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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Story of Umbra
Discover Deathrattle minion that costs (5) or more. Summon it and trigger its Deathrattle.
Death Knight Rare Spell 7
Stowaway
Battlecry: If there are cards in your deck that didn’t start there, draw 2 of them.
Rogue Rare Minion 5 4 4
Stranglevine
Deathrattle: Give a random friendly minion a random Bonus Effect and this Deathrattle.
Neutral Rare Minion 3 3 2
Strongshell Scavenger
Battlecry: Give your Taunt minions +2/+2.
Druid Rare Minion 4 2 3
Submerged Spacerock
Deathrattle: Add two Arcane Mage spells to your hand. At the end of your turn, discard them.
Mage Rare Minion 2 2 2
Succumb to Madness
Discover a friendly Dragon that died this game. Resummon it.
Warrior Rare Spell 3
Suckerhook
At the end of your turn, transform your weapon into one that costs (1) more.
Shaman Rare Minion 4 3 6
Suffocating Shadows
When you play or discard this, destroy a random enemy minion.
Warlock Rare Spell 3
Summer Flowerchild
Battlecry: Draw two cards that cost (6) or more. Finale: They cost (1) less.
Druid Rare Minion 5 4 5
Summoning Stone
Whenever you cast a spell, summon a random minion of the same Cost.
Neutral Rare Minion 5 0 6
Summoning Ward
Secret: When your turn starts, summon a copy of your highest Cost minion.
Mage Rare Spell 3
Sunfire Smithing
Equip a 4/2 Sword. Give a random minion in your hand +4/+2.
Warrior Rare Spell 4
Sunfury Protector
Battlecry: Give adjacent minions Taunt.
Neutral Rare Minion 2 2 3
Sunreaver Warmage
Battlecry: If you're holding a spell that costs (5) ore more, deal 4 damage.
Neutral Rare Minion 5 4 4
Sunscale Raptor
Frenzy: Shuffle a Sunscale Raptor into your deck with permanent +2/+1.
Hunter Rare Minion 1 1 3
Sunstruck Henchman
At the start of your turn, this has a 50% chance to fall asleep.
Neutral Rare Minion 4 6 5
Sunwalker
Taunt. Divine Shield
Neutral Rare Minion 6 4 5
Surfalopod
Battlecry: The next spell your draw is Casts When Drawn.
Druid, Mage Rare Minion 5 4 4
Suspicious Alchemist
Battlecry: Discover a spell. If your opponent guesses your choice, they get a copy.
Mage Rare Minion 1 1 3
Suspicious Peddler
Battlecry: Discover a 1-Cost card. If your opponent guesses your choice, they get a copy.
Warlock Rare Minion 2 2 3
Suspicious Pirate
Battlecry: Discover a weapon. If your opponent guesses your choice, they get a copy.
Warrior Rare Minion 3 3 4
Suspicious Usher
Battlecry: Discover Legendary minion. If your opponent guesses your choice, they get a copy.
Priest Rare Minion 1 1 3
Swarm of Lightbugs
Summon 10 1/1 Lightbugs with Lifesteal. Save any excess in a 1-Cost Bottle.
Priest Rare Spell 5
Swarm of Locusts
Summon seven 1/1 Locusts with Rush.
Hunter Rare Spell 6
Sweeping Strikes
Give a minion "Also damages minions next to whomever it attacks."
Warrior Rare Spell 2
Swiftscale Trickster
Battlecry: Your next spell this turn costs (0).
Rogue Rare Minion 4 2 2
Sword of the Fallen
After your hero attacks, cast a Secret from your deck.
Paladin Rare Weapon 2 1 2
Swordfish
Battlecry: Dredge. If it's a Pirate, give this weapon and the Pirate +2 Attack.
Rogue Rare Weapon 3 2 3
Symbiosis
Discover Choose One card from another class.
Druid Rare Spell 1
Taintheart Tormenter
Taunt Your opponent's spells cost (2) more.
Demon Hunter Rare Minion 8 8 8
Tame Beast (Rank 1)
Summon a 2/2 Beast with Rush. (Upgrades when you have 5 Mana.)
Hunter Rare Spell 2
Target Dummy
Taunt
Neutral Rare Minion 0 0 2
Taurajo Brave
Frenzy: Destroy a random enemy minion.
Neutral Rare Minion 6 4 8
Teacher's Pet
Taunt Deathrattle: Summon a random 3-Cost Beast.
Druid, Hunter Rare Minion 5 4 5
Techysaurus
Taunt. Costs (1) less for each card you played this game that didn't start in your deck.
Mage Rare Minion 7 3 6
Tempest Hammer
After your hero attacks, deal 3 damage to the lowest Health enemy.
Shaman Rare Weapon 4 1 3
Templar Captain
Rush. After this attacks a minion, summon a 5/5 Defender with Taunt.
Paladin Rare Minion 8 8 8
Temporal Construct
Battlecry: Deal 5 damage to an enemy minion. Draw cards equal to the excess damage.
Mage Rare Minion 7 5 5
Ten Gallon Hat
Draw a minion. Give it +1/+1 and "Deathrattle: Get a Ten Gallon Hat."
Hunter Rare Spell 2
Tenacious San'layn
Lifesteal Whenever this attacks, deal 2 damage to the enemy hero.
Neutral Rare Minion 5 4 6
Tending Tauren
Choose One - Give your other minions +1/+1; or Summon two 2/2 Treants.
Druid Rare Minion 6 3 4
Terrorscale Stalker
Battlecry: Trigger a friendly minion's Deathrattle.
Hunter Rare Minion 2 2 3
Test Subject
Deathrattle: Shuffle any spells you cast on this minion to your deck.
Priest Rare Minion 1 0 2
The Crystal Cove
The next minion you summon this turn has its stats set to 4/4.
Rogue Rare Location 3
The Dark Portal
Draw a minion. If you have at least 8 cards in hand, it costs (5) less.
Warlock Rare Spell 4
The Forest's Aid
Twinspell Summon five 2/2 Treants.
Druid Rare Spell 8
Theft Accusation
Choose a minion. Destroy it after you play a card copied from the opponent.
Priest Rare Spell 1
Thing from Below
Taunt Costs (1) less for each Totem you've summoned this game.
Shaman Rare Minion 6 5 5