Expansions Card List
| Name | Class | Rarity | Type | ||||
|---|---|---|---|---|---|---|---|
|
Goblin Sapper Has +4 Attack while your opponent has 6 or more cards in hand. |
Neutral | Rare | Minion | 3 | 2 | 4 | |
|
Goboglide Tech Battlecry: If you control a Mech, gain +1/+1 and Rush. |
Neutral | Common | Minion | 3 | 3 | 3 | |
|
Going Down Swinging Give your hero +2 Attack and Immune this turn, then attack each enemy minion. |
Demon Hunter | Legendary | Spell | 4 | |||
|
Golakka Crawler Battlecry: Destroy a Pirate and gain +1/+1. |
Neutral | Rare | Minion | 2 | 2 | 3 | |
|
Golakka Glutton Battlecry: Destroy a Beast and gain +1/+1. |
Neutral | Common | Minion | 3 | 2 | 3 | |
|
Gold Panner At the end of your turn, draw a card. |
Neutral | Common | Minion | 2 | 1 | 2 | |
|
Gold Road Grunt Taunt Frenzy: Gain Armor equal to the damage taken. |
Neutral | Common | Minion | 5 | 3 | 7 | |
|
Golden Scarab Battlecry: Discover a 4-Cost card. |
Neutral | Common | Minion | 3 | 2 | 2 | |
|
Goldpetal Drake Battlecry and Deathrattle: Imbue your Hero Power. |
Paladin | Common | Minion | 3 | 3 | 4 | |
|
Goldrinn Rush Friendly Beasts deal double damage. |
Hunter | Legendary | Minion | 9 | 9 | 9 | |
|
Goldshire Gnoll Rush Costs (1) less for each other card in your hand. |
Neutral | Rare | Minion | 10 | 5 | 4 | |
|
Goldwing Rush Battlecry: If you're holding a Mech, gain Windfury. |
Paladin | Rare | Minion | 4 | 3 | 5 | |
|
Golganneth, the Thunderer Titan Your first spell each turn costs (3) less. |
Shaman | Legendary | Minion | 6 | 5 | 7 | |
|
Goliath, Sneed's Masterpiece Battlecry: Fire five rockets at enemy minions that deal 2 damage each. (You pick the targets!) |
Neutral | Legendary | Minion | 8 | 8 | 8 | |
|
Gone Fishin' Dredge. Combo: Draw a card. |
Rogue | Rare | Spell | 1 | |||
|
Gonk, the Raptor After your hero attacks and kills a minion, it may attack again. |
Druid | Legendary | Minion | 7 | 4 | 9 | |
|
Goody Two-Shields Divine Shield Spellburst: Gain Divine Shield. |
Paladin | Rare | Minion | 3 | 4 | 2 | |
|
Gorgonzormu Battlecry: Get a 2-Cost Cheese that summons three 1-Cost minions. It upgrades each turn. |
Neutral | Legendary | Minion | 4 | 4 | 4 | |
|
Gorillabot A-3 Battlecry: If you control another Mech, Discover a Mech. |
Neutral | Common | Minion | 3 | 3 | 4 | |
|
Gorishi Tunneler Stealth After this attacks, deal 2 damage to the enemy hero. |
Demon Hunter | Common | Minion | 3 | 2 | 4 | |
|
Gorishi Wasp Rush. Whenever this takes damage, get a 1-Cost Gorishi Stinger. |
Demon Hunter | Epic | Minion | 5 | 2 | 7 | |
|
Gorloc Ravager Battlecry: Draw 3 Murlocs. |
Neutral | Common | Minion | 5 | 4 | 3 | |
|
Gorm the Worldeater Dormant for 5 turns. At the end of your turn, destroy the minion to the right of this to awaken 2 turns sooner. |
Hunter | Legendary | Minion | 3 | 12 | 12 | |
|
Gormok the Impaler Battlecry: If you have at least 4 other minions, deal 4 damage. |
Neutral | Legendary | Minion | 4 | 4 | 4 | |
|
Goru the Mightree Taunt Battlecry: For the rest of the game, your Treants have +1/+1. |
