulligans
Is there anything else that needs to be said about this card? There is little to no weapon removal in the current meta and I want this deck to make weapon removal a thing in decks again. This weapon is broken and combo is useless, bye-bye OTK demon hunter.





























