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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Shadow Word: Undeath
Deal 2 damage to all enemies. If a friendly Undead died after your last turn, deal 2 more.
Priest Rare Spell 5
Shadowflame
Destroy a friendly minion and deal its Attack damage to all enemy minions.
Warlock Rare Spell 4
Shadowflame Suffusion
Deal 2 damage. Discover a Warrior minion with a Dark Gift.
Warrior Common Spell 2
Shadowform
Your Hero Power becomes 'Deal 2 damage'.
Priest Epic Spell 2
Shadows Of Yesterday
Rewind Summon four 3/2 Shades. They each gain two random Bonus Effects.
Death Knight Rare Spell 6
Shadowstep
Return a friendly minion to your hand. It costs (2) less.
Rogue Common Spell 0
Shaladrassil
Get all 5 Dream cards. If you've played a higher Cost card while holding this, corrupt them!
Neutral Legendary Spell 8
Shallow Grave
Trigger a friendly minion's Deathrattle, then destroy it.
Warlock Epic Spell 2
Shard of the Naaru
Tradeable Silence all enemy minions.
Priest Common Spell 1
Sharp Shipment
Give your weapon +2/+2.
Mage, Paladin, Rogue Common Spell 4
Shatter
Destroy a Frozen minion.
Mage Common Spell 2
Shattered Reflections
Choose a minion. Add a copy to your hand, deck and battlefield.
Druid, Priest Rare Spell 5
Shattering Blast
Destroy all Frozen minions.
Mage Rare Spell 3
Sheep Mask
Set a minion's stats to 1/1 and give it "Deathrattle: Deal 2 damage to all minions."
Mage Rare Spell 4
Shell Game
Get a random Epic, Rare, and Common card from another class.
Rogue Rare Spell 2
Shellnado
Spend up to 5 Armor. For each spent, deal 1 damage to all minions.
Warrior Rare Spell 4
Shellshot
Deal 3 damage to a random enemy minion. Repeat this with 1 less damage.
Hunter Rare Spell 3
Shenanigans
Secret: When your opponent draws their second card in a turn, transform it into a Banana.
Rogue Rare Spell 2
Shield Battery
Gain 6 Armor. Your next Protoss spell costs (2) less.
Mage Common Spell 2
Shield Block
Gain 5 Armor. Draw a card.
Warrior Common Spell 2
Shield of Honor
Give a damaged minion +3 Attack and Divine Shield.
Paladin, Warrior Common Spell 1
Shield Shatter
Deal 5 damage to all minions. Costs (1) less for each Armor you have.
Warrior Rare Spell 10
Shield Slam
Deal 1 damage to a minion for each Armor you have.
Warrior Epic Spell 1
Shifting Scroll
Each turn this is in your hand, transform it into a random Mage spell.
Mage Common Spell 0
Shimmer Shot
Deal 1 damage. Summon a random minion of that Cost.
Hunter Common Spell 1
Shiv
Deal 1 damage. Draw a card.
Rogue Free Spell 2
Shiver Their Timbers!
Deal 2 damage to a minion. If you control a Pirate, deal 5 damage instead.
Warrior Rare Spell 1
Shooting Star
Deal 1 damage to a minion and the minions next to it.
Mage Common Spell 1
Shoulder Check
Tradeable Give a minion +2/+1 and Rush.
Warrior Rare Spell 1
Showdown!
Both players summon three 3/3 Outlaws. Give yours Rush.
Paladin Epic Spell 2
Shriek
Discard your lowest Cost card. Deal 2 damage to all minions.
Warlock Rare Spell 1
Shrink Ray
Set the Attack and Health of all minions to 1.
Paladin Rare Spell 5
Shroomscavate
Give a minion Divine Shield. Excavate a treasure.
Paladin, Shaman Common Spell 2
Shroud of Concealment
Draw 2 minions. Any played this turn gain Stealth for 1 turn.
Rogue Rare Spell 3
SI:7 Extortion
Tradeable Deal 3 damage to an undamaged character.
Rogue Rare Spell 1
Sigil of Alacrity
At the start of your next turn, draw a card and reduce its Cost by (1).
Demon Hunter Rare Spell 1
Sigil of Cinder
At the start of your next turn, deal 6 damage randomly split among all enemies.
Demon Hunter Epic Spell 2
Sigil of Flame
At the start of your next turn, deal 3 damage to all minions.
Demon Hunter Epic Spell 2
Sigil of Reckoning
At the start of your turn, summon a random Demon from your hand.
Demon Hunter Epic Spell 5
Sigil of Silence
At the start of your next turn, Silence all enemy minions.
Demon Hunter Rare Spell 0
Sigil of Skydiving
At the start of your next turn, summon two 1/1 Pirates with Charge.
Demon Hunter, Shaman Common Spell 2
Sigil of Summoning
At the start of your next turn, summon two 2/2 Demons with Taunt.
Demon Hunter Rare Spell 2
Sigil of the Seas
At the start of your next turn, summon a 3/3 Naga with Taunt.
Demon Hunter Common Spell 1
Sigil of Time
At the start of your turn next turn, draw 3 additional cards.
Demon Hunter Common Spell 3
Silence
Silence a minion.
Priest Common Spell 0
Silk Stitching
Choose a friendly minion. Discover a spell that costs (4) or less for it to cast when it dies.
Death Knight Epic Spell 2
Silverleaf Poison
Give your weapon "After your hero attacks, draw a card."
Rogue Common Spell 1
Silvermoon Brochure
Give a minion Immune this turn and +2/+2. (Flips each turn.)
Demon Hunter, Priest Rare Spell 2