Druid | Legendary | Minion | 7 | 5 | 10 | |
|
Grace of the Greatwolf Choose One - Deal 4 damage to the enemy hero; or Summon two 3/2 Wolves with Rush. |
Hunter | Common | Spell | 4 | |||
|
Grace of the Highfather Restore 8 Health. Discover a card that costs the amount Overhealed. |
Priest | Common | Spell | 3 | |||
|
Gral, the Shark Battlecry: Eat a minion in your deck and gain its stats. Deathrattle: Add it to your hand. |
Rogue | Legendary | Minion | 5 | 2 | 2 | |
|
Grand Archivist At the end of your turn, cast a spell from your deck (targets chosen randomly). |
Neutral | Epic | Minion | 8 | 4 | 7 | |
|
Grand Crusader Battlecry: Add a random Paladin card to your hand. |
Neutral | Epic | Minion | 6 | 5 | 5 | |
|
Grand Empress Shek'zara Battlecry: Discover a card in your deck and draw all copies of it. |
Rogue | Legendary | Minion | 6 | 5 | 7 | |
|
Grand Finale Summon an 8/8 Elemental. Repeat for each Elemental you played last turn. |
Mage | Rare | Spell | 8 | |||
|
Grand Magister Rommath Battlecry: Recast each spell you've cast this game that didn't start in your deck. |
Mage | Legendary | Minion | 9 | 5 | 7 | |
|
Grand Magus Antonidas Battlecry: If you've cast a Fire spell on each of your last three turns, cast 3 Fireballs at random enemies. (0/3) |
Mage | Legendary | Minion | 8 | 6 | 6 | |
|
Grand Totem Eys'or At the end of your turn, give +1/+1 to all other Totems in your hand, deck and battlefield. |
Shaman | Legendary | Minion | 3 | 0 | 4 | |
|
Grandmummy Reborn Deathrattle: Give a random friendly minion +1/+1. |
Priest | Rare | Minion | 2 | 1 | 2 | |
|
Granite Forgeborn Battlecry: Reduce the cost of Elementals in your hand and deck by (1). |
Shaman | Rare | Minion | 4 | 4 | 5 | |
|
Grave Defiler Battlecry: Copy a F el spell in your hand. |
Warlock | Common | Minion | 1 | 2 | 1 | |
|
Grave Digging Draw 2 cards. Costs (1) if a friendly Undead died after your last turn. |
Priest | Epic | Spell | 4 | |||
|
Grave Horror Taunt Costs (1) less for each spell you've cast this game. |
Priest | Rare | Minion | 12 | 7 | 8 | |
|
Grave Rune Give a minion "Deathrattle: Summon 2 copies of this." |
Priest | Common | Spell | 4 | |||
|
Grave Shambler Whenever your weapon is destroyed, gain +1/+1. |
Neutral | Common | Minion | 4 | 4 | 4 | |
|
Grave Strength Give your minions +1 Attack. Spend 5 Corpses to give them +3 instead. |
Death Knight | Epic | Spell | 4 | |||
|
Gravedawn Sunbloom Draw 2 cards. Kindred: This costs (2) less. |
Priest | Common | Spell | 4 | |||
|
Gravedawn Voidbulb Summon a random 4-Cost minion and give it Taunt. Kindred: Do it again. |
Priest | Rare | Spell | 4 | |||
|
Gravelsnout Knight Battlecry: Summon a random 1-Cost minion for your opponent. |
Neutral | Rare | Minion | 1 | 2 | 3 | |
|
Gravity Lapse Set EVERY minion's Attack and Health to the lower of two. |
Priest | Epic | Spell | 0 | |||
|
Grazing Stegodon At the end of your turn, gain +1 Attack (even while in hand or deck). |
Hunter | Rare | Minion | 3 | 0 | 5 |