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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Nightshade Bud
Choose One Discover a minion from your deck to summon; or a spell to cast.
Druid Rare Spell 8
Nightshade Tea
Deal 2 damage to a minion. Deal 2 damage to your hero.
Demon Hunter, Priest Rare Spell 1
Nitroboost Poison
Give a minion +2 Attack. Corrupt: And your weapon.
Rogue, Warrior Common Spell 2
Northern Navigation
Discover a spell from your deck. If it's a Frost spell, Freeze a random enemy minion.
Death Knight Common Spell 2
Nourish
Choose One - Gain 2 Mana Crystals; or Draw 3 cards.
Druid Rare Spell 5
Oaken Summons
Gain 6 Armour. Summon a minion that costs (4) or less from your deck.
Druid Common Spell 4
Oasis Ally
Secret: When a friendly minion is attacked, summon a 3/6 Water Elemental.
Mage Common Spell 3
Oh My Yogg!
Secret: When your opponent casts a spell, they instead cast a random one of the same Cost.
Paladin Epic Spell 1
Ominous Nightmares
Choose One - Deal 1 damage to all minions; or Give a damaged minion +2/+2.
Warrior Common Spell 1
Once Upon a Time...
Summon a random 3-Cost Beast, Dragon, Elemental, and Murloc.
Shaman Epic Spell 6
Orbital Halo
Give a minion +1/+1 and Divine Shield. It costs (0) if you played an adjacent card this turn.
Priest Rare Spell 2
Overflow
Restore 5 Health to all characters. Draw 5 cards.
Druid Rare Spell 7
Overgrown Beanstalk
Summon a 2/2 Treant. Draw a card for each Treant you control.
Druid Rare Spell 3
Overgrowth
Gain two empty Mana Crystals.
Druid Common Spell 4
Overheat
Give your minions +1/+1. Discard a random Nature spell to give them +1/+1.
Druid Rare Spell 3
Paleomancy
Discover an Undead. Spend 5 Corpses to keep all 3 instead.
Death Knight Rare Spell 3
Palm Reading
Discover a spell. Reduce the Cost of spells in your hand by (1).
Priest Rare Spell 3
Paralytic Poison
Give your weapon +1 Attack and "Your hero is Immune while attacking."
Rogue Rare Spell 1
Penance
Lifesteal Deal 3 damage to a minion.
Priest Common Spell 2
Pendant of Earth
Discover a minion from your deck. Restore Health to your hero equal to its Cost.
Druid, Priest Common Spell 3
Perpetual Flame
Deal 3 damage to a random enemy minion. If it dies, recast this. Overload: (1)
Shaman Rare Spell 2
Pharaoh's Blessing
Give a minion +4/+4, Divine Shield and Taunt.
Paladin Rare Spell 6
Photosynthesis
Restore 6 Health. Get 3 random Druid spells.
Druid Rare Spell 3
Pint-Size Potion
Give all enemy minions -3 Attack this turn only.
Priest Rare Spell 1
Plague of Death
Silence and destroy all minions.
Priest Epic Spell 9
Plague of Flames
Destroy all your minions. For each one, destroy a random enemy minion.
Warlock Rare Spell 1
Plague of Madness
Each player equips a 2/2 Knife with Poisonous.
Rogue Rare Spell 1
Plague Strike
Deal 3 damage to a minion. If that kills it, summon a 2/2 Zombie with Rush.
Death Knight Common Spell 2
Planted Evidence
Discover a spell. It costs (2) less this turn.
Druid Common Spell 1
Plot of Sin
Summon two 2/2 Treants. Infuse (5): Two 5/5 Ancients instead.
Druid Rare Spell 3
Pocket Dimension
Discover a spell. Repeat until you see one for the second time.
Mage Epic Spell 4
Poison Seeds
Destroy all minions and summon 2/2 Treants to replace them.
Druid Common Spell 4
Polymorph
Transform a minion into a 1/1 Sheep.
Mage Free Spell 4
Polymorph: Boar
Transform a minion into a 4/2 Boar with Charge.
Mage Rare Spell 3
Polymorph: Jellyfish
Transform a minion into a 4/1 Jellyfish with Spell Damage +2.
Mage Common Spell 3
Pop-Up Book
Deal 2 damage. Summon two 0/1 Frogs with Taunt.
Shaman Common Spell 1
Posse Possession
Summon a 4/4 copy of a random minion in your opponent's hand.
Priest Epic Spell 4
Potion of Heroism
Give a minion Divine Shield. Draw a card.
Paladin Common Spell 2
Potion of Illusion
Add 1/1 copies of your minions to your hand. They cost (1).
Mage, Rogue Epic Spell 4
Potion of Madness
Gain control of an enemy minion with 2 or less Attack until end of turn.
Priest Common Spell 1
Potion of Polymorph
Secret: After your opponent plays a minion, transform it into a 1/1 sheep.
Mage Rare Spell 3
Power Infusion
Give a minion +2/+6.
Priest Common Spell 4
Power of Creation
Discover a 6-Cost minion. Summon two copies of it.
Mage Epic Spell 8
Power Spike
Deal 4 damage. Give a random friendly minion +4/+4.
Mage, Paladin Common Spell 6
Power Word: Barrier
Give a character Divine Shield. Give minions in your hand +2 Health.
Priest Rare Spell 1
Power Word: Fortitude
Give a minion +3/+5. Costs (1) less for each spell in your hand.
Priest Common Spell 8
Power Word: Glory
Choose a minion. Whenever it attacks, restore 4 Health to your hero.
Priest Common Spell 1
Power Word: Shield
Give a minion +2 Health. Draw a card.
Priest Free Spell 1