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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Goblin Sapper
Has +4 Attack while your opponent has 6 or more cards in hand.
Neutral Rare Minion 3 2 4
Goboglide Tech
Battlecry: If you control a Mech, gain +1/+1 and Rush.
Neutral Common Minion 3 3 3
Going Down Swinging
Give your hero +2 Attack and Immune this turn, then attack each enemy minion.
Demon Hunter Legendary Spell 4
Golakka Crawler
Battlecry: Destroy a Pirate and gain +1/+1.
Neutral Rare Minion 2 2 3
Golakka Glutton
Battlecry: Destroy a Beast and gain +1/+1.
Neutral Common Minion 3 2 3
Gold Panner
At the end of your turn, draw a card.
Neutral Common Minion 2 1 2
Gold Road Grunt
Taunt Frenzy: Gain Armor equal to the damage taken.
Neutral Common Minion 5 3 7
Golden Scarab
Battlecry: Discover a 4-Cost card.
Neutral Common Minion 3 2 2
Goldpetal Drake
Battlecry and Deathrattle: Imbue your Hero Power.
Paladin Common Minion 3 3 4
Goldrinn
Rush Friendly Beasts deal double damage.
Hunter Legendary Minion 9 9 9
Goldshire Gnoll
Rush Costs (1) less for each other card in your hand.
Neutral Rare Minion 10 5 4
Goldwing
Rush Battlecry: If you're holding a Mech, gain Windfury.
Paladin Rare Minion 4 3 5
Golganneth, the Thunderer
Titan Your first spell each turn costs (3) less.
Shaman Legendary Minion 6 5 7
Goliath, Sneed's Masterpiece
Battlecry: Fire five rockets at enemy minions that deal 2 damage each. (You pick the targets!)
Neutral Legendary Minion 8 8 8
Gone Fishin'
Dredge. Combo: Draw a card.
Rogue Rare Spell 1
Gonk, the Raptor
After your hero attacks and kills a minion, it may attack again.
Druid Legendary Minion 7 4 9
Goody Two-Shields
Divine Shield Spellburst: Gain Divine Shield.
Paladin Rare Minion 3 4 2
Gorgonzormu
Battlecry: Get a 2-Cost Cheese that summons three 1-Cost minions. It upgrades each turn.
Neutral Legendary Minion 4 4 4
Gorillabot A-3
Battlecry: If you control another Mech, Discover a Mech.
Neutral Common Minion 3 3 4
Gorishi Tunneler
Stealth After this attacks, deal 2 damage to the enemy hero.
Demon Hunter Common Minion 3 2 4
Gorishi Wasp
Rush. Whenever this takes damage, get a 1-Cost Gorishi Stinger.
Demon Hunter Epic Minion 5 2 7
Gorloc Ravager
Battlecry: Draw 3 Murlocs.
Neutral Common Minion 5 4 3
Gorm the Worldeater
Dormant for 5 turns. At the end of your turn, destroy the minion to the right of this to awaken 2 turns sooner.
Hunter Legendary Minion 3 12 12
Gormok the Impaler
Battlecry: If you have at least 4 other minions, deal 4 damage.
Neutral Legendary Minion 4 4 4
Goru the Mightree
Taunt Battlecry: For the rest of the game, your Treants have +1/+1.
Druid Legendary Minion 7 5 10
Grace of the Greatwolf
Choose One - Deal 4 damage to the enemy hero; or Summon two 3/2 Wolves with Rush.
Hunter Common Spell 4
Grace of the Highfather
Restore 8 Health. Discover a card that costs the amount Overhealed.
Priest Common Spell 3
Gral, the Shark
Battlecry: Eat a minion in your deck and gain its stats. Deathrattle: Add it to your hand.
Rogue Legendary Minion 5 2 2
Grand Archivist
At the end of your turn, cast a spell from your deck (targets chosen randomly).
Neutral Epic Minion 8 4 7
Grand Crusader
Battlecry: Add a random Paladin card to your hand.
Neutral Epic Minion 6 5 5
Grand Empress Shek'zara
Battlecry: Discover a card in your deck and draw all copies of it.
Rogue Legendary Minion 6 5 7
Grand Finale
Summon an 8/8 Elemental. Repeat for each Elemental you played last turn.
Mage Rare Spell 8
Grand Magister Rommath
Battlecry: Recast each spell you've cast this game that didn't start in your deck.
Mage Legendary Minion 9 5 7
Grand Magus Antonidas
Battlecry: If you've cast a Fire spell on each of your last three turns, cast 3 Fireballs at random enemies. (0/3)
Mage Legendary Minion 8 6 6
Grand Totem Eys'or
At the end of your turn, give +1/+1 to all other Totems in your hand, deck and battlefield.
Shaman Legendary Minion 3 0 4
Grandmummy
Reborn Deathrattle: Give a random friendly minion +1/+1.
Priest Rare Minion 2 1 2
Granite Forgeborn
Battlecry: Reduce the cost of Elementals in your hand and deck by (1).
Shaman Rare Minion 4 4 5
Grave Defiler
Battlecry: Copy a F el spell in your hand.
Warlock Common Minion 1 2 1
Grave Digging
Draw 2 cards. Costs (1) if a friendly Undead died after your last turn.
Priest Epic Spell 4
Grave Horror
Taunt Costs (1) less for each spell you've cast this game.
Priest Rare Minion 12 7 8
Grave Rune
Give a minion "Deathrattle: Summon 2 copies of this."
Priest Common Spell 4
Grave Shambler
Whenever your weapon is destroyed, gain +1/+1.
Neutral Common Minion 4 4 4
Grave Strength
Give your minions +1 Attack. Spend 5 Corpses to give them +3 instead.
Death Knight Epic Spell 4
Gravedawn Sunbloom
Draw 2 cards. Kindred: This costs (2) less.
Priest Common Spell 4
Gravedawn Voidbulb
Summon a random 4-Cost minion and give it Taunt. Kindred: Do it again.
Priest Rare Spell 4
Gravelsnout Knight
Battlecry: Summon a random 1-Cost minion for your opponent.
Neutral Rare Minion 1 2 3
Gravity Lapse
Set EVERY minion's Attack and Health to the lower of two.
Priest Epic Spell 0
Grazing Stegodon
At the end of your turn, gain +1 Attack (even while in hand or deck).
Hunter Rare Minion 3 0 